Update 11/06: SteamPlay 4.2-7 is up, tiny update to fix FAudio.
Main article below:
Valve and CodeWeavers have put out another update to Steam Play, with Proton 4.2-6 now available in your Steam client and on GitHub.
Included in this release:
- More fixes for the new Steam networking API. A Hat In Time's online multiplayer should be functional now.
- DXVK 1.2.1 has been rebuilt with a modern compiler. This should increase performance especially for 32-bit games. (Note, if you build Proton yourself in Vagrant, you will want to make clean and vagrant provision to take advantage of the new compiler; or simply destroy and re-create the VM.)
- Update FAudio to 19.06.
- Fix for more games on non-English locales, like GRID.
- Fix controller rumble in some games, including Team Sonic Racing.
- Improve font rendering in SpellForce 3.
I actually tried out Into the Breach for the first time using Steam Play recently and wow—what a game! I expected great things from Subset Games and I have not been disappointed.
Note: For those interested in the native Linux version of Into the Breach, it seems the current hold-up is the need for another developer. Their job opening has one of the roles as porting to other platforms including Linux.
For those who have already tried it, how is this latest version working for you?
Some you may have missed, popular articles from the last month:
Quoting: tonRProbably I have to break my 'no tux no bux' policy..
But Destiny 2 is going free-to-play. So, technically you're still adhering to the "no bux" policy.
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Quoting: GuestI was just about to post the same thing. Pretty remarkable all around....QuoteDXVK rebuilt for increased performance
:O
Increasing performance in dxvk beyond what we already have? When some games manage as much as 95% native performance? did we get to 98%?
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Regarding the increased performance, please read https://www.reddit.com/r/linux_gaming/comments/bxo3t5/proton_426_released/eq9o33q?utm_source=share&utm_medium=web2x
Do note , that optimization is only relevant for 32 bit DX10 / 11 titles. So usage case of it is limited since 32 bit DX11 titles is very rare.
Do note , that optimization is only relevant for 32 bit DX10 / 11 titles. So usage case of it is limited since 32 bit DX11 titles is very rare.
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Quoting: Comandante ÑoñardoMurdered Soul suspect still crash when entering the cemetery.
Here is what I wrote in commentary when rating this game on protondb:
You have to add -dx9 (in lower caps) in the 'set launch options...' in the game properties window, otherwise it will freeze in the cut scene when entering the cemetery.
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Ethan has released an FAudio update for those having issues: https://twitter.com/flibitijibibo/status/1137083338815131648
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Quoting: morbiusQuoting: Comandante ÑoñardoMurdered Soul suspect still crash when entering the cemetery.
Here is what I wrote in commentary when rating this game on protondb:
You have to add -dx9 (in lower caps) in the 'set launch options...' in the game properties window, otherwise it will freeze in the cut scene when entering the cemetery.
I know, but the game in Dx9 mode looks horrible, with missing textures... Maybe someday it will work via D9VK.
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can some one zip up and upload the steam version of DXVK for this update
i want to make some benchmark videos of DXVK vs Windows
i want to make some benchmark videos of DXVK vs Windows
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SteamPlay 4.2-7 is up, tiny update to fix FAudio: https://github.com/ValveSoftware/Proton/wiki/Changelog
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