Seeds of Resilience has an interesting idea about survival, with you trying not to die on a deserted island and the full release is now available. The full release comes with 12 missions to unlock characters and learn the game as well as a plain survival mode to go at your own pace and do as you wish.
Note: Key provided by the developer.
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Features:
- Turn based: Take all the time you need to plan your actions. When you're done, click the end turn button and start a new day.
- Detailed building construction: Choose natural resources according to their properties. Use them to craft the materials needed to assemble a building.
- Realistic medieval construction and craft techniques. Everything could be made in real life the same way.
- Observe the environment response to human activity. Maybe you should avoid fishing everyday at the same spot or cut down the whole forest.
- Survive in a harsh environment where storms and other natural disasters occur way too often.
I actually quite like the fact that it's turn-based, it gives you time to actually think over what you're going to do to survive. There's not a lot of city/village builders that go for a turn-based mechanic, so in some ways that's refreshing.
There's a few things that bug me though: firstly the graphics are quite blurry when you zoom in and you don't actually get to see your people on the map, which makes you feel a little disconnected from them. The whole point of the game is to keep them alive, yet you never really see them. All actions are done by your mouse, clicking on things and spending time points of each character so it feels very impersonal. The missions as well, they're not exactly interesting as they're merely getting you ready for the survival mode.
Issues like the above aside, I love the concept and the survival mode gameplay can actually be quite interesting. You can make it as challenging as you want too with various difficulty modes and an option to customize it to your liking too. I personally wish it had more content, as you can finish it a bit too quickly if you use your resources smartly. Overall it's not bad and some of it I found genuinely interesting, but it could have been better as I found the scope of it a bit too shallow for such a survival builder.
Quoting: EhvisDoes the game have storage buildings these days? When I played it you could only store "outside" and have everything wiped out with a storm. That got tedious really quick.Yup, in fact in my screenshot above you can see one in the rocky area near a small hut.
What with all the biodiversity and such, all the food plants and herbs and so on and their uses, and these rather complicated techniques for managing them, plus hunting and fishing and stuff, it could end up a fairly complex game. But that does mean plenty to unlock, and it would be a bit different from the standard "Clear a plot, stick a crop in it" schtick. One thing about a game like that is that it could take some time for the long term results of your actions to show; it'd be worth having a fast-forward to see how something you set up worked out.
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