Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Netherguild is a recent discovery that's currently in development from David Vinokurov. It's a turn-based rogue-lite strategy game, about sending a team deep below ground.

The story of Netherguild takes place in Wesnor, a land ruled by a king and a council of nobles. A disaster has struck, and as such you have been summoned to assemble an expedition deep underground, to request assistance from your past allies, the Gaians- which haven't been contacted in the last five hundred years.

It has a pretty sweet blocky voxel style to it:

The gameplay seems very promising. I'm a bit of a sucker for strategy games, so I felt right at home. You start on the Overworld, where you can recruit characters and buy equipment and when you're ready, it's time to go and explore the depths of the world.

As you explore, you will come across neutral creatures (which you can attack, if you wish), all sorts of enemies, loot to find and dig up as well as little events. These events vary, for example finding a Minecart flipped over, when trying to put it right as I saw something shiny there turned out to be nothing, but it made my character tired and lose strength until I built a campfire to let them rest.

There's a huge amount of charm to this already. Good atmosphere too, some of the music even reminded me a little of the original XCOM game (UFO: Enemy Unknown). It already has some nice options too like map rotation, zoom and UI scaling so it has a lot of the basics setup ready. Very keen to see this continue development, they're onto something good here.

As it's a work in progress, it could use a few improvements to the flow of it but I'm really liking what I see so far. Worked great on Manjaro too, no issues.

You can check out an early version free on itch.io and Indie DB.

Article taken from GamingOnLinux.com.
8 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
3 comments

Arehandoro Jul 18, 2019
Promising! It also seems to be voxel day :P
Purple Library Guy Jul 18, 2019
Sounds like there's at any rate a bit more effort at . . . coherence? Plausibility? Some sort of ecosystem? Than in your typical dungeon crawl.
14 Jul 19, 2019
View PC info
  • Supporter Plus
Nice. Looks like the dev is going to take on your itch.io feedback, too!
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.