Building machines to destroy in Besiege is pretty fun and it's progressing towards the final release with a pretty huge update now available for this physics-based building game.
You can now actually rebind controls, two new levels were added with Mountain Barrier and Revolving Monolith, four new achievements and a new sorting system is available for those of you getting lost with tons of saved designs.
On top of that, they've done a massive polishing pass on the game. Absolutely loads of bugs were fixed in the main game, there's also been some modding fixes and improvements, better language detection, performance improvements when a lot of stuff is on fire, a bunch of improved textures for models, some font improvements and so on. Full release notes can be found here.
I've played it for a few hours since the new release, probably the longest I've ever played the game for to finally get a really good feel for it and it's pretty hilarious. I've set myself on fire I don't know how many times now but it's such a satisfying game once you get past the initial frustration with the controls and the camera. During one mission I was on fire and falling apart, but due to the fire my arrows caught fire too so I let off a quick volley into a building and watched as we both crumbled. I completed the mission thanks to that, which is of course the main thing…
Steam Workshop support is also awesome, so many ridiculous creations. A Guided Missile Launcher? A Star Wars AT-AT Walker? Yup, there's that and a whole lot more.
You can grab it on Humble Store, GOG and Steam.
You could add in supply issues; after all, one of the major issues in a siege is who can last longer. Besieging a castle is often a race against time. On one hand, the people in the castle are cut off from supply so they better have food and above all a source of water in there. Plus they could run out of arrows and crossbow bolts and whatnot. But the army on the outside has supply problems of its own. The bigger it is the better its chances of breaking in, but also the harder it is to keep in supply and the faster the local countryside is stripped bare; lots of sieges were broken when the attacking army found it was leave or starve. If you managed it wrong that part could be pretty boring though, so maybe go light on that. But the planning the attack and defence stuff I think could be pretty interesting.
Quoting: Purple Library GuySomehow I was expecting something different from the title. Makes me think . . . In all the masses of "Tower Defence
After the success (I hope so?) of a realistic RPG, you really should try this...
I just wish Early Access meant the developers are releasing the game in a year or two not FIVE years and counting..
Quoting: MichaelDNFinally an update it has been almost a year with no word. I usually don't buy Early Access games but besiege was so fun that I was fine paying full price for the first early release, i'm 100+ hours in already.
I just wish Early Access meant the developers are releasing the game in a year or two not FIVE years and counting..
I bought it IIRC for less than 10 bucks and played it for >10 hours. I'm happy with that. I'd not buy early access if I'm not (probably) happy with what I get at the time of buying...
Quoting: MichaelDNFinally an update it has been almost a year with no word. I usually don't buy Early Access games but besiege was so fun that I was fine paying full price for the first early release, i'm 100+ hours in already.I think there's too many misconceptions about Early Access and what it was supposed to be. Originally, it was supposed to be about games being developed but gradually more and more developers used it as extra testing of practically complete games. This has muddied the waters and caused so many people to believe that a few years is a long time, for a game to be developed it's not.
I just wish Early Access meant the developers are releasing the game in a year or two not FIVE years and counting..
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