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Update: 4.12.1 was released soon after, to fix "broken 64-bit prefix initialization".

I had to try really hard to think of a pun I haven't used but I'm not out of juice just yet! The show must go on, with the Wine development release 4.12 now available.

Feature highlight from this release:

  • Still more DLLs are built as PE files by default.
  • Support for Plug & Play device drivers.
  • Better support for the Visual Studio remote debugger.
  • More support for enumerating display devices.
  • Various bug fixes.

Usual note: The bug fixes list isn't always bugs solved in this release, some are older bugs getting recently re-tested. 27 were noted as fixed as of the announcement including issues solved for Overwatch, Levelhead, Drakensang Online, Empire: Total War, Napoleon: Total War, Utopia City and more.

See the full release announcement here.

Could you imagine a world without Wine? I'm not sure if I would have been able to stick with Linux originally, I used it quite a lot in my early days of being on Linux and getting used to everything. There would also be no Steam Play, everything would be so very different. So kudos to the Wine team for doing some tough work.

If you're wondering what a command-Wine interface might actually look like, it's basically a really long straw you stick directly in the bottle—no need for a glass!

Article taken from GamingOnLinux.com.
Tags: Wine
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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7 comments

scratchi Jul 5, 2019
Quoting: GuestWine's cmd.exe command-line, which I am making a text adventure game engine in

...wouldn't bash be more appropriate for something like this? Or any nix shell for that matter
massatt212 Jul 5, 2019
can some one test injustice 2 and Mortal Kombat 11
Shaolu Jul 6, 2019
Quoting: Guest
Quoting: scratchi
Quoting: GuestWine's cmd.exe command-line, which I am making a text adventure game engine in

...wouldn't bash be more appropriate for something like this? Or any nix shell for that matter

Definitely, yes, but I still don't know as much Bash as I do Batch, after 3.2 years of using Linux and trying to learn Bash, maybe some day! I would also like to make something similar in Python, but that's another thing I need to learn.

Random recommendation here, but... have you tried playing with GAMBAS? If you've had any experience with VBA, GAMBAS is super-intuitive and--unlike VB/VBA--you can make fully command-line apps in it too. If you haven't had any experience with different implementations of BASIC, it's still very easy to learn nevertheless. Easier to get into than Python at least.
Shmerl Jul 7, 2019
FYI, Wine 4.12 has a major bug that breaks some prefixes. See: https://bugs.winehq.org/show_bug.cgi?id=47464

Fixed in Wine master: https://source.winehq.org/git/wine.git/commit/e245df2a0c8d1270a4cc0129407072c917a0c325
TheSHEEEP Jul 7, 2019
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Quoting: GuestWine's cmd.exe command-line, which I am making a text adventure game engine in
That is one of the weirdest things I've read for a long time.
Kudos.

I once tried to write a text adventure in lolcode.
Lost interest, but it was fun while it lasted.


Last edited by TheSHEEEP on 7 July 2019 at 6:52 am UTC
Liam Dawe Jul 7, 2019
Update: 4.12.1 was released soon after, to fix "broken 64-bit prefix initialization".
Alm888 Jul 7, 2019
Sadly, now "Pathologic 2" is broken (no video output: only the decorated cursor and black screen). This probably concerns other Unity3D games as well (don't have any others), so it is switching back to 4.9 for me (which works as intended).

WINE is sooo WINE sometimes. :(
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