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Yes, more Rocket League news! While they've only just put up a new DLC for the K.I.T.T car from Knight Rider and the limited-time Beach Ball game mode, they've also now shown off their roadmap for what's coming to the game next.

Based on feedback, the Rocket Pass 3 (their Battle Pass system) is going to be extended until August 27th right up until just before Rocket Pass 4 will drop on August 28th. Why? Well, apparently the wait between Pass 2 and 3 was too long and people got impatient.

Additionally, in the Rocket Pass 4, all Weekly Challenges will stay active throughout the entire duration, instead of one week replacing the other. So you will be able to complete a challenge from any week, across the whole of Rocket Pass 4.

Those two changes, further make me think Rocket League will eventually go free to play, as it makes it even closer to how the Battle Pass system in Fortnite works and frankly, I don't think it would have worked as a free to play title without the changes mentioned above.

On top of that, Competitive Season 11 will also be ending on August 27th, with Season 12 starting along with the Rocket Pass 4 on August 28th. Depending on your rank, just like previous seasons you will be given rewards and they said "Extra Mode Grand Champion titles are returning from previous seasons".

As for everything else: The third instalment of the "Haunted Hallows" event is coming this year and they're promising some "wicked new content". New stats are coming to all game modes including "High Five" and "Low Five", which involve hitting your teammate's vehicle after scoring, while Hoops is getting a special stat called "Swish" which you get by scoring without the ball touching the rim. The new stats sound quite fun, and possibly quite tricky as you don't get much time at all after scoring before the replay.

Possibly the most exciting change coming, is some much needed improvements to the Tournament system. It honestly felt really half-baked when they put it in originally, to the point that I just stopped using it. They say to think of what's coming as "Tournaments 2.0" including "automated, scheduled tournaments in-game that players could join". If the system is good enough, we will absolutely do more regular games of it on GamingOnLinux.

You can find Rocket League on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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6 comments

lod Jul 24, 2019
Is it just a coincidence or is Epic (money) helping them a lot? Since they bought Psyonix, all game-breaking Linux bugs are gone and they keep fixing the game. We get one event after the other and even the competition seasons are much better organized now and don't come in random lengths anymore.
Liam Dawe Jul 24, 2019
Is it just a coincidence or is Epic (money) helping them a lot? Since they bought Psyonix, all game-breaking Linux bugs are gone and they keep fixing the game. We get one event after the other and even the competition seasons are much better organized now and don't come in random lengths anymore.
I did notice that sandy shores Linux audio bug finally went away :)
lod Jul 24, 2019
I did notice that sandy shores Linux audio bug finally went away :)

Oh, yeah, that was finally gone a month or two ago. It got fixed in the first bigger update after Epic bought Psyonix.
Grifter Jul 24, 2019
I think that's a bit of wishful thinking, the purchase hasn't even gone through yet as far as I know, or if it has it was very recent long before the patch came, since their patches are generally in the pipeline for a long time.

They've been trying to do HDR audio and I think that's what was causing greater issues for us, but windows users too experienced some weirdness, but it wasn't until they committed fully to implementing the new audio change-over that everything went to hell, the salty shores audio bug went to every single map for us, and for windows users they got some really weird and bad audio too (though not to our extent), and then psyonix reverted the whole audio bit to pre-messing-about version, so it was the windows users shouting that 'fixed' the bug for us (by not fixing it and just avoiding it), however as they announced they're going to try again with the HDR audio... I'm generally optimistic, but psyonix does not have the best track record when it comes to this.

But once the purchase does go through, I fully expect epic to pour in developers and support for psyonix to take rocket league to UE4. It makes sense that they'd want their flagship esports title to showcase the newest engine (and while it's just my personal speculation, I assume that the biggest reason epic wanted rocket league was because of the already established esports presence and base, since they need something to compete with valve and dota, and blizzard and overwatch, and whatever has the new apex legends).

It would be nice to have a vulkan backend for rocket league, this kind of goes hand in hand with osx deprecating opengl, and the osx client for rocket league being opengl, I think it would be counter-productive to try to make a metal backend for an UE3 osx client.

But hey, all this is personal speculation.
0aTT Jul 25, 2019
I did notice that sandy shores Linux audio bug finally went away :)

Oh, yeah, that was finally gone a month or two ago. It got fixed in the first bigger update after Epic bought Psyonix.

The bug also existed under MacOS.
sketch Jul 26, 2019
I was complaining a lot the last year for the performance of the linux version, which was getting worse and worse. I have to say that the recent updates have made the performance of the game A LOT better, and no more audio bugs.
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