Update: The developer did change their mind and it's now on GOG for Linux. Update #2: The developer later pulled both GOG and Linux down.
Original article:
Supraland released for Linux on Steam on July 2nd and it just released on GOG today but it seems the Linux version will not be heading to GOG.
What is Supraland? It's a very highly rated first-person action and puzzle game, inspired by the likes of Zelda, Metroid and Portal. It's popular, with an "Overwhelmingly Positive" rating on Steam from over two thousands user reviews and from my time spent in the demo, I can see why as it was pretty sweet.
Speaking in their official Discord server, users questioned the developer to find out about a possible Linux release on GOG, since it's only available for Windows there currently. The reply was a little…unexpected:
Their further comments on it were a little more reasonable and understandable, mostly mentioning lower sales on Linux and again on GOG. Even so, that's a pretty naive and hostile attitude to take towards a store (GOG) and platform (Linux) both of which you only just started supporting.
After speaking to the developer myself, they said it was taken out of context (not that I see how, I followed the whole conversation personally). In reply to the same user who also posted this information on GOG, the developer said:
With the "for the sake of it" comment I was refering to a case of "I will only buy on gog because I want it DRM-free" but it IS DRM-free on Steam since forever. This ignorance and "for the sake of it" attitude made me a little angry.
I have not a single bad thought about gog.
They moved onto saying the Linux version performs poorly compared to the Windows version, saying it's better in Proton (which they also said slightly differently on the GOG forum and here too) so they don't want to give "a version that is inferior for reasons I cannot change". So, they're basically telling people on GOG to use Wine/Proton.
So for now, if you want to play the Linux version of Supraland, it's sadly Steam only. Although, going by their other comments it seems they're not confident on actually keeping the Linux version up.
Supra Games are also currently crowdfunding for Supraland 2 on Kickstarter, which is confirmed to be coming to Linux as well.
the reasonable approach here would be to just ignore his comments and buy the game to shut his mouth up. Flame wars do too much damage to our ecosystem.It's not a flame war to point out such things.
Last edited by Avehicle7887 on 9 July 2019 at 10:53 pm UTC
If I understand his comments correctly, it seems he's not even sure if the Linux version will stay on Steam either due to the port's performance, furthermore it seems the Windows version performs better with Wine/Proton/DXVK than the native one does.You understood it correctly, I've seen what they said on GOG now too:
Because of the Linux version running poorly, for reasons I don't yet understand, I am not comfortable spreading that around. I'm rather in doubt if I should keep it up on Steam.It does make me wonder how much time was spent on the Linux version to begin with.
And I know the linux userbase is graving for games, and I saw how the entire linux-gamer-universe was talking about Supraland when it released there last week, but the sale numbers were pretty much none existent. Just putting the version out to make a quick buck would a) not work because of the numbers and would b) be wrong if I am not convinced it can deliver what it should
Last edited by Liam Dawe on 9 July 2019 at 10:58 pm UTC
It does make me wonder how much time was spent on the Linux version to begin with.
He said that he just created the build for Linux, so a Linux build on gog would definitely need some extra work as he must create the installer. Also, it's not necessary to install a full steam client, with steamcmd you can get the game to your disk and run it without problems.
For me it's the native working great after I activated vsync, not to mention that the game is really good. Hope he still ships the Linux version as I will always prefer the native.
It's not a flame war to point out such things.
Sorry for the repost, but tou're taking these way too personal Liam.
Because of the Linux version running poorly, for reasons I don't yet understand
I hope he one day finds peace with the free and platform-agnostic development process. This sounds to me like a symptom of cultivated developer lock-in succeeded as planned.
Not sure I follow?It's not a flame war to point out such things.
Sorry for the repost, but tou're taking these way too personal Liam.
Not sure I follow?
From my point of view, there is an overreaction regarding the DRM issue, probably due to a lack of knowledge from the dev on how to ship a game using another platform out of Steam. So, it's definitely pointless to keep bringing discord quotes.
I have to confirm from my personal experience that I had to switch to the Proton version as the Linux version was running poorly. And it's been definitely much better since then.
But still I think he made the effort to port the game on Linux even if he does seem to be a fully dedicated Windows user and player with no personal interest in Linux itself.
Now for him trying to get the Linux version to work to its full potential, considering he does not necessary have the resources, etc., considering also that GOG delivery and maintenance process might be a pain for developers to manage, I definitely understand that it might be too much to handle for little added value.
Maybe he could be a little bit less aggressive when he gives his reasons.
But we should still be thankful for the effort especially because the game is great! So go get it, you won't regret it. It reminds me Portal 2 in the sense where you will almost always be able to solve the puzzles, it's always logical yet challenging, and when it's too difficult, it's optional. And I'm saying that as I don't like puzzle games at all.
I don't agree there is any overreaction, nor is anything being taken personally. This is no different than any other website pointing out issues with a developer/publisher. I think it's important to note, so people can make informed decisions themselves.Not sure I follow?
From my point of view, there is an overreaction regarding the DRM issue, probably due to a lack of knowledge from the dev on how to ship a game using another platform out of Steam.
So, it's definitely pointless to keep bringing discord quotes."keep" -> One extra was posted in the comments, about us being "fake news" which I thought was quite amusing. I also don't think it's pointless, as it shows the developer is ridiculously naive and doesn't take anything that has been said seriously, an attitude I don't agree with.
I saw how the entire linux-gamer-universe was talking about Supraland when it released there last week, but the sale numbers were pretty much none existent. Just putting the version out to make a quick buck would a) not work because of the numbers and would b) be wrong if I am not convinced it can deliver what it should
I really don't want to be that guy. But in a relatively small community that exchange a lot (If you look at gaming community, they usually talk about games a lot, but now Linux has made us quite community oriented since forever, I mean look at the protondb idea...), when somebody talk shit, it's known pretty fast. So it's usually a good idea to not talk shit the bad way to that kind of community.
And while we are willing to give a go, I didn't heard much about the performances and all that. I may have bought that one for the sake of it, in a bit of time. The usual "wait and see" approach to most devs, especially if they do a Kickstart so soon after the release of the first one. But if only Day-1 (well a week in) is what matters to the devs, I don't know what to say or do.
(For me it's that super fast Kickstarter that made me stay away at first, let's say that some games like Orion:-Prelude-Dino-Beatdown gave to some of us amazing memories of a trainwreck of trust and development. And while I don't believe Supragames can pull off a SpiralGamesStudios (it does include a bus, no joke), let's say it made me double check that quality was there.)
Sorry for the repost, but tou're taking these way too personal Liam.
I don't know, from the second screenshot, the type is kinda full of shit. I mean GoL is big in Linux Gaming, but if Linux is so small it's simply not worth the time, is GoL really that much important to check out? I could get that Liam is taking it personally here, it's a 10 years old project. If the guy wanted to publish a game he should know people will watch what he does.
EDIT: just for the clarification the part about Day-1 success: many indie titles have lived and succeeded after a while of being on. Garry's Mod wasn't a Week 1 success. The few that were, they could be summed up by the trailer into a single idea: Hotline Miami, Super Meat Boy, they gave the idea straight away. For a game with puzzles, it'd be pretty bad to show too much. So don't expect that. And Beldarak (from Myrne: the Quest fame) will tell you that being in front on release day is huge, but it's not everything (IIRC his first game What Lies Beneath was for almost 3 weeks in front page of steam back in 2017).
Last edited by MisterPaytwick on 10 July 2019 at 1:02 am UTC
We're now fake news apparently: https://imgur.com/84jEpYS
Doesn't sound very professional to release something, and not even think about OS support in different stores. GOG has Linux support, so it's something to think about before releasing.
i tried the demo and i really liked the game, but i have too much to play and it is another up to 20h game i wanna play
https://howlongtobeat.com/game.php?id=62224
i also had low FPS with vsync, without vsync it was very smooth
But no need to be dismissive towards any users - neither with their motivation ("against mainstream just for the sake of it", this doesn't even make sense) or their value as customers ("no sales to be made"). No need to feel defensive when people ask for something - it is because they are interested, just answer politely. And don't attack people posting about it, of course. (I'm also not sure if it is a good practice to bash the quality of your own work, but honest self-deprecation is the least of the problems here).
You don't need to give people canned non-committal responses, but you do need some common sense when managing your professional social media. Like "don't antagonize people".
What can be said? Good luck with your Windows sales, perhaps?
Assassin's Creed / Fortnite wannabes.
Last edited by Alm888 on 10 July 2019 at 12:02 pm UTC
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