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Update: The developer did change their mind and it's now on GOG for Linux. Update #2: The developer later pulled both GOG and Linux down.

Original article:

Supraland released for Linux on Steam on July 2nd and it just released on GOG today but it seems the Linux version will not be heading to GOG.

What is Supraland? It's a very highly rated first-person action and puzzle game, inspired by the likes of Zelda, Metroid and Portal. It's popular, with an "Overwhelmingly Positive" rating on Steam from over two thousands user reviews and from my time spent in the demo, I can see why as it was pretty sweet.

Speaking in their official Discord server, users questioned the developer to find out about a possible Linux release on GOG, since it's only available for Windows there currently. The reply was a little…unexpected:

Their further comments on it were a little more reasonable and understandable, mostly mentioning lower sales on Linux and again on GOG. Even so, that's a pretty naive and hostile attitude to take towards a store (GOG) and platform (Linux) both of which you only just started supporting.

After speaking to the developer myself, they said it was taken out of context (not that I see how, I followed the whole conversation personally). In reply to the same user who also posted this information on GOG, the developer said:

With the "for the sake of it" comment I was refering to a case of "I will only buy on gog because I want it DRM-free" but it IS DRM-free on Steam since forever. This ignorance and "for the sake of it" attitude made me a little angry.
I have not a single bad thought about gog.

They moved onto saying the Linux version performs poorly compared to the Windows version, saying it's better in Proton (which they also said slightly differently on the GOG forum and here too) so they don't want to give "a version that is inferior for reasons I cannot change". So, they're basically telling people on GOG to use Wine/Proton.

So for now, if you want to play the Linux version of Supraland, it's sadly Steam only. Although, going by their other comments it seems they're not confident on actually keeping the Linux version up.

Supra Games are also currently crowdfunding for Supraland 2 on Kickstarter, which is confirmed to be coming to Linux as well.

Article taken from GamingOnLinux.com.
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113 comments
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Chronarius Jul 10, 2019
Just because YOU haven't put DRM in your game, by publishing on Steam you're restricting my ability to share it. For example, I can lend a GOG game to a friend. He can play the game at the same time as I am playing something else. I can't do that on Steam.
No, you not allowed to share a game from GOG! Not in a legal way!
DRM-Free doesn't mean that it is Copyright Free!

Quote from GOG: Can I share games with others?
Your account and games are for your personal use only. If you want to share them, you can always buy a gift for that person. The DRM-free nature of our service means that we trust you that this will not be abused.


On the other hand you can share games legaly on Steam with sharing your library to Friends/Family. Also you can can share it in your-not-so-legal-way by just copying the game directory.
rustybroomhandle Jul 10, 2019
Just reinforcing what has already been said. If you are "lending" someone your GoG games, you are pirating, according to the GoG terms of use.
x_wing Jul 10, 2019
DRM-Free on Steam does exist! When a game is DRM-Free on Steam, you don't need to login to play. You can even use steamcmd to install games without the client. Indeed it's a bit more complex that downloading a file from a website but actually it's more convenient because stemcmd deal with lots of stuff. When the download is complete, you can backup the game directly the way you want, move it where you want and play without Steam. I've tested it myself several times! Steam is not a DRM but Steam offer a DRM solution for the devs who want it. It's up to the devs to make their game DRM-Free or not on Steam.
I don't think saying users can learn steamcmd is a reasonable argument personally, for those who prefer fully DRM-free.

Why is not reasonable? If a user wants to download a game from GoG they should also learn on how to execute the installer (he must give execute privileges to the file to begin with). I still don't understand why there is such "DRM-free" tight concept when there isn't any restriction to your game once is downloaded (in this case).

I can fully understand that people want the game on GoG because that's where they have their games library, but the argument of "it isn't drm free until it is on GoG" is completely nonsense.

Just because YOU haven't put DRM in your game, by publishing on Steam you're restricting my ability to share it. For example, I can lend a GOG game to a friend. He can play the game at the same time as I am playing something else. I can't do that on Steam.

I can lend you a tarball with the game right now if you want. No Steam required at all.
TheBard Jul 10, 2019
Surprisingly this post makes me Ok with it. Not because he's right, but because I don't want to give him any money for being so stupid.

Could we avoid to insult devs and especially devs that port their games on Linux. Furthermore, if the game is really DRM-Free on Steam, what you describe is possible (it's just a copy!)
Rooster Jul 10, 2019
About half a year ago I moved to a new flat. I checked the wifi options for my new address and they were shit. Also, wifi at home for me leads to heavy procrastination. In the end I decided to not have wifi at my home. However, for gaming I have a pretty good desktop and very very weak laptop. I'm only interested in single player game atm, so with GOG, there is no problem. I simply download a game on my laptop and then copy the .sh file to my desktop once home. But with Steam, I cannot do this. With Steam, I currently have no way of installing new games on my PC, unless I carry my whole PC and monitor to another place.

Therefore, sites like GOG, Humble and Itch which allow you to download the .sh file are my only option for new games.

EDIT: I did not know about steamcmd, I will give it a try.


Last edited by Rooster on 10 July 2019 at 2:56 pm UTC
x_wing Jul 10, 2019
But with Steam, I cannot do this. With Steam, I currently have no way of installing new games on my PC, unless I carry my whole PC and monitor to another place.

Is that not what this does?

With some games you can simply copy-paste the directory anywhere and play without steam (this game in particular is on that group).


Last edited by x_wing on 10 July 2019 at 2:58 pm UTC
appetrosyan Jul 10, 2019
Just because YOU haven't put DRM in your game, by publishing on Steam you're restricting my ability to share it. For example, I can lend a GOG game to a friend. He can play the game at the same time as I am playing something else. I can't do that on Steam.
You can do exactly that with Steam, too. It's called Family Share. Been doing that many years with my GF for some games. She can play something from my lib while I play something else. Only requirement is that both have Steam, but since that is free, it's a non-issue.

I will have to disagree on that one.

Sorry to disappoint but you can't "exactly" do that. Steam Family sharing is a huge nuissance, and is no better than sharing your credentials with someone on a different PC. For example, if you and the person you shared with decide to play the same game - one of you's kicked out. Fair but it doesn't happen on GOG.

Another example, if you have shared the library with someone and you and your friend decide to play the game, one of you will be kicked out. The only way to circumvent this is to start Steam in Offline mode, which in some cases prevents games from launching at all.
appetrosyan Jul 10, 2019
Surprisingly this post makes me Ok with it. Not because he's right, but because I don't want to give him any money for being so stupid.

Could we avoid to insult devs and especially devs that port their games on Linux. Furthermore, if the game is really DRM-Free on Steam, what you describe is possible (it's just a copy!)

I didn't insult the dev, just his argument.

Also, I'd like to see how you're going to "just copy" across different platforms.
x_wing Jul 10, 2019
Also, I'd like to see how you're going to "just copy" across different platforms.

Pretty much the same way you do on GOG: download the native version of each platform and proceed to "just copy" where ever you want.
TheSHEEEP Jul 10, 2019
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If it’s on Steam then it’s not DRM-free, because it requires Steam.

Sorry, for being so blunt: B U L L S H I T ! ! !

The game dosn't require Steam! It runs perfectly without it!

But that doesn't help much. I'm against DRM, therefore by no way I'll get a Steam account. If I cancel my GOG account, I can keep and play all my games. And do so legally. What you 'buy' in Steam is legally tied to your account. So even if you would keep your DRM-free game (by copying it out of the steam folders) when closing the account, it legally is a pirated copy.
Your argument is based on an eventuality that will simply never happen. You think police will kick down your door and arrest you for using a copy of a game you bought some time ago, but no longer "own"? Come on!
Might as well argue that you can't play your GOG games any more if you get abducted by aliens and they only have an old Commodore lying around.

Preparing for such an eventuality makes about as much sense as never using ROMs to play old games, as you are actually only allowed to play ROMs of games you own (and afaik only if you made the ROM yourself).
That's the very essence of tinfoil-hattery. Why waste valuable lifetime to prepare for something that will never happen? Just so, that in the 0.005% of it happening you can point and say "Told you so!"?

While, even if that happened, everyone would just rage for a moment and then move on and buy the games they actually still want to play somewhere else, for the price of a meal...
Seriously, all my games on Steam could be gone in this very moment and I'd be all "Well, that's too bad.". This is not some kind of physical collection I'm carrying around with me. So I really just can't get into the mindset of this "apocalypse day" preparation.


Last edited by TheSHEEEP on 10 July 2019 at 4:32 pm UTC
BOYSSSSS Jul 10, 2019
Your argument is based on an eventuality that will simply never happen. You think police will kick down your door and arrest you for using a copy of a game you bought some time ago, but no longer "own"? Come on!
Might as well argue that you can't play your GOG games any more if you get abducted by aliens and they only have an old Commodore lying around.

Preparing for such an eventuality makes about as much sense as never using ROMs to play old games, as you are actually only allowed to play ROMs of games you own (and afaik only if you made the ROM yourself).
That's the very essence of tinfoil-hattery. Why waste valuable lifetime to prepare for something that will never happen? Just so, that in the 0.005% of it happening you can point and say "Told you so!"?
Very well said. I've been wondering how best to respond to people crying about Valve's TOS, because it doesn't include text that says you can keep your games you bought that run without the Steam Client, even if Steam closes shop.
BOYSSSSS Jul 10, 2019
What I find funny is majority of people who refuse to use Steam also have NVIDIA GPUs.
Let's create a doomsday scenario for NVIDIA.
NVIDIA closes shop, you have a 500$ GPU, the Open-Source driver is SH*T because NVIDIA doesn't release the firmware/microcodes for their GPUs, you can only play games with the proprietary driver that is rapidly aging, The proprietary driver doesn't work on the new Kernel.
What now?
Ketil Jul 10, 2019
Your argument is based on an eventuality that will simply never happen. You think police will kick down your door and arrest you for using a copy of a game you bought some time ago, but no longer "own"? Come on!
Might as well argue that you can't play your GOG games any more if you get abducted by aliens and they only have an old Commodore lying around.

Preparing for such an eventuality makes about as much sense as never using ROMs to play old games, as you are actually only allowed to play ROMs of games you own (and afaik only if you made the ROM yourself).
That's the very essence of tinfoil-hattery. Why waste valuable lifetime to prepare for something that will never happen? Just so, that in the 0.005% of it happening you can point and say "Told you so!"?
Very well said. I've been wondering how best to respond to people crying about Valve's TOS, because it doesn't include text that says you can keep your games you bought that run without the Steam Client, even if Steam closes shop.
According to steam support, you can keep playing games after deleting your account if that game doesn't require a steam account. I expect this to apply to anything that doesn't require the steam client to run after it has been installed.

Legally speaking, I expect you are allowed to play anything DRM-free that you have paid for in most countries even if it's against the TOS of the store. That is, as long as you haven't transferred the copy legally or illegally to anyone else first.
Solitary Jul 10, 2019
... For example, if you and the person you shared with decide to play the same game - one of you's kicked out. Fair but it doesn't happen on GOG.

You do realize that's not legal though, right? Just because you bought DRM-free game doesn't mean you can just copy it to your buddy and play it together. So I am not sure what is your point here,... that GOG let´s you break the law? At that point just let your friend torrent it, it will save you the whole dilemma. What Steam does might be nuisance, but also the correct way. In true sense of the term, yes... kicking you off is DRM. Family Share manages the rights to your license and won't let you use one license by two people. I am just not so sure that it harms your rights, because you have no right to use the license by multiple people at once to begin with.
Mohandevir Jul 10, 2019
Talking about DRM... There was an update to Stadia's FAQ page:

https://support.google.com/stadia/answer/9338946?hl=en

From the FAQ:

"What happens to a game I bought if the publisher stops supporting Stadia in the future? Can I still play the game?
Yes. Once you purchase the game, you own the right to play it. In the future, it is possible that some games may no longer be available for new purchases, but existing players will still be able to play the game. Outside of unforeseen circumstances, Stadia will aim to keep any previously purchased title available for gameplay."

Similar to Steam, it seems.
eldaking Jul 10, 2019
Regarding the Steam DRM argument: if you can just copy the various game folders and the game works without requiring you to be logged into Steam, that's DRM free. You don't need an installer available if you can just copy and use the software. Even if you need to copy some libraries or files from the Steam client or something, so long as it is also possible that's ok.

If it prevents you from using the copy in another machine, or requires you to log in, or prevents you from making a working copy at all, or have a regional lock, then it is DRM.

If you can't download a new of the game after you downloaded it the first time, that is not DRM. The service of having an online back-up where you can download new copies is separate from the software itself. Or if you need an account to make the purchase and download the first copy.

And, strictly from the DRM point, it doesn't matter whether it is legal or not. It only matters that there aren't built in measures to restrict your use of the software - whether it is restricting legal or illegal actions is immaterial. I very much think that several of those copyright laws and contracts are bullshit, but the point of being DRM-free isn't to circumvent those.

So, Steam has truly DRM-free games. That isn't necessarily the point, of course; people can simply disagree with Steam's policies (including their offering of DRM for other games, but also many other things), or prefer features in GOG. It is just a different store. (Edit: regarding the use of steamcmd, having a more convenient/more user friendly method of installing/copying/making back-ups of DRM free games is also a possible motive to prefer the store, even if the alternative isn't DRM itself).


Last edited by eldaking on 10 July 2019 at 6:46 pm UTC
You can do exactly that with Steam, too. It's called Family Share. Been doing that many years with my GF for some games. She can play something from my lib while I play something else. Only requirement is that both have Steam, but since that is free, it's a non-issue.
No. She would be kicked out of one of your games if you play a completely different game from your library. She has five minutes to wrap up any unfinished business.
Then you obviously did it wrong.
Download game from the library, go offline, now you can play.
This obviously won't work for most online-games, but you shouldn't be able to play someone else's online games without buying them anyway.
> obviously did it wrong
> obviously

I didn't know there was a right and wrong way to use workshop, but isn't the right way as intended by valve is to kick her out of the game...? Is the intended way wrong now?

No worries. With GOG, I don't need to concern myself with whether I obviously did it wrong or not. I just copy the installers of the games my sister wants to play through SMB, and we're then on our merry way. She can play Stardew Valley and I can play Terraria, both from GOG, at the same time, which is reasonable and already throws Steam Family Sharing back to the dungeon it came out of. And legally speaking, that's fine; we're both in the same household. And these are two different games for extra measure.

DRM-Free on Steam does exist! When a game is DRM-Free on Steam, you don't need to login to play. You can even use steamcmd to install games without the client. Indeed it's a bit more complex that downloading a file from a website but actually it's more convenient because stemcmd deal with lots of stuff. When the download is complete, you can backup the game directly the way you want, move it where you want and play without Steam. I've tested it myself several times! Steam is not a DRM but Steam offer a DRM solution for the devs who want it. It's up to the devs to make their game DRM-Free or not on Steam.
I don't think saying users can learn steamcmd is a reasonable argument personally, for those who prefer fully DRM-free.
Something is not easy to use, so it isn't DRM-free? That's your argument?
I'm all for Steam adding a simple "Download as installer/archive" button or something along those lines to DRM-free games in their store, but not having that button doesn't make them games with DRM.

On GOG, the games are readily available as installers with no further work on your part. I download them, double click, then click install and sit back and enjoy. You're expecting users to be savvy enough to use steamcmd, let alone know it exists, for the pursuit of DRM-free.
I'm not expecting users to do anything, I'm just saying that ease-of-use has nothing to do with DRM or no DRM.
The matter of fact is that there are DRM-free games on Steam.
liamdawe is contesting that those who prefer DRM-free would not find the methods to obtain these DRM-free games okay. That's a point against valve and DRM-free. They're not making it easy. You can argue that a game is DRM-free on Steam, but:

- is this information readily available on the storepage?
- would being drm-free on steam mean it will remain so in the future?
- would the game hold back features that it would've been otherwise mindful of on a DRM-free oriented store like GOG?

As far as I know, a good ton of those games don't disclose on their store page if they don't require the client. You're left to figure them out yourself.

liam accepts that games exist DRM-free on steam, but they shouldn't be treated as anymore than a happy accident. If liam wants a real DRM-free focus and not happy incidents, GOG is nailing it.

What makes GOG better than valve with DRM-free is that they guarantee their games are DRM-free. Valve does not, and will not mind if devs suddenly start using DRM in a later version of the game.
That is true. If being DRM-free is someone's primary concern, they are better off with GOG.
Though only on Windows, as GOG on Linux, well... You really have to value DRM-free extremely to want to use GOG's crappy slow installers and lack of auto-updates and everything else Steam/Galaxy offers...
If I am on Linux, it would make even more sense to stick with DRM-free than not to go with the open system. Besides, the "slowness" of the installer doesn't matter to me, I'm just glad there is an installer at all and even on their slowest days, they're still faster than relying on the internet. I love manual updates and I have been playing on PC for ages without clients - I can fare and will fare well. I can't deny no Galaxy on Linux is a bummer, but other than the occasional developer holding out the Linux build because of it, I can do without it on Linux.
Cyril Jul 10, 2019
What I find funny is majority of people who refuse to use Steam also have NVIDIA GPUs.
Let's create a doomsday scenario for NVIDIA.
NVIDIA closes shop, you have a 500$ GPU, the Open-Source driver is SH*T because NVIDIA doesn't release the firmware/microcodes for their GPUs, you can only play games with the proprietary driver that is rapidly aging, The proprietary driver doesn't work on the new Kernel.
What now?

Damn... You compare Steam software with a physical thing - GPU ?
I can only speak for myself in this case.
I have my current Nvidia GTX 780 for many years, at that time I was only on Windows, I built my PC for that purpose.
But you can see buying a new GPU is expensive, especially if the urrent one is still working, should I throw it out?
I don't think so, we already waste so much resources...

I agree proprietary driver is shit, but right now I can't/don't want to buy another graphics card.
Maybe at least I'll switch to the open source driver soon, even if the performances are not great.


Last edited by Cyril on 10 July 2019 at 7:39 pm UTC
wazz4657 Jul 10, 2019
Just because YOU haven't put DRM in your game, by publishing on Steam you're restricting my ability to share it. For example, I can lend a GOG game to a friend. He can play the game at the same time as I am playing something else. I can't do that on Steam.


Not really judging or trying to engage, as I'm almost 40 and I've done a fair amount of this in the past myself (not anymore).....but this is textbook piracy. This probably ain't the best argument to make.
appetrosyan Jul 10, 2019
Also, I'd like to see how you're going to "just copy" across different platforms.

Pretty much the same way you do on GOG: download the native version of each platform and proceed to "just copy" where ever you want.

Ok. There's a heck of a lot of registry hacking involved, not to mention that the thing is either incomplete, or a fingerprinted backup, neither of which would work the same way.

That being said, it was brought to my attention that even though there aren't any preventative measures in GOG, that practice is not very... ahem... legal. At least not in all cases, but only some of them, when the game specfically is a FOSS game that specifically doesn't prohibit people from sharing the source code (not the game art).
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