Update: The developer did change their mind and it's now on GOG for Linux. Update #2: The developer later pulled both GOG and Linux down.
Original article:
Supraland released for Linux on Steam on July 2nd and it just released on GOG today but it seems the Linux version will not be heading to GOG.
What is Supraland? It's a very highly rated first-person action and puzzle game, inspired by the likes of Zelda, Metroid and Portal. It's popular, with an "Overwhelmingly Positive" rating on Steam from over two thousands user reviews and from my time spent in the demo, I can see why as it was pretty sweet.
Speaking in their official Discord server, users questioned the developer to find out about a possible Linux release on GOG, since it's only available for Windows there currently. The reply was a little…unexpected:
Their further comments on it were a little more reasonable and understandable, mostly mentioning lower sales on Linux and again on GOG. Even so, that's a pretty naive and hostile attitude to take towards a store (GOG) and platform (Linux) both of which you only just started supporting.
After speaking to the developer myself, they said it was taken out of context (not that I see how, I followed the whole conversation personally). In reply to the same user who also posted this information on GOG, the developer said:
With the "for the sake of it" comment I was refering to a case of "I will only buy on gog because I want it DRM-free" but it IS DRM-free on Steam since forever. This ignorance and "for the sake of it" attitude made me a little angry.
I have not a single bad thought about gog.
They moved onto saying the Linux version performs poorly compared to the Windows version, saying it's better in Proton (which they also said slightly differently on the GOG forum and here too) so they don't want to give "a version that is inferior for reasons I cannot change". So, they're basically telling people on GOG to use Wine/Proton.
So for now, if you want to play the Linux version of Supraland, it's sadly Steam only. Although, going by their other comments it seems they're not confident on actually keeping the Linux version up.
Supra Games are also currently crowdfunding for Supraland 2 on Kickstarter, which is confirmed to be coming to Linux as well.
Quoting: GuestGOG itself lacks Linux support in its client and their Linux engagement is really low, so I can understand if this is not the channel a developer want to support. Manually downloading and updating games is not what most users want either, if the game is DRM free on Steam I cannot see why this would be criticised. If the game is on GOG, you need to login as well to their website to get it, so this is then the same DRM like on Steam then.
The entire reason I buy games from GOG is the ability to manually download and update games on my own. It is entirely what I want. Considering I could never log into the website again after downloading the installer that is hardly DRM. Steam forces me to login every time I wish to play many games. That is DRM.
QuoteWith the "for the sake of it" comment I was refering to a case of "I will only buy on gog because I want it DRM-free" but it IS DRM-free on Steam since forever. This ignorance and "for the sake of it" attitude made me a little angry.
I have not a single bad thought about gog.
QuoteIt's so much effort for me and I want to spend that time doing other things
I hope you understand
on steam linux sales are just 1% of windows sales
and gog is like a few % of steam.
So why even release the game on GOG in the first place?! Damn.
Right now I'm a bit tired of this, they won't see my money.
But let's be clear, if he finally manage to release the Linux version on GOG I'll be happy to buy it (even if the Windows version is better, and maybe the Linux port will be optimized one day...)!
And I hope he'll doing well with the Supraland 2 KS campaign as he promised it both on GOG and Linux...
Honestly, where's the problem about Supraland not being on GOG? The game is available DRM-Free on a store with first-class Linux support. That's already a very good situation.
Besides, if we look at the comments on GoL about GOG: few years ago there was a vast majority of comments showing there love for GOG. But recently, most comments I see about GOG are negative: no galaxy, no game updates, no multiplayer on Linux, no update patch, etc. There are still GOG enthouasts of course, but it's safe to imagine that many Linux users who used to support GOG actively gave up. It is well known that Linux market share is around 0.9% on Steam but do we know how much it is on GOG?
Last edited by TheBard on 10 July 2019 at 6:39 am UTC
Just because YOU haven't put DRM in your game, by publishing on Steam you're restricting my ability to share it. For example, I can lend a GOG game to a friend. He can play the game at the same time as I am playing something else. I can't do that on Steam.
If he doesn't understand that, I don't care if he brings it to GOG, I won't buy it. That's natural selection for you.
Quoting: TheBardDRM-Free on Steam does exist! When a game is DRM-Free on Steam, you don't need to login to play. You can even use steamcmd to install games without the client. Indeed it's a bit more complex that downloading a file from a website but actually it's more convenient because stemcmd deal with lots of stuff. When the download is complete, you can backup the game directly the way you want, move it where you want and play without Steam. I've tested it myself several times! Steam is not a DRM but Steam offer a DRM solution for the devs who want it. It's up to the devs to make their game DRM-Free or not on Steam.I don't think saying users can learn steamcmd is a reasonable argument personally, for those who prefer fully DRM-free.
Quoting: TheBardHonestly, where's the problem about Supraland not being on GOG? The game is available DRM-Free on a store with first-class Linux support. That's already a very good situation.Just imagine if this was the Epic Store, with the same argument (ignore no Linux support on Epic for a moment).
Quoting: TheBardBesides, if we look at the comments on GoL about GOG: few years ago there was a vast majority of comments showing there love for GOG. But recently, most comments I see about GOG are negative: no galaxy, no game updates, no multiplayer on Linux, no update patch, etc. There are still GOG enthouasts of course, but it's safe to imagine that many Linux users who used to support GOG actively gave up. It is well known that Linux market share is around 0.9% on Steam but do we know how much it is on GOG?I wouldn't equate the small loud minority with how the majority feel about GOG.
Note: I say this as someone who primarily buys from Steam, I'm just thinking outside my own personal box here.
I'm getting similar results to what i see, on a gtx 750ti 2gb and a gtx 1060 3gb.
Thr only difference i've found is that it is prone to crash on the 750ti.
Running via proton brings very similar performance, maybe a bit "laggier" but does not crash on the 750ti.
An example here, it struggles to reach 60fps ona 1060 (on an Intel Core i7 7700, definitely better than my i5-4590) even after lowering the resolution to 85%
https://www.youtube.com/watch?v=1S0fAPqUilE
Windows users complaining:
https://steamcommunity.com/app/813630/discussions/0/3726075043723768527/
...i'm not sure what dev is talking about, really.
Last edited by kokoko3k on 10 July 2019 at 7:30 am UTC
Quoting: eldakingThis is just a PR disaster.
This is exactly it. Some devs should just stay off handling what they perceive as complaints.
And it's not like GOG is "Linux heaven" either. Their hype is way waaaay too high in the Linux world.
Quoting: appetrosyanJust because YOU haven't put DRM in your game, by publishing on Steam you're restricting my ability to share it. For example, I can lend a GOG game to a friend. He can play the game at the same time as I am playing something else. I can't do that on Steam.You can do exactly that with Steam, too. It's called Family Share. Been doing that many years with my GF for some games. She can play something from my lib while I play something else. Only requirement is that both have Steam, but since that is free, it's a non-issue.
Quoting: liamdaweSomething is not easy to use, so it isn't DRM-free? That's your argument?Quoting: TheBardDRM-Free on Steam does exist! When a game is DRM-Free on Steam, you don't need to login to play. You can even use steamcmd to install games without the client. Indeed it's a bit more complex that downloading a file from a website but actually it's more convenient because stemcmd deal with lots of stuff. When the download is complete, you can backup the game directly the way you want, move it where you want and play without Steam. I've tested it myself several times! Steam is not a DRM but Steam offer a DRM solution for the devs who want it. It's up to the devs to make their game DRM-Free or not on Steam.I don't think saying users can learn steamcmd is a reasonable argument personally, for those who prefer fully DRM-free.
I'm all for Steam adding a simple "Download as installer/archive" button or something along those lines to DRM-free games in their store, but not having that button doesn't make them games with DRM.
It really does depend on the dev if their Steam-version has DRM or not. Some games won't even start without Steam running (and being logged in, afaik). But others do (they might tell you achievements are not working, though), and I don't see how those can not be considered DRM-free.
Quoting: BeamboomMeh, I'd rather have an honest dev that I don't agree with, than some community manager just trying to butter me up.Quoting: eldakingThis is just a PR disaster.
This is exactly it. Some devs should just stay off handling what they perceive as complaints.
Last edited by TheSHEEEP on 10 July 2019 at 8:37 am UTC
Quoting: TheSHEEEPI'm all for Steam adding a simple "Download as installer/archive" button or something along those lines to DRM-free games in their storeIs that not what this does?
See more from me