I will admit, I am quite surprised. Supraland from Supra Games recently released on GOG and it was only for Windows. The developer said some odd things about it all and now it seems they changed their mind, thankfully.
Today, the Linux version of Supraland officially went live on GOG and GOG themselves sent over a copy for me to check out. I've already played through the demo on Steam and apart from some performance issues here and there, it's a delightful game.
Direct Link
If you've not played it, the whole game is incredibly colourful with an sort-of open-world 3D setting in a literal sandbox. You're basically running around something designed by a child, complete with blocks that look like Lego. It's stylish, the puzzles and exploration are great and I love finding secrets.
No issues with the GOG version, runs as expected. Nice to be able to continue progress from the demo too!
Always nice when a story has a happy ending. So now you can pick up the Linux version of Supraland on either GOG or Steam and both stores have the demo too.
As a reminder Supra Games are also currently crowdfunding for Supraland 2 on Kickstarter, which is confirmed to be coming to Linux as well.
llvm:
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Performance though is pretty bad, due to Unreal Engine not using Vulkan effectively and frametimes being completely messed up.
Last edited by Shmerl on 16 July 2019 at 12:27 am UTC
Quoting: ShmerlJust tested the game. It's using Vulkan. Looks like it became the default target for recent Unreal Engine versions, which is good!
Performance though is pretty bad, due to Unreal Engine not using Vulkan effectively and frametimes being completely messed up.
disable VSYNC and use the FPS limiter (try 60)
https://www.phoronix.com/scan.php?page=news_item&px=Unreal-Engine-4.21-Debuts
Unreal Engine 4.21 Released, Linux Now Defaults To Vulkan
maybe some developers dont even know which API they using. they just compile it for linux and since its default VULKAN....
Last edited by mylka on 16 July 2019 at 1:11 am UTC
Quoting: mylkadisable VSYNC and use the FPS limiter (try 60)
I don't think radv implemented external framerate limiting yet. How do you do it?
Quoting: ShmerlQuoting: mylkadisable VSYNC and use the FPS limiter (try 60)
I don't think radv implemented external framerate limiting yet. How do you do it?
Maybe with libstrangle?
Quoting: CyrilMaybe with libstrangle?
Interesting, but strange that it's not implemented as a Vulkan layer instead of explicit LD_PRELOAD.
Last edited by Shmerl on 16 July 2019 at 1:51 am UTC
Quoting: ShmerlQuoting: mylkadisable VSYNC and use the FPS limiter (try 60)
I don't think radv implemented external framerate limiting yet. How do you do it?
game options
Quoting: mylkagame options
I already disabled vsync. I'm testing drivers, so framerate is limited with highest setting.
Playing the demo natively yields a bit too low performance for me. With Proton and 80% resolution scale I'm seeing 60+ fps out in the world during normal gameplay. I limited the fps to 60 and can now enjoy the game rather well.
This is using a 1080ti, 3440x1440, 100 fov, "maxed" all other gfx settings.
QuoteI know nothing about linux, I only know that everyone says it works perfect with Proton and also runs much smoother.https://steamcommunity.com/app/813630/discussions/0/2147595624103240347/#c2147595624106548951
Quoting: lordgaultCareful if you're still interested in this game. Here's a recent comment from its developer
QuoteI know nothing about linux, I only know that everyone says it works perfect with Proton and also runs much smoother.https://steamcommunity.com/app/813630/discussions/0/2147595624103240347/#c2147595624106548951
That's the big negative side effect of Proton.
Usually devs don't openly communicate that like this one does.
For obvious reason ... to avoid shit storms, etc.
But we can safely assume this is and will become an even bigger thing.
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