After promising Linux support for Supraland with the launch of the Kickstarter campaign for a sequel, Supra Games have now delivered!
Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal. Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Despite child friendly visuals, the game targets experienced players. Playtime: ~12-25h
It's popular too, with an "Overwhelmingly Positive" rating on Steam from nearly two thousand ratings so the developer has certainly got a good idea here. It looks really sweet too, check out the trailer:
Direct Link
It even has a demo available on Steam, which I gave a run. After crashing first during the intro scene, a second attempt seemed to be fine. Performance isn't great though, I did have to turn down a number of settings quite a bit to get it smooth but it's playable.
Seems like a really sweet game though, apart from the performance the demo gameplay was actually quite impressive so I'm not really surprised so many love it. Great colourful style to it too, with everything being set in a literal sandbox in a child's garden. Quite a lot of secrets to find too, even in the demo. You can pick up a copy on Humble Store and Steam.
You can also find the Kickstarter campaign for the sequel here which will also have Linux support. Currently the funding campaign has managed to get over 50% funding with 28 days left to go.
Also, so weird that they'd call it Metroidvania, it's not even 2D. But everyone's just using any descriptor anyway they want to nowadays...
Also, so weird that they'd call it Metroidvania, it's not even 2D. But everyone's just using any descriptor anyway they want to nowadays...Depends what you think the "official" description of Metroidvania actually is. It has a large connected world, where you need to get things to access other areas instead of set levels, which is the most common part of what most seem to think makes a Metroidvania.
On casual inspection that looks like a lot of fun. Will have to check it out. If Sin gives me a chance to do so.
Yoiu don't have to wait for Sin! Try the demo! :D
Last edited by Nanobang on 3 July 2019 at 11:38 am UTC
Anyone has any idea how steam will react as I have the windows binaries installed? First time for me that a game goes from steam play to native.
I can't wait to try it out this weekend. :)
Finished it via Proton a few weeks back. A few performances issues but it's a really good game. Probably the best first person puzzle game since Portal 2 and definitely one of my favorite games of the year so far.Steam should download and overwrite it with the native version, unless you force Steam Play. If it was a whitelisted title, Valve would need to remove it from their whitelist (I know this from experience with another game).
Anyone has any idea how steam will react as I have the windows binaries installed? First time for me that a game goes from steam play to native.
The correct description is whatever the origin is. And that is Metroid + Castlevania (the + is important here, as even the devs cite only the former as an influence). Both series are for the major part 2D games, in a large world that is split into the typical "connected rooms", and have been since decades, which is how the Metroidvania descriptor has always been used - to describe 2D games that come with the typical features.Also, so weird that they'd call it Metroidvania, it's not even 2D. But everyone's just using any descriptor anyway they want to nowadays...Depends what you think the "official" description of Metroidvania actually is. It has a large connected world, where you need to get things to access other areas instead of set levels, which is the most common part of what most seem to think makes a Metroidvania.
Just scroll through all Steam games tagged with it and it really becomes quite obvious. You won't find many 3D games there, even if they would fit your description.
This is the first time I have even heard Metroidvania applied to a puzzle/exploration FPS. Supraland isn't quite like anything else, so there isn't really a super fitting genre description that I'm aware of. I guess you could add Metroidvania to a bunch of other descriptors, if you really wanted. After all, if you squint really hard, the world in Supraland can be seen as a bunch of "rooms", as well. It's not the worst usage of a genre term I've ever seen, that's for sure.
Steam should download and overwrite it with the native version, unless you force Steam Play. If it was a whitelisted title, Valve would need to remove it from their whitelist (I know this from experience with another game).
Thank you. I will make a backup of the save file before launching steam.
This is the first time I have even heard Metroidvania applied to a puzzle/exploration FPS.
Slime Rancher also follows Metroidvania progression structure.
Supraland demo wasn't perfect - it's one of those game, I suspect where you can't "miss" a section and continue playing. The demo requires you to unlock all five hidden golden barrels to actually progress and it's honestly not amazingly straight forward in such a complex 3D environment. But it's beautiful to look at, slick movement and nice interaction. Looking forward to playing the full game.
Anyway, the game is completely playable!
First-Person MetroidvaniaPortalvania? Hexenvania?
I'm using a gpu under the specs (gtx 750 2Gb) and i can achieve about 30fps at 1920x1080 with "resolution quality" to minimum.
Plus, i've to set texture quality to minimum or it crashes every now and then.
The fun thing is that performances under proton are about the same, but i can keep the texture quality to maximum and it does not crash.
-edit-
it seems to perform BETTER with proton.
Last edited by kokoko3k on 8 July 2019 at 8:59 am UTC
I'm playing at 1080p on a GTX1080 and the performance is flawless, on max, no crashes suffered so far. I might have to turn off lens flare though, since it's constantly flaring in your face when you pick up a supraball with your upgraded gun. Pretty distracting.
Lovely game though, beautiful visuals and a really fun premise. It just needs some kind of quest/hint system to keep the player interested. I'll keep my eye on Supraland 2 for sure.
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