Speculation time: As someone who makes heavy use of their Steam Controller, I will admit that the possibility of a proper second generation has me quite excited.
PCGamesN recently wrote about it, which included a video from the YouTube channel Critical Input. The video goes over a Patent published in December last year, which shows it has a slightly different design with batteries that possibly go into the middle (hooray!), along with the back paddles being split into two on each side. That's pretty interesting but what's more exciting, is that it seems Valve may have already been testing it, as references were found in the Steamworks SDK for it.
Oh, on top of that it seems the Patent also mentions multiple "force sensitive resistors", which has "an electrical resistance" so it can detect how much pressure you're applying on it. Something similar is used the Valve Index Controllers (previously known as the Knuckles Controller).
You can see the video below:
Direct Link
While not confirmation, it's pretty good evidence towards something happening. As a hardware company now as well as software, with Valve now manufacturing the Index VR system they're probably in a good place to bring out a second generation Steam Controller.
This could all turn out to be nothing more than Valve playing with ideas of course, but I have hope especially since references were found in the actual SDK.
Would you grab this if it becomes a reality to purchase? I will be running to get in line if it happens, especially as I confessed my continuing love of the Steam Controller only recently.
Hat tip to Naib.
Apart from that, the Steam Controller is the best controller in the world. I love it.
Why are you all so excited on Steam Controller when there are controllers like this? :
https://scufgaming.com/eu/
Is steam controller better than those?
It is a question, not criticism
Here a page dedicated to Rocket League:
https://scufgaming.com/s/scuf-game-guides/rocket-league/
I suppose part of the answer is the price and the software to manage the controller (I think it's free on steam controller).
Cheers
Quoting: xaviWhy are you all so excited on Steam Controller when there are controllers like this? :
https://scufgaming.com/eu/
One of the best features of the Steam Controller is being able to use the trackpad to quickly aim in the general area then make fine adjustments using the gyro. It is usually configured to prevent unwanted gyro movements by only accepting gyro input while the thumb is touching the right trackpad.
My understanding is the SCUF controller lacks both touch sensing and a gyro. The SCUF having extra buttons underneath and different paint options doesn't come anywhere close to the usefulness of gyro-assisted aiming.
Quoting: xaviI never used controllers, just regular joystick when I was a kid, but ...How is the Linux support of those?
Why are you all so excited on Steam Controller when there are controllers like this? :
https://scufgaming.com/eu/
Is steam controller better than those?
It is a question, not criticism
Here a page dedicated to Rocket League:
https://scufgaming.com/s/scuf-game-guides/rocket-league/
I suppose part of the answer is the price and the software to manage the controller (I think it's free on steam controller).
Cheers
Quoting: MohandevirI didn't witness a situation where the left trackpad was really needed... In my personnal experience, it could be replaced with a standard d-pad, similar to what you get in a DS4... Unless there are some special use case that I don't know of? I'm just curious to know...
In my case, I use the left trackpad almost exclusively for touch menus, things that you want to have quick access to but don't necessarily need to access in the middle of action. Sometimes I tend to involve the grips as well to have multiple menus that I can switch between.
The only place where I've used the left trackpad as anything like a d-pad has been in games that were badly written, so that you could only use pure controller input. In that case you can't really map anything but the d-pad actions onto it.
In my experience in those games (AC: Odyssey, FO4, and some others) it really doesn't do well if you try to use it like a regular d-pad, it's a bit too large to be as quick on the access as games expect the d-pad to be.
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