Designed and developed by Bearded Giant Games, Space Mercs is an extreme arcade space combat game like some of the classics and it's out now with Linux support.
As a reminder, Bearded Giant Games have been developing Space Mercs entirely on Linux with the Unity game engine. Working from a low-powered Notebook, they've put a special amount of attention into the optimizations so it should work great across a huge variety of systems. It certainly does look good, with an impressive atmosphere to it!
Feature Highlight:
- Huge, real-time, space ship battles, with up to hundreds of spaceships on screen at the same time
- Mission battles range from small (3-10 ships) and scale up into the gigantic sector wide battles (400-500 ships)
- Single-player campaign where the stakes increase with every mission
- Thousands of projectiles on screen at every time
- Consistent graphics and performance even on really low hardware specs
- Shooter-style control and flight system optimized for Keyboard and Gamepad use
- Instant battle mode where you are thrown in a procedural generated battle of epic scales
- Loadout system for ship weaponry and internal systems
- Coffee-break design where you can pickup and play in short 3 to 10 minute sessions
- Functional cockpit display
As a surprise feature announced along with the release, Space Mercs includes a Battle Designer. Once you complete the main missions, it will allow you to make custom battles to participate in with up to 4000 ships. The developer provided some interesting screenshots taken from that mode (click to enlarge):
If you enjoy classic arcade space action, Space Mercs should be on your radar. It would be worth reading their release info post, which contains a few extra important bits of info (especially for owners of an AMD Vega GPU). Also, do check out our previous interview with Bearded Giant Games here.
You can find Space Mercs on Steam. With an itch.io release due later.
Legend.
Purchased ^_^
Sweet af game, make sure to leave a review on Steam if you pick it up! ^_^and to us ;)
Instant purchase! Going to play now...
Hope you have more luck than me - does not work for me.
I still use a 5:4 screen and game starts in windowed mode - no native resolution support:(
Game hangs on start.
Currently I have no time to look deeper into that.
Last edited by johndoe on 2 Aug 2019 at 9:07 pm UTC
Runs for me, but won't let me use my full resolution and won't let me use mouse... Oddly, both of those were fine in the beta. Will let them know...Instant purchase! Going to play now...
Hope you have more luck than me - does not work for me.
I still use a 5:4 screen and game starts in windowed mode - no native resolution support:(
Game hangs on start.
Currently I have no time to look deeper into that.
New game and my GPU is "slightly" overkill :-D Good to see.
Liam, can you please try new interview with him after month or two? I'd like to know linux/windows sales ratio and there can be more interesting info, thanks.
Mouse is disabled at the moment as Zapa had some problems getting it working properly in-game, even though it works in the editor. Just Unity things...
Owners of Vega cards may have issues with volumetric fog not rendering correctly, if you can't see any asteroids or ships, disable Foggle for now. (or use Proton, that runs perfectly too) Expect a fog fix coming soon.
Bearded Giant Discord, if you want in: https://discord.gg/UyVJKY4
Bought.
The usual number you hear thrown around is 3-5% of the copies sold, and it might be true for really big games. But small indies like me can benefit a ton from supporting Linux!
Edit: Linux is more. What's 54 out of 135? (goes and brews coffee)
Last edited by Zapa on 3 Aug 2019 at 6:54 am UTC
Hey guys, thank you for your support! For those asking, so far, Linux sales are 30% from the total of 135 since the game released! I hope it stays like that during the first month because I'm looking to write an article on Game development on Linux and for Linux and toot the high number.54 sales from Linux in a single night, that's more than some see across a month. Lovely to see.
The usual number you hear thrown around is 3-5% of the copies sold, and it might be true for really big games. But small indies like me can benefit a ton from supporting Linux!
Edit: Linux is more. What's 54 out of 135? (goes and brews coffee)
Last edited by Liam Dawe on 3 Aug 2019 at 8:22 am UTC
Last edited by herc on 3 Aug 2019 at 8:14 am UTC
I just bought the game and kept failing the first real mission. Took me a few tries to complete it but when I did I was like, "YES!" Usually when I play these sorts of games I fail and quit almost right away, so I'd say that is a sign of a well made game!Can I quote you on this on twitter? <3!
Best thing I heard all day :D
I just bought the game and kept failing the first real mission. Took me a few tries to complete it but when I did I was like, "YES!" Usually when I play these sorts of games I fail and quit almost right away, so I'd say that is a sign of a well made game!Can I quote you on this on twitter? <3!
Best thing I heard all day :D
Sure thing!
Nice game - nice price - go get it!
...Edit: Linux is more. What's 54 out of 135? (goes and brews coffee)
Well it's definitely more than 54
I also promised to buy it. Runs great on my GTX970. Very nice ^_^
Hey guys, thank you for your support! For those asking, so far, Linux sales are 30% from the total of 135 since the game released! I hope it stays like that during the first month because I'm looking to write an article on Game development on Linux and for Linux and toot the high number.54 sales from Linux in a single night, that's more than some see across a month. Lovely to see.
The usual number you hear thrown around is 3-5% of the copies sold, and it might be true for really big games. But small indies like me can benefit a ton from supporting Linux!
Edit: Linux is more. What's 54 out of 135? (goes and brews coffee)
Update from Discord:
"So we sold 190 units so far. Linux accounts for 46% of them (GO LINUX)"
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