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Today, Google went back to YouTube to show off an impressive list of games coming to their Stadia game streaming service, which we already know is powered by Debian Linux and Vulkan.

As a reminder, Google said not to see Stadia as if it was the "Netflix of games", as it's clearly not. Stadia Base requires you to buy all your games as normal, with Stadia Pro ($9.99 monthly) giving you a trickle of free games to access on top of 4K and surround sound support.

Focusing on some newly announced games that will be coming to Stadia, along with fresh trailers for previously announced titles, today's Connect event packed quite the punch. Here's some more titles that were mentioned:

  • Attack on Titan 2 Final Battle - Omega Force
  • Borderlands 3 - Gearbox
  • Cyberpunk 2077 - CD Projekt
  • DOOM Eternal - id Software
  • Darksiders Genesis - Airship Syndicate
  • Destroy All Humans! (remake) - THQ Nordic
  • Farming Simulator 19 Platinum Edition - Giants Software
  • GRID - Codemasters
  • Gods and Monsters - Ubisoft
  • Kine - Gwen Frey
  • Mortal Kombat 11 - NetherRealm Studios
  • Orcs Must Die 3 - Robot Entertainment
  • SUPERHOT + SUPERHOT: MIND CONTROL DELETE - SUPERHOT Team
  • Samurai Showdown - SNK
  • The Elder Scrolls Online - ZeniMax Online Studios
  • Watch Dogs Legion - Ubisoft
  • Windjammers 2 - DotEmu

You can see the cut-down recap below:

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Or if you prefer it, the full 40 minute presentation is available here.

Stadia is going to launch in November, with access being granted to around 14 countries. Currently, the only way to actually get in is to purchase the Founder's Edition with everyone else getting access next year. The Founder's Edition comes with a Chromecast Ultra, three months Stadia Plus, an exclusive Night Blue Stadia Controller and more. It's not cheap though, at around $129/£119.

How do you feel about Stadia currently, will you be giving it a go? Since it will work on Linux in any Chrome browser, I remain quite interested to try it out even if I have plenty of reservations about the service itself. Either way, it's yet another way to play AAA titles on Linux.

Article taken from GamingOnLinux.com.
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Zelox Aug 19, 2019
The magic of money. I dont know about valves budget, but they should have payed devs to port games to linux just like Google do know. Instead we got a wine fork, Im not complainging on proton, but native is often better, maybe not in performace but in stability. Give the money to devs to support linux on steam instead of putting the money in proton. And I dont think we will see linux port outside of stadia :(.
The reason I think so, well releasing a game cost money, and linux is still a very small user base compaired to mac and windows. Porting to stadia is also money already in the bank, with a linux port outside of stadia, its not the same garantee.

And I got nothing against stadia really, its google, its another way to play games. It seems a bit prise, but if your happy with stadia, eey good for you.


Last edited by Zelox on 19 August 2019 at 9:04 pm UTC
sub Aug 19, 2019
Imho without Valve putting serious money into Linux gaming this wouldn't be even possible.

Hard to believe without all the awareness of Linux building up over the last few years and all the efforts that went into the infrastructure, Google would not have convinced a single AAA developer to go that route.
Shmerl Aug 19, 2019
Google are likely benefiting from radv, so Valve affected that.
Desum Aug 20, 2019
Never going to support this crap. It's the ultimate DRM and walled garden rolled into one. What's the point of gaming on Linux when you don't even have the game running on somebody else's computer anyway?
Purple Library Guy Aug 20, 2019
Quoting: scaineI honestly thought Stadia was just a glorified Steam Link that worked over the internet? So while the box you buy might be Linux-based, I always assumed there would simply be a farm of PCs running Windows in a datacentre somewhere and you tapped into that resource to place your game.
You don't buy a box. About the only real plus for this over just buying games normally is, you can play it on pretty much anything with a screen (well, if your internet connection is fast enough). So the mention of Linux was always about the servers.

It's not my schtick. But it's interesting and worth watching IMO. If it does nothing else whatsoever, it will introduce developers to developing for Linux and Vulkan, potentially helping Vulkan win out over DX12 in PC gaming. Cuz, like, if you're planning a Stadia build of your new game anyway, why not just make the game for Vulkan in the first place?


Last edited by Purple Library Guy on 20 August 2019 at 2:08 am UTC
Purple Library Guy Aug 20, 2019
Quoting: ShmerlSo, Cybperpunk 2077 is confirmed for Stadia. Now CDPR have no excuse not to release for Linux proper :)
My understanding is, the excuse is they don't feel like it and some Linux fans were mean to them last time when they screwed it up.
Shmerl Aug 20, 2019
Quoting: Purple Library GuyMy understanding is, the excuse is they don't feel like it and some Linux fans were mean to them last time when they screwed it up.

Those aren't real excuses, when their CEO said this almost six years ago:

QuoteIf Steam will deliver a constant Linux environment, call it SteamOS or anything like that, we would love to have our game there, because the more people play our games, the better for us.

It applies today even better than back then. Their valid excuse could be high costs of making a port, vs rather small Linux market. But this is now sidestepped, due to Stadia release. So no excuses left :)


Last edited by Shmerl on 20 August 2019 at 2:29 am UTC
x_wing Aug 20, 2019
Quoting: GuestThey mention visual studio in their software tools. I don't know how to take this. I am still not sure these games will run natively on Debian or trough a proton-like tool. And even if they do, it wouldn't mean they would be released to Linux desktop players for fears of high support costs for little revenue.

Visual Studio Code has Linux support. Never used it and probably, I never will 'cause vim is all you need!
Shmerl Aug 20, 2019
I don't think Stadia requires using Visual Studio (would be stupid if it does). They mention it to lure Windows only developers probably.


Last edited by Shmerl on 20 August 2019 at 3:01 am UTC
x_wing Aug 20, 2019
Quoting: ShmerlI don't think Stadia requires using Visual Studio (would be stupid if it does). They mention it to lure Windows only developers probably.

Clearly is just marketing. You can code for any OS/programming language in pretty much any text editor. In fact, I think that many games were coded using notepad.
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