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Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077

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Last updated: 19 Aug 2019 at 6:44 pm UTC

Today, Google went back to YouTube to show off an impressive list of games coming to their Stadia game streaming service, which we already know is powered by Debian Linux and Vulkan.

As a reminder, Google said not to see Stadia as if it was the "Netflix of games", as it's clearly not. Stadia Base requires you to buy all your games as normal, with Stadia Pro ($9.99 monthly) giving you a trickle of free games to access on top of 4K and surround sound support.

Focusing on some newly announced games that will be coming to Stadia, along with fresh trailers for previously announced titles, today's Connect event packed quite the punch. Here's some more titles that were mentioned:

  • Attack on Titan 2 Final Battle - Omega Force
  • Borderlands 3 - Gearbox
  • Cyberpunk 2077 - CD Projekt
  • DOOM Eternal - id Software
  • Darksiders Genesis - Airship Syndicate
  • Destroy All Humans! (remake) - THQ Nordic
  • Farming Simulator 19 Platinum Edition - Giants Software
  • GRID - Codemasters
  • Gods and Monsters - Ubisoft
  • Kine - Gwen Frey
  • Mortal Kombat 11 - NetherRealm Studios
  • Orcs Must Die 3 - Robot Entertainment
  • SUPERHOT + SUPERHOT: MIND CONTROL DELETE - SUPERHOT Team
  • Samurai Showdown - SNK
  • The Elder Scrolls Online - ZeniMax Online Studios
  • Watch Dogs Legion - Ubisoft
  • Windjammers 2 - DotEmu

You can see the cut-down recap below:

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Or if you prefer it, the full 40 minute presentation is available here.

Stadia is going to launch in November, with access being granted to around 14 countries. Currently, the only way to actually get in is to purchase the Founder's Edition with everyone else getting access next year. The Founder's Edition comes with a Chromecast Ultra, three months Stadia Plus, an exclusive Night Blue Stadia Controller and more. It's not cheap though, at around $129/£119.

How do you feel about Stadia currently, will you be giving it a go? Since it will work on Linux in any Chrome browser, I remain quite interested to try it out even if I have plenty of reservations about the service itself. Either way, it's yet another way to play AAA titles on Linux.

Article taken from GamingOnLinux.com.
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Zelox 19 Aug 2019
The magic of money. I dont know about valves budget, but they should have payed devs to port games to linux just like Google do know. Instead we got a wine fork, Im not complainging on proton, but native is often better, maybe not in performace but in stability. Give the money to devs to support linux on steam instead of putting the money in proton. And I dont think we will see linux port outside of stadia :(.
The reason I think so, well releasing a game cost money, and linux is still a very small user base compaired to mac and windows. Porting to stadia is also money already in the bank, with a linux port outside of stadia, its not the same garantee.

And I got nothing against stadia really, its google, its another way to play games. It seems a bit prise, but if your happy with stadia, eey good for you.


Last edited by Zelox on 19 Aug 2019 at 9:04 pm UTC
sub 19 Aug 2019
Imho without Valve putting serious money into Linux gaming this wouldn't be even possible.

Hard to believe without all the awareness of Linux building up over the last few years and all the efforts that went into the infrastructure, Google would not have convinced a single AAA developer to go that route.
Shmerl 19 Aug 2019
Google are likely benefiting from radv, so Valve affected that.
Desum 20 Aug 2019
Never going to support this crap. It's the ultimate DRM and walled garden rolled into one. What's the point of gaming on Linux when you don't even have the game running on somebody else's computer anyway?
Purple Library Guy 20 Aug 2019
I honestly thought Stadia was just a glorified Steam Link that worked over the internet? So while the box you buy might be Linux-based, I always assumed there would simply be a farm of PCs running Windows in a datacentre somewhere and you tapped into that resource to place your game.
You don't buy a box. About the only real plus for this over just buying games normally is, you can play it on pretty much anything with a screen (well, if your internet connection is fast enough). So the mention of Linux was always about the servers.

It's not my schtick. But it's interesting and worth watching IMO. If it does nothing else whatsoever, it will introduce developers to developing for Linux and Vulkan, potentially helping Vulkan win out over DX12 in PC gaming. Cuz, like, if you're planning a Stadia build of your new game anyway, why not just make the game for Vulkan in the first place?


Last edited by Purple Library Guy on 20 Aug 2019 at 2:08 am UTC
Purple Library Guy 20 Aug 2019
So, Cybperpunk 2077 is confirmed for Stadia. Now CDPR have no excuse not to release for Linux proper :)
My understanding is, the excuse is they don't feel like it and some Linux fans were mean to them last time when they screwed it up.
Shmerl 20 Aug 2019
My understanding is, the excuse is they don't feel like it and some Linux fans were mean to them last time when they screwed it up.

Those aren't real excuses, when their CEO said this almost six years ago:

If Steam will deliver a constant Linux environment, call it SteamOS or anything like that, we would love to have our game there, because the more people play our games, the better for us.

It applies today even better than back then. Their valid excuse could be high costs of making a port, vs rather small Linux market. But this is now sidestepped, due to Stadia release. So no excuses left :)


Last edited by Shmerl on 20 Aug 2019 at 2:29 am UTC
x_wing 20 Aug 2019
They mention visual studio in their software tools. I don't know how to take this. I am still not sure these games will run natively on Debian or trough a proton-like tool. And even if they do, it wouldn't mean they would be released to Linux desktop players for fears of high support costs for little revenue.

Visual Studio Code has Linux support. Never used it and probably, I never will 'cause vim is all you need!
Shmerl 20 Aug 2019
I don't think Stadia requires using Visual Studio (would be stupid if it does). They mention it to lure Windows only developers probably.


Last edited by Shmerl on 20 Aug 2019 at 3:01 am UTC
x_wing 20 Aug 2019
I don't think Stadia requires using Visual Studio (would be stupid if it does). They mention it to lure Windows only developers probably.

Clearly is just marketing. You can code for any OS/programming language in pretty much any text editor. In fact, I think that many games were coded using notepad.
drmoth 20 Aug 2019
They mention visual studio in their software tools. I don't know how to take this. I am still not sure these games will run natively on Debian or trough a proton-like tool. And even if they do, it wouldn't mean they would be released to Linux desktop players for fears of high support costs for little revenue.

It's likely they will use Visual Studio to cross-compile to Linux. That way most devs targeting Stadia won't have to leave the comfort of their Windows developer machines. So developers won't get better at developing for Linux, but they will get better at targeting Vulkan.

See: https://devblogs.microsoft.com/cppblog/linux-development-with-c-in-visual-studio/
elmapul 20 Aug 2019
I hope Cyberpunk 2077 offers their Vulkan layer on Windows, at least then Proton could run it really well on Linux out of box.
No interest in the lineup or Stadia, but maybe Cyberpunk 2077 will get a proper Linux release. Yeah right, as if.

i dont think so, they canceled witcher 3 and after years without giving an reason they said it was the bad reception that they got on witcher 2 because it was using an translation layer.
elmapul 20 Aug 2019
Imho without Valve putting serious money into Linux gaming this wouldn't be even possible.

Hard to believe without all the awareness of Linux building up over the last few years and all the efforts that went into the infrastructure, Google would not have convinced a single AAA developer to go that route.

1)google has a lot of money, those companies develop for platforms with 0 users, almost no know how on how those platforms work, they learn an brand new programing language and develop games for it in 4 years or so, when there is money involved, they will do anything.

2)google is trying to enter the gaming market, so even without valve it would do that.

3)google is trying to enter the desktop operating systens market (chromeOS) and he need games to do that
elmapul 20 Aug 2019
Never going to support this crap. It's the ultimate DRM and walled garden rolled into one. What's the point of gaming on Linux when you don't even have the game running on somebody else's computer anyway?

i can agree on that, but the point is not just you, if more people migrate to linux since the gaming barrier break due to stadia, then we will have more native games, wine will evolve faster and so on...
elmapul 20 Aug 2019
They mention visual studio in their software tools. I don't know how to take this. I am still not sure these games will run natively on Debian or trough a proton-like tool. And even if they do, it wouldn't mean they would be released to Linux desktop players for fears of high support costs for little revenue.

Visual Studio Code has Linux support. Never used it and probably, I never will 'cause vim is all you need!

you dont need visual studio or anything having support to run on linux, you just need it to compile for linux.
scaine 20 Aug 2019
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I honestly thought Stadia was just a glorified Steam Link that worked over the internet? So while the box you buy might be Linux-based, I always assumed there would simply be a farm of PCs running Windows in a datacentre somewhere and you tapped into that resource to place your game.
You don't buy a box. About the only real plus for this over just buying games normally is, you can play it on pretty much anything with a screen (well, if your internet connection is fast enough). So the mention of Linux was always about the servers.

Cool ta. This is what threw me, from the article:

Stadia is going to launch in November, with access being granted to around 14 countries. Currently, the only way to actually get in is to purchase the Founder's Edition with everyone else getting access next year. The Founder's Edition comes with a Chromecast Ultra, three months Stadia Plus, an exclusive Night Blue Stadia Controller and more. It's not cheap though, at around $129/£119.

I'm a bit clearer on this now. I wonder what excuses developers/publishers will dream up to release on Stadia, but not release on Linux directly...? Pfff. They'll think of something, no doubt.
14 20 Aug 2019
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The games in the list that interest me are Cyberpunk and ESO. Protondb says that ESO runs great (a game I already own from the Windows days). Playing Cyberpunk as a streaming game feels like a huge risk to the experience.

I'm interested but leery.

Silver lining? Stadia is more fuel against the (already untrue) statement that Linux can't play games.
bingus 20 Aug 2019
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I wonder what excuses developers/publishers will dream up to release on Stadia, but not release on Linux directly...? Pfff. They'll think of something, no doubt.

I imagine something like "our only supported Linux platform is Google stadia", followed by a suggestion to play it in a browser.
poisond 20 Aug 2019
I personally have zero interest in a game streaming service, but It'll be interesting to see if/how google manages to pull this of.
The combination of network+encoder+decoder latency plus bandwidth limitations should make this a rather sub-optimal experience.
etonbears 20 Aug 2019
Like most of you, I'm not particularly interested in streaming games. However, I CAN see why someone fortunate enough to have reliable network bandwidth and latency might be tempted. If your only use for a PC is to play games, the cost to an individual of purchasing and upgrading PC gaming hardware probably exceeds the Stadia subscription, and the player's running costs are lower. So the main target audience is probably the living-room players that Valve has also been trying to target.

The main plus that Stadia brings for Linux gaming is that it increases the importance of Vulkan as a back-end. Every new Windows game will be likely to have a D3D11/12 back-end so that it can support XBox. With Android and Stadia both using Vulkan, many Windows games will also have Vulkan back-ends, which makes them much more likely to work well under Linux/Wine, even if there is no direct port.

I am less than convinced that there will be many Stadia games extended to support generic Linux, so long as the user base remains so small. As with consoles, a Stadia game port targets a single hardware profile, and a single software stack; this makes it much easier to test and optimise at reasonable cost. That is quite different than the cost/revenue argument for a full Linux port, which would have to deal with port+support costs for many hardware combinations and inconsistent Linux graphics stacks.

It will be interesting to see if streaming is actually sustainable as a business model. I expect their hardware spend is a fraction of what you or I would have to pay, but there is still significant cost involved, particularly if they over-provision hardware to meet expected annual peaks in demand.


Last edited by etonbears on 20 Aug 2019 at 1:57 pm UTC
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