Ion Fury (previously Ion Maiden) from Voidpoint and 3D Realms has been officially released, this retro inspired FPS looks fantastic and it comes with full Linux support.
While Shelly “Bombshell” Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo DC, she knows it’s time to start causing explosions instead of preventing them.
Direct Link
Feature Highlight:
- The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood.
- Experience the original BUILD engine on steroids, pumped up and ready to rock again after 20 years!
- Duck, jump, climb, swim, and blast your way through 7 exciting zones packed with multiple levels of mayhem!
- A beautiful game world assembled from thousands of hand-crafted textures and sprites
- An awe-inspiring arsenal of devastating weapons, including multiple ammo types and alternate fire modes. Tri-barreled revolvers, grenade launchers, and heat-seeking smart bombs are your best friends!
- The classic '90s FPS action you love, meshed with modern inventions like locational damage and seamless level transitions
- ZERO PROCEDURAL GENERATION. All levels are hand made and full of multiple paths, cool effects, and complex set pieces!
- Thumping soundtrack comprised of true tracked module music, in authentic FastTracker 2 format
- Easy access on to level editor and other development tools on day one, plus Steam Workshop support
A review with some actual proper thoughts may come later, as sadly the pre-release build did not include a Linux version.
I've given it a quick blast now that it's out and as expected, it does seem to run very nicely. Love the one-liners, "I spray, you pray!"—hah brings back some memories of ol' Duke that's for sure. Awesome weapons too, a sub-machine gun that sets people on fire, yeah sure why not!
Even in the short time I've had with the full version today, it's been a blast. I really didn't want to put it down to even write this little bit on it, I'm enjoying it that much. It's also managed to freak me out a little already with some of the enemy designs. Those god damn spider faces—not what I want to see in a dark alleyway. Whoever put that in is a devil!
If fast-paced retro-looking shooters and hunting for keys to open doors sounds like your thing, you can find Ion Fury on GOG and Steam.
Seriously though, it does look awesome. And since it's based on eDuke32, I'm not surprised there's a Linux version. My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech (we're so used to getting new levels for old engines and remakes in newer engines for free these days), but you certainly seem to get a lot of game for your money.
The sole global arbiter of all things Build Engine gave it a thumbs up, so it must be pretty good.
Seriously though, it does look awesome. And since it's based on eDuke32, I'm not surprised there's a Linux version. My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech (we're so used to getting new levels for old engines and remakes in newer engines for free these days), but you certainly seem to get a lot of game for your money.
Because it's old tech it was sometimes a nightmare. It takes quite a lot of effort to do certain things - it took us four years as a matter of fact. The campaign is fairly long (around 8-10 hours for a first play), and you'd probably triple your time if you're a secret hunter.
I don't take offense necessarily, just pointing out that old tech doesn't mean easy development.
Not on GOG. I can only download update 4.
I guess it's still processing, so should come soon.
This is a full version? Or will there be more levels? :|This is the full version.
My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech...What does that matter? The team at Voidpoint still put hundreds (thousands?) of hours of work into it, and they're charging less than half of the current going rate for a new AAA release. I think it's more than fair.
The sole global arbiter of all things Build Engine gave it a thumbs up, so it must be pretty good.
Seriously though, it does look awesome. And since it's based on eDuke32, I'm not surprised there's a Linux version. My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech (we're so used to getting new levels for old engines and remakes in newer engines for free these days), but you certainly seem to get a lot of game for your money.
Because it's old tech it was sometimes a nightmare. It takes quite a lot of effort to do certain things - it took us four years as a matter of fact. The campaign is fairly long (around 8-10 hours for a first play), and you'd probably triple your time if you're a secret hunter.
I don't take offense necessarily, just pointing out that old tech doesn't mean easy development.
I took a glimpse once in Silverman's original Build source code.
WHAT. AN. INCREDIBLE MESS. :D
No offense, this guy was very young.
Still, amazing that 3DRealms decided to base a commercial product on it.
And as we know the result was great.
WHAT. AN. INCREDIBLE MESS.
Wait until you see my complex fever dream scripts for the game...
I don't take offense necessarily, just pointing out that old tech doesn't mean easy development.
I honestly don't understand how anyone can grumble at the price. This was a professionally made game, just like any other. The tech behind it is mostly meaningless against what the game itself is worth.I did try to emphasize that it would be my only “niggle”, that I thought it was maybe a “little” steep, and that I think that's a result of being spoiled by so much free content for older engines. I'm certainly not grumbling, and I'm glad Mblackwell didn't take offence, because none was intended. As I also said, you do seem to get a lot of game for your money.
It does look amazing, and it's certainly on my list.
Last edited by Dunc on 15 August 2019 at 4:42 pm UTC
I find the art of these games really inspiring and hope some artists take note of how to produce these 8-directional sprites.
Then run your own built executable:
$ ./eduke32
EDuke32 r8022
Built Aug 15 2019 19:49:39, GCC 9.1.0, 64-bit
Using /home/nerd/Games/Fury/ for game data
Using /home/nerd/.config/eduke32/ for game data
Initializing SDL 2.0.10
Using "x11" video driver
Searching for game data...
Using "fury.grp" as main game data file.
...
It uses these files:
fury.grp
fury.def
fury.grpinfo
Now the new activity would be making Shelly running around and pressing hidden buttons everywhere :)
Last edited by Shmerl on 15 August 2019 at 7:20 pm UTC
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