Supergiant Games, the team behind hits like Bastion and Transistor are turning ten years old as a studio and so they're doing a big sale. HADES will also no longer be exclusive to the Epic Store this year.
First up, the sales!
Over on Steam, you can pick up the entire collection of Bastion, Transistor and Pyre plus soundtracks with 78% off together. An absolutely incredible deal!
All their games are also on sale in a bundle and by themselves on itch.io for those who prefer it.
Some seriously good gaming to be had there for super cheap, don't miss out. Our contributor Scaine was certainly impressed by Transistor. My Son also started playing Bastion recently and he's very much enjoying it too.
Hades? Hades!
After originally releasing Hades as an Epic Store exclusive, Hades from Supergiant Games is going to release on Steam in Early Access. It will arrive there on December 10th! Given how they've supported Linux for so long, I did reach out to Supergiant to ask about Linux support for Hades to which they replied:
Hey Liam, thanks for getting in touch about this. We don't have plans right now to support Linux during Early Access; during Early Access it's really helpful for us to be able to focus on the Windows version. We plan to bring Hades to other platforms at 1.0 (though which aren't confirmed), and appreciate your interest in the meantime.
It's also worth noting that Ethan Lee, the developer who ported their previous games to Linux said on Twitter they have kept in touch about it so here's to hoping!
Taking a quick peek into the Steam forum for Hades and—what a mess. Perhaps we can lighten up their Steam time by showing a little Linux support in this linked Steam forum topic. The developer did say in there "We've been pleased to be able to support Linux on Bastion, Transistor, and Pyre before this, so it's good to hear from you on Hades as well!".
Quoting: EikeQuoting: Liam DaweWhat's there to understand? Game development, especially for smaller teams is incredibly hard with thousands of games releasing all the time. I don't blame a single developer for taking exclusive deals, it allows them secure funding to continue making great games. It sucks for us when it's Epic, since the only way to then run it is Wine which gives us a subpar experience.
Having some funding means nothing against a game being finished or not.
Have Epic store customers been informed that they've been offered an unfinished product?
I was thinking the same...no amount of money in the world can buy time. Sure you can get more people involved but training also takes time, and 9 months isn't enough time.
Quoting: MalI really don't get the issue with early access games. The whole point of stuff like kickstarter, patreon, early access and so on is to give indies a way to develop and sell a game without selling their bodies and souls to publishers. There are countless innovative and revolutionary games that have been developed only thanks to early access like minecraft and factorio.
Where publishers would not take the risk, or would not give the money unless the developer ceded all the rights, stuff like early access comes in. It allows to connect gamers potentially interested in a kind of game with developers offering that kind of game. Bypassing the interests of the middleman, which are not how much a game is fun but how much return comes from the investment. Imagine for a second an EA funded Factorio where you have to wait 1 day to build another assembler and you have to buy lootboxes for a chance of obtaining a one of the 23 unique pieces needed to craft a new tech to research.
Guys, really, it would be nice if we lived in a world of infinite resources and money was not an issue. Every dev would be paid to do any game he wants and we would only buy them once ready and bug free. But it's not like that and there is no perfect solution. Early access involves risks ofc. But if we don't take them then publishers have to take them and not only they don't do it for free but they only do it at their conditions.
Regarding Hades I too I'm looking forward to it given how much I liked previous Supergiant games. And I don't blame them for taking Sweeney money during the early phase. They didn't lie to anyone to get money from Kickstarter and they didn't showed the middle finger to their long standing patreon supporters because suddenly Epic gave them shitton of money to not sell their game and they don't need patreons anymore. They did nothing wrong or unfair: they simply accepted to start the early access on EGS for one year. Just because they made a deal with the cancer of PC gaming it doesn't mean that it's a cancerous deal that hurts gamers and devs.
That being said... anyone has any idea if the game is good like the predecessors? Getting reliable feedback from EGS exclusives is... difficult.
I hope they bring it to Linux. Loved their other titles but wasn't interested in Pyre either. From the little I saw from a streamer, it seemed to remind me more of their other titles more. Transistor's in my top 3 :)
I would have been a lot less disappointed in Supergiant if I had known this all along.
As a Super Giant fan I'm also not getting the big issue here. I listen to a podcast, No Cartridge Audio, where one of the hosts has occasionally given an update on the fun they've had with Hades; and the large content updates by Super Giant. This isn't an incompetent developer struggling to complete a project and grifting their users in the process. It's a skilled veteran taking a different approach to their development. Chill out.
No one's happy about Epic and their disruption tactics, but I won't begrudge a developer for taking resources available to them; especially when I can buy it from my store of choice after it's come out in full.
Quoting: MalI really don't get the issue with early access games. The whole point of stuff like kickstarter, patreon, early access and so on is to give indies a way to develop and sell a game without selling their bodies and souls to publishers. There are countless innovative and revolutionary games that have been developed only thanks to early access like minecraft and factorio.
Where publishers would not take the risk, or would not give the money unless the developer ceded all the rights, stuff like early access comes in. It allows to connect gamers potentially interested in a kind of game with developers offering that kind of game. Bypassing the interests of the middleman, which are not how much a game is fun but how much return comes from the investment. Imagine for a second an EA funded Factorio where you have to wait 1 day to build another assembler and you have to buy lootboxes for a chance of obtaining a one of the 23 unique pieces needed to craft a new tech to research.
Guys, really, it would be nice if we lived in a world of infinite resources and money was not an issue. Every dev would be paid to do any game he wants and we would only buy them once ready and bug free. But it's not like that and there is no perfect solution. Early access involves risks ofc. But if we don't take them then publishers have to take them and not only they don't do it for free but they only do it at their conditions.
Regarding Hades I too I'm looking forward to it given how much I liked previous Supergiant games. And I don't blame them for taking Sweeney money during the early phase. They didn't lie to anyone to get money from Kickstarter and they didn't showed the middle finger to their long standing patreon supporters because suddenly Epic gave them shitton of money to not sell their game and they don't need patreons anymore. They did nothing wrong or unfair: they simply accepted to start the early access on EGS for one year. Just because they made a deal with the cancer of PC gaming it doesn't mean that it's a cancerous deal that hurts gamers and devs.
That being said... anyone has any idea if the game is good like the predecessors? Getting reliable feedback from EGS exclusives is... difficult.
I watched some gameplay on a stream I follow the other day, and what I saw reminded me a bit of Bastion in terms of gameplay, although definitely its own thing. So it did look fun.
One thing I will say is that the male character voices I heard all sounded pretty much the same. That's a bit of a downside.
Quoting: GuestThat forum is a complete mess. Gamers should not be blaming developers (especially indie ones) for taking the exclusivity money, and they certainly should not be harassing them online. We can criticise EGS for their blatantly anti competition/anti consumer shenanigans but the threads on that Hades forum just make gamers look petty and toxic.
I have just bought the Supergiant bundle on Itch because I like to support stores who do things right and developers who make good games
What I see from here is a lot of hypocrisy coming from the "open mind" people that somehow always side with devs and act like stockholders instead of consumers.
I cant even argue about why not supporting devs that went EPIC exclusive is not right for me, without being called "hater", yeah "hate" is the only thing that moves my life according to these "open minds" which for me are just as narrow as any other, they are just in the other side.
I dont hate anyone, I dont hate any developer, they dont deserve my time, neither I deserve their time. I just decided that every game done by devs that goes exclusive on EGS even if it is timely, is not for me. If someone cant stand that, they are just as narrow minded as you think I am.
And the argument around "money for developing" I just wonder how indie studios has funded their games in their last TEN YEARS before EGS existed, even now what would happen when EGS stop funding games as they claim this exclusivity thing is not forever. You all act like if EGS were not around indie games would not exist.
It is fun to see a game being sold as full game on EGS getting an Early Access release on Steam, it is weird.
Last edited by orochi_kyo on 23 August 2019 at 9:04 pm UTC
Quoting: orochi_kyoIt is fun to see a game being sold as full game on EGS
JFC I wouldn't mind you anti-Epic crowd if only you could get your facts straight. You have never once opened the EGS page for Hades, have you? Here, let me do it for you:
QuotePlay Now in Early Access: This is a living game in active development! Hades is already a big, feature-rich game, filled with thrilling responsive action, dozens of colorful fully-voiced characters, and the rich worldbuilding and storytelling Supergiant is known for.
Last edited by callcifer on 24 August 2019 at 7:43 am UTC
Quoting: orochi_kyoAnd the argument around "money for developing" I just wonder how indie studios has funded their games in their last TEN YEARS before EGS existed, even now what would happen when EGS stop funding games as they claim this exclusivity thing is not forever.
You can read up an example here:
... including living in my office for almost two years so I could save some money ...
Quoting: orochi_kyoI dont hate anyone, I dont hate any developer, they dont deserve my time, neither I deserve their time. I just decided that every game done by devs that goes exclusive on EGS even if it is timely, is not for me.
Absolutely right. Sure, i understand that Epic waving with big, dirty money is tempting. But i won't support a dev that prefers money over integrity. Exclusivity deals that are purely negative for the customer (especially in the long run, if this BS takes hold...) - and if someone decides to support something that is bad for me, then i decide to ignore them.
Sorry GoL, I'm refuse to support SG, even do their Linux track record is mostly clean.
Honestly, I'd already put ignored SG on my Steam acc and personally ban them from my life forever. Gladly, I'd never bought any games from them so my lost.
Seriously, we shouldn't rewarding any these "developers" for these malicious and 'low ball' tactics especially those tactics certainly will destroying Linux gaming platform in long run.
I always support for more money for developers but I'm much prioritize the well-being of Linux gaming platform now and in the future.
Still, anyone Linux or non-Linux gamers alike, who wants to support them feel free to do so. Who am I to stop y'all.
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