Gloomhaven, the digital adaptation of the acclaimed board game recently entered Steam's Early Access program and it appears the developer Flaming Fowl Studios continued to be open about Linux support.
This wouldn't be the first time they've talked about Linux support. In fact, their latest word on it does seem to be a bit of a backtrack from a previous statement, but priorities change and nothing is ever set in stone when a game is in development. That was multiple months before Early Access even started though, to be fair.
After being asked a few more times, they've decided to give an update on it. Here's what they said:
We are open to Linux port sometime in the future, but it's not in plans for the Early Access. We are focussing on one platform, for now, to make the whole development process more manageable. Please share your +1, so we would have a better understanding of our community's demands.
Additionally:
Linux version is doable from the standpoint that we are currently at. We didn't make any tests to confirm it for 100% though. For now, the priority is the current build. When the Early Access is closer to an end, we will come back to this idea and see how big the demand really is.
So if you really would like to see Linux support for Gloomhaven, it might be a good idea to post your support in this linked forum topic. As a reminder though, it's important not to just post "+1" as Steam moderators see that as spam, say why you want it.
See more about Gloomhaven on Steam.
QuoteWe didn't make any tests to confirm it for 100% thoughBecause firing up a VM and trying it is too much?
Just played 'Human Fall Flat' this weekend to find out they dropped Linux support. Same talk:
QuoteUnfortunately we've made the decision to discontinue Linux support so we can focus on new content and features for Windows and Mac versions.here:
QuoteWe are focussing on one platform, for now, to make the whole development process more manageable.
Quoting: gabberJust played 'Human Fall Flat' this weekend to find out they dropped Linux support. Same talk:Breaking product after release? Isn't this illegal, like fraud or something?QuoteUnfortunately we've made the decision to discontinue Linux support so we can focus on new content and features for Windows and Mac versions.
I'm done with begging for ports. If you release for Linux, then I will consider buying your game. If you don't, then I won't.
It's as simple as that.
Quoting: Mountain ManHere's where I stand on this whole issue:I continue to be amazed at how some people think. We are and continue to be a niche platform, sometimes developers need a little push. There's a massive difference between showing support... And begging. Claiming its begging its ridiculous.
I'm done with begging for ports. If you release for Linux, then I will consider buying your game. If you don't, then I won't.
It's as simple as that.
Quoting: monnefThey didn't exactly break it. It still installs and launches, but won't get any updates and doesn't advertise Linux support in the store. I do remember it being a bit broken for some people though, but probably not intentionally.Quoting: gabberJust played 'Human Fall Flat' this weekend to find out they dropped Linux support. Same talk:Breaking product after release? Isn't this illegal, like fraud or something?QuoteUnfortunately we've made the decision to discontinue Linux support so we can focus on new content and features for Windows and Mac versions.
Quoting: liamdaweThey can look at the install base. They can look at general sales statistics. They can look at similar games and see how well they sold on Linux. Asking on a forum is probably the worst way to conduct market research since they'll undoubtedly be flooded with responses from people who have no interest in the game but want to show their support for Linux, or people who are interested in the game simply won't see the post. Either way, the results will be neither accurate nor meaningful. And more often than not, it seems to me that when a developer says they're trying to "gauge interest" in a Linux port, what they're really saying is that they're looking for an excuse not to support Linux.Quoting: Mountain ManHere's where I stand on this whole issue:I continue to be amazed at how some people think. We are and continue to be a niche platform, sometimes developers need a little push. There's a massive difference between showing support... And begging. Claiming its begging its ridiculous.
I'm done with begging for ports. If you release for Linux, then I will consider buying your game. If you don't, then I won't.
It's as simple as that.
Sorry if I'm cynical, but if there are developers out there who still haven't figured out that Linux is a viable platform for their product then I'm really not interested in going out of my way to try and convince them.
For the record, this looks like a game I would almost certainly buy, but I am also not going to beg anyone to do business with me. While we -are- a niche platform, there are enough games to play to last a lifetime or two. The times when we had to beg are over!
Last edited by Kimyrielle on 5 August 2019 at 3:22 pm UTC
So why bother. I have SteamPlay, I don't care if the translation was done at compile time or Run time.
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