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After Alderon Games successful crowdfunding campaign on IndieGoGo for their dino themed survival MMO Path of Titans, the developer reached out to gather more Linux testers.

They've released a first demo and it's currently quite limited with the character creation ability the only thing possible. However, once a month they will be deploying a big new feature for it like the ability to run around, AI, quests and so on.

The primary objective for this first demo release will be to find as many bugs as possible within the launcher and demo so we can have them fixed well before pre-release access starts to give pre-release backers the smoothest experience possible.

Not seen it yet? See a trailer below:

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Once you grab a key below, head over to their official site to register an account. Then use your key on this page to activate it and download the launcher. Note: They currently recommend using the AppImage.

Grab a key
You must be logged in to grab a key, your account must also be older than one day!

After trying it out myself, it does seem to work great! This is a nice way for Alderon Games to show they can support Linux well, while also allowing them to gather some extra feedback.

I'm very much looking forward to running around as my new hungry pal Burt:

If we run out of keys, it's still possible to back the game on their official store with pledges that give you access to the game also giving demo access.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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DMG Aug 23, 2019
For me works good. All works even in full screen. Only issue is, that everything in character creation loads slowly. I mean scenery and skin.
dpanter Aug 24, 2019
I filed a bug report about the slow performance with the last patch, it ran heckin' fast before that.

Deathlyrage said this in response to the performance regression:
we pulled in some engine changes from Epic, so its most likely a bug in a changeset they introduced
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