Something that came across the desk this morning is a note about Epic Games contributing to the cross-platform development library SDL 2.
What's interesting is that the added code from developer Brandon Schaefer, previously a Canonical (Ubuntu) developer, is for offscreen rendering. From what Schaefer said in the submitted code it's "intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering".
This could have been for Stadia, which streams games to you from Google's powerful Linux servers but possibly not. Stadia uses Vulkan but this SDL 2 code currently works with EGL for OpenGL / ES.
You can see the new code here, currently disabled by default.
Any thoughts as to what they might be up to?
Hat tip to Ben.
QuoteAny thoughts as to what they might be up to?
Nothing for a regular Linux user..
Of course I am aware of Steam Play, but I want to be able to log in to my main workstation from my couch and play while my SO is using that machine.
My guess is that Valve are behind this, but we'll see in time I'm sure.
Edit: should've read that he's working for Epic! The best advice is never to take my tips to the bookmaker :)
Last edited by mcphail on 25 September 2019 at 9:54 am UTC
(P.S. I work for Epic, although here I'm just another Linux gamer speaking privately).
Quoting: RCL(P.S. I work for Epic, although here I'm just another Linux gamer speaking privately).
I'm sure you're already aware of some improvements we would like, so I'll just say "Thank you!" here. Can you comment on the reasons for the implementation the article talks about? (Or even any of said possible improvements?)
Quoting: RCL(P.S. I work for Epic, although here I'm just another Linux gamer speaking privately).If you meet Tim next to the coffee machine, I have this idea I'd like to share with him.
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