TO4: Tactical Operations, the upcoming free first-person shooter that's planning Linux support is gearing up for a release with a new teaser video.
As a reminder, TO4: Tactical Operations is a game we wrote about back in August last year as they announced work towards a Linux version. Work has continued on since then and it's looking quite good and it will remain free too, check out their new teaser below:
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Direct Link
Direct Link
From what one of their team told me over email, they will be handing out some testing keys in their Discord Channel in a few days time to help test it before it enters Early Access. I was also told "As soon as we open the game a Windows and a Linux version is available."—nice!
You can follow it along on Steam.
Some you may have missed, popular articles from the last month:
Argh... When I read UT99 mod I thought it was the successor of Infiltration, not this one. :(
No bunny jumping, crawling, night missions with lantern scopes...where every doorway 2 got in and 1 got killed...that was the thing
But good for the Liam, it will be a good Gaming on Linux read as always
No bunny jumping, crawling, night missions with lantern scopes...where every doorway 2 got in and 1 got killed...that was the thing
But good for the Liam, it will be a good Gaming on Linux read as always
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Quoting: Geppeto35Sure, it has its own origin story. I'm still not convinced it needed to be remade. Why didn't it compete with Counter-Strike the first time and why will it be different this time? If you want something that is actually different and not just nuances, there is Insurgency.Quoting: InterknetQuoting: 14Why did they make this game? Graphics, animations, gameplay, even the text in the game look exactly like Counter-Strike.Not really.
It looks like Tactical Ops, which actually is what this game is inspired by.
Indeed. and to add, counter strike and Tactical ops were developed and released nearly on the same time (counter strike released in Beta in June 1999; T.O. as a complete non-beta mod in dec 1999). CS was finished and became a game in itself in Nov 2000.
So T.O. was not a copy of CS.
The main specificities of TO versus CS was the speed of the game that poorly matched gameplay based on camping and snipers, it rewarded more rushers, constructed collective actions because you can't die with just one bullet in the feet (like with AWP in CS); it has bots (not CS, only through PODbot -Ping of Death- and those bots were far less entertaining); Guns were more different (eg 2 of the shootguns had very different damages and dispersal); maps had a lot of side-paths; you can fight underwater (in the dam map for example); ... I can go on for lines. I never understood why teenagers at that time preferred CS (may be because to win, you must have a real team play, not a selfish behaviour?).
So the bunny jump may be there to get those TO specific speed/dynamics?
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Quoting: 14I don't agree there. Insurgency is extremely different, it's a shooter sure but has a completely different feel and pace not to mention game mechanics to both TO and CS.Quoting: Geppeto35Sure, it has its own origin story. I'm still not convinced it needed to be remade. Why didn't it compete with Counter-Strike the first time and why will it be different this time? If you want something that is actually different and not just nuances, there is Insurgency.Quoting: InterknetQuoting: 14Why did they make this game? Graphics, animations, gameplay, even the text in the game look exactly like Counter-Strike.Not really.
It looks like Tactical Ops, which actually is what this game is inspired by.
Indeed. and to add, counter strike and Tactical ops were developed and released nearly on the same time (counter strike released in Beta in June 1999; T.O. as a complete non-beta mod in dec 1999). CS was finished and became a game in itself in Nov 2000.
So T.O. was not a copy of CS.
The main specificities of TO versus CS was the speed of the game that poorly matched gameplay based on camping and snipers, it rewarded more rushers, constructed collective actions because you can't die with just one bullet in the feet (like with AWP in CS); it has bots (not CS, only through PODbot -Ping of Death- and those bots were far less entertaining); Guns were more different (eg 2 of the shootguns had very different damages and dispersal); maps had a lot of side-paths; you can fight underwater (in the dam map for example); ... I can go on for lines. I never understood why teenagers at that time preferred CS (may be because to win, you must have a real team play, not a selfish behaviour?).
So the bunny jump may be there to get those TO specific speed/dynamics?
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Quoting: Liam DaweWhat don't you agree with? My point is that Insurgency is different than CS whereas TO is not.Quoting: 14I don't agree there. Insurgency is extremely different, it's a shooter sure but has a completely different feel and pace not to mention game mechanics to both TO and CS.Quoting: Geppeto35Sure, it has its own origin story. I'm still not convinced it needed to be remade. Why didn't it compete with Counter-Strike the first time and why will it be different this time? If you want something that is actually different and not just nuances, there is Insurgency.Quoting: InterknetQuoting: 14Why did they make this game? Graphics, animations, gameplay, even the text in the game look exactly like Counter-Strike.Not really.
It looks like Tactical Ops, which actually is what this game is inspired by.
Indeed. and to add, counter strike and Tactical ops were developed and released nearly on the same time (counter strike released in Beta in June 1999; T.O. as a complete non-beta mod in dec 1999). CS was finished and became a game in itself in Nov 2000.
So T.O. was not a copy of CS.
The main specificities of TO versus CS was the speed of the game that poorly matched gameplay based on camping and snipers, it rewarded more rushers, constructed collective actions because you can't die with just one bullet in the feet (like with AWP in CS); it has bots (not CS, only through PODbot -Ping of Death- and those bots were far less entertaining); Guns were more different (eg 2 of the shootguns had very different damages and dispersal); maps had a lot of side-paths; you can fight underwater (in the dam map for example); ... I can go on for lines. I never understood why teenagers at that time preferred CS (may be because to win, you must have a real team play, not a selfish behaviour?).
So the bunny jump may be there to get those TO specific speed/dynamics?
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I guess I slightly misread you there then.
I've yet to properly dive into TO but I unless you've played a good deal of both, I don't think you can really say if they're really the same or not. I mean, it's not even properly released yet.
I've yet to properly dive into TO but I unless you've played a good deal of both, I don't think you can really say if they're really the same or not. I mean, it's not even properly released yet.
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