After a successful crowdfunding campaign in October last year, the sci-fi RPG Encased is now on Steam and GOG in Early Access. Here's an update on when we might see Linux support.
Linux was a noted platform they were planning to support and when we spoke to them back in March, they said Linux would not be available during Early Access but would be around the full release. Since it's been a while and now it's actually on Steam, users have been asking on the Steam forum about when Linux support will arrive.
Today, the developer replied with:
We really want to get it to you soon. It is a bit tricky to support so many builds during EA (win/mac/linux times Steam+GOG). So answer for now - we will try add it soon. But all platforms will work on release for sure
The good news is of course they haven't suddenly dropped Linux support. I will be keeping an eye on it , so once they have a more solid answer on the Linux version I can let you know.
See the trailer below:
Direct Link
If you wish to follow it ready for Linux support, you can do so on GOG and Steam.
Now, please excuse me. I have to make an appointment to get this memory scrubbed, too, in case it doesn't actually come out for Linux when it's fully released. (But if it does---BAM! Bright and shiny all over again! XD
Last edited by Nanobang on 27 September 2019 at 1:03 pm UTC
Not getting a feel for what the game is about from this trailer, although it does seem worth keeping an eye on.
Quoting: NezchanLooks remarkably like the upcoming Wasteland 3 in a lot of ways, although it's pretty likely that wasn't on purpose.
... I'd add several other titles to that comparison, to be frank. Birds eye perspective, turn based, text dialogue... Isn't that what pretty much all are?
One could very well start wondering if there isn't a pre-made template they all are using.
Quoting: BeamboomQuoting: NezchanLooks remarkably like the upcoming Wasteland 3 in a lot of ways, although it's pretty likely that wasn't on purpose.
... I'd add several other titles to that comparison, to be frank. Birds eye perspective, turn based, text dialogue... Isn't that what pretty much all are?
One could very well start wondering if there isn't a pre-made template they all are using.
Pretty much the same way you could say this for all Witcher/TES/<your generic mainstream action rpg here> titles, all the minecrafty games, all the online shooters and all the fps games, oh and all the platformers, racers, etc...
Quoting: dvdPretty much the same way you could say this for all Witcher/TES/<your generic mainstream action rpg here> titles, all the minecrafty games, all the online shooters and all the fps games, oh and all the platformers, racers, etc...
Yeah. A valid point. You're right.
I guess my main problem here is that the mentioned factors are so... Old-school. I'd love for them to push forward a bit more. Like having a 3rd person view (over-the shoulder perspective), or a realtime/turnbased hybrid, voice acting, something that brings the game a bit more to life, break out of the "game pieces on a board" feel. Without losing the strategic elements.
I think they do a really good job in this in the X-Com games. Same mechanics, but feels a *lot* more modern.
Quoting: BeamboomQuoting: dvdPretty much the same way you could say this for all Witcher/TES/<your generic mainstream action rpg here> titles, all the minecrafty games, all the online shooters and all the fps games, oh and all the platformers, racers, etc...
Yeah. A valid point. You're right.
I guess my main problem here is that the mentioned factors are so... Old-school. I'd love for them to push forward a bit more. Like having a 3rd person view (over-the shoulder perspective), or a realtime/turnbased hybrid, voice acting, something that brings the game a bit more to life, break out of the "game pieces on a board" feel. Without losing the strategic elements.
I think they do a really good job in this in the X-Com games. Same mechanics, but feels a *lot* more modern.
I think i see what you mean. X-Com is more of a strategy game with a lot less dialog/text, so it is easier to voice. The action animations on the other hand, while amusing the first time in X-Com, got really tiresome and annoying real quick.
I think (from the teaser at least) the camera will be (or could be) a lot closer in the upcoming wasteland, it made a much more action-y impression me than wasteland 2.
Quoting: dvdI think i see what you mean. X-Com is more of a strategy game with a lot less dialog/text, so it is easier to voice.
True, but man there's games out there with hours upon hours with scripted text voiced. There's no technical limitations on doing so, it's "just" work involved.
Quoting: dvdThe action animations on the other hand, while amusing the first time in X-Com, got really tiresome and annoying real quick.
Ah you think so! So this is where we differ hugely :). For me it's still awesome every time. It's so great just to see the playfield from a different perspective, adds so much LIFE into the game, it's not "just another board game" then - and I get up close and personal with my soldiers.
I guess I play my games from a more "personal" side, I don't really care about strategy gameplay at all to be honest. I'm in it for the experience. New maps, new enemies, building my characters... All that.
Quoting: BeamboomHours upon hours of studio-produced voice over by professional actors can't be cheap. And there aren't many genres of game with as much text/dialogue content as an old-school, non-linear cRPG. It's "just work" only if the developers happen to be competent voice actors with a decent studio setup.Quoting: dvdI think i see what you mean. X-Com is more of a strategy game with a lot less dialog/text, so it is easier to voice.
True, but man there's games out there with hours upon hours with scripted text voiced. There's no technical limitations on doing so, it's "just" work involved.