Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

ATOM RPG, the game inspired by the likes of Fallout and Wasteland continues to get some big free updates with an Isometric mode out now giving you a new way to play.

While the team is currently working on the Trudograd standalone, it was originally a feature meant for that but they decided to give it to everyone free—awesome!

The Isometric mode isn't all that's new, ATOM RPG expanded in some other ways too. These include: pausing the game when minimized, new Steam Achievements, new sounds and a bunch of overhauled sounds, a new ragdoll system, you can now pause and load during the enemy turn, improved global map sprites and the list goes on with plenty of bugs being solved too. For Linux specifically, they said an issue with random symbols appearing in character biographies was fixed.


Pictured: The new Isometric mode.

We also missed some other updates since posting about it recently. They also gave it Gamepad support, improved minimaps, new random encounter locations, two new weapons with the VSSM and Saiga-A and other smaller features.

As for the upcoming standalone, Trudograd, they said work on it is going "swimmingly".

Pick up ATOM RPG on GOG or Steam.

Article taken from GamingOnLinux.com.
Tags: GOG, RPG, Steam, Update
19 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
21 comments
Page: 1/2»
  Go to:

TheRiddick Sep 23, 2019
Nice nice, I'd like to see them release a English voice addon to make things more immersive. If they do that then I'll buy it. (or even a mod that does it, I don't mind reading its just nice to have a break from the wall of text now and again.


Last edited by TheRiddick on 23 September 2019 at 11:54 am UTC
Nanobang Sep 23, 2019
View PC info
  • Supporter
I scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things? (I own it, but haven't played it yet.)

My confusion about aesthetic decisions aside, the huge updates are one of the reasons I love ATOM. There's something heartening about the way the devs keep enriching their creation.
Beamboom Sep 23, 2019
Huh? What was it before, if not isometric? How is this different?
TheRiddick Sep 23, 2019
My guess is this is as an alternative to free form camera system which can be annoying at times. I prefer this iso mode then a camera that is just floating abouts doing whatever it wants.


Last edited by TheRiddick on 23 September 2019 at 12:37 pm UTC
devland Sep 23, 2019
Quoting: NanobangI scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things?

They're appealing to the nostalgia of Fallout 1 & 2 players.
Ehvis Sep 23, 2019
View PC info
  • Supporter Plus
Quoting: BeamboomHuh? What was it before, if not isometric? How is this different?

Isometric view has no perspective. The normal view does.
Liam Dawe Sep 23, 2019
Quoting: BeamboomHuh? What was it before, if not isometric? How is this different?
As another said, part of it is nostalgia and appealing to people who played classic Fallout games. Before the camera was quite different, this is more locked down and it does give the game a different feel from my time running around with it.
dvd Sep 23, 2019
Quoting: devland
Quoting: NanobangI scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things?

They're appealing to the nostalgia of Fallout 1 & 2 players.

You can't really blame them though, many games have succesfully appealed to some kind of nostalgia. It's not the next fallout (TES), with ever dumbed down story and mechanics, which could be considered mainstream. That said, even as i liked the game overall, there are many smaller and bigger things that could've made this game much better for many players that like this sort of game. I think it's their first game, and for that, i think it's very good.
silmeth Sep 23, 2019
Quoting: NanobangI scratch my head over what an isometric view might bring to the game, what's the attraction? I'm not knocking it, but doesn't ATOM already have an aerial-view of things? (I own it, but haven't played it yet.)

Quoting: Ehvis
Quoting: BeamboomHuh? What was it before, if not isometric? How is this different?

Isometric view has no perspective. The normal view does.

This. In regular 3D aerial view the buildings at the top edge of the screen are smaller than the one at the bottom because they are farther away from the camera. The isometric view does not simulate the perspective scaling, so an object always has the same size on the screen no matter how far ‘from the camera’ it is placed.

Also, because of this, vertical objects in the isometric view rise all at the same angle, while in regular aerial view they are skewed at different angles from the virtual camera and so they rise at different angles on the screen.

Compare the trees and walls on the screenshot in the article with eg. this one. Or this one.

While the regular aerial view is more realistic, the isometric view is more like a map – still looking kinda realistic, but giving you a better overview of the terrain.
Geppeto35 Sep 23, 2019
I can't understand that those games are not yet translated at least in text using the community. We have google translate and other kind of tools to do that for cheap, and communities ready to check and refine this first translation.
They can get french, spanish, deutch, swedish, etc. in couple of weeks

I won't buy due to that, I can play in english but not my teenager.

edit: but really nice to have introduce isometric view, it's my preferred view! Ô nostaligia of civilization, diablo, fallout time in isometric view (I'm too old, I go taking my pills)


Last edited by Geppeto35 on 23 September 2019 at 3:20 pm UTC
Joeyboots80 Sep 23, 2019
This game is coming along nicely.I own it, but have not played it yet because I was waiting on more work to be done on it. Looks like I may be firing it up real soon. :D
razing32 Sep 23, 2019
Honestly i may be the weirdo ne out but i would prefer russian voices with english subtitles.
Feels more reallistic/immersive given the location the action takes place.
Eike Sep 24, 2019
View PC info
  • Supporter Plus
Quoting: Geppeto35I can't understand that those games are not yet translated at least in text using the community. We have google translate and other kind of tools to do that for cheap, and communities ready to check and refine this first translation.
They can get french, spanish, deutch, swedish, etc. in couple of weeks

I won't buy due to that, I can play in english but not my teenager.

I took part in the community effort to translate Wasteland II to German. At least one of the volunteers was very eager, but at the same time his translations were not too good. I ended up playing in English.

Maybe, if you don't know enough English, this is better than nothing. Or maybe it's a chance to learn English?
Beamboom Sep 24, 2019
Quoting: Liam Daweit does give the game a different feel from my time running around with it.
Quoting: EhvisIsometric view has no perspective. The normal view does.
Quoting: silmethThe isometric view does not simulate the perspective scaling, so an object always has the same size on the screen no matter how far ‘from the camera’ it is placed.

ahhhhh - so that's what "isometric" means - I thought it was just a name of one of the common perspectives, we have 1st person, 3rd person and isometric. :) Now I learnt something new!

But what do we then call the perspective I thought was called isometric?


Last edited by Beamboom on 24 September 2019 at 7:40 pm UTC
Eike Sep 24, 2019
View PC info
  • Supporter Plus
Quoting: BeamboomBut what do we then call the perspective I thought was called isometric?

"Bird's eye view"?
Liam Dawe Sep 24, 2019
Quoting: Eike
Quoting: BeamboomBut what do we then call the perspective I thought was called isometric?

"Bird's eye view"?
Either that or just third-person.
Beamboom Sep 25, 2019
Quoting: Liam Dawe
Quoting: Eike
Quoting: BeamboomBut what do we then call the perspective I thought was called isometric?

"Bird's eye view"?
Either that or just third-person.

No, that can't be the same, although technically it of course is. But 3rd person view in gaming context is the over-the-shoulder perspective, when you see your character in front of you, isn't it? That's how I'd define it at least. But I've proven to be wrong before, so. :)

"Birds eye" is a legit and common term, I just kinda felt there was a shorter term as well. Like "ismometric" ;).
"Top-down" would work too, I guess. Although then I expect the perspective to be 90 degrees above, not slightly on the side.

Oh well. At least I now know what isometric is :D


Last edited by Beamboom on 25 September 2019 at 7:58 pm UTC
Liam Dawe Sep 25, 2019
There's no proper set definition for third-person, just that you see your character. So eh, the shoe fits.
Ehvis Sep 25, 2019
View PC info
  • Supporter Plus
Quoting: BeamboomOh well. At least I now know what isometric is :D

Well, technically isometric also means that you view the coordinate system at an angle of 45 degrees to the side and 45 degrees down. Or in other words, looking at the origin from coordinate 1,1,1. This is how it applies to technical drawings. But since the coordinate system is not showing in games, it tends to be a bit more flexible on viewing direction. Always viewing down though! It would look majorly weird if you could see far away without a perspective projection.
Beamboom Sep 26, 2019
Quoting: Liam DaweThere's no proper set definition for third-person, just that you see your character. So eh, the shoe fits.

I dare you find one game described as "3rd person view" that's not a behind-the-character perspective :) (don't do it, I'm sure you'll find an exception :p )

But linguistically you are of course right.


Last edited by Beamboom on 26 September 2019 at 7:08 am UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.