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GOG have added another Linux game to their DRM-free collection recently with the tycoon vineyard building game Terroir now up. Note: GOG sent over a copy for testing.

Terroir is a 3D tile-based tycoon game where you manage your very own vineyard. In Terroir, you grow a variety of different grape varietals, craft your wine, and expand and manage your Estate. You'll also have to deal with factors such as weather and random events, which can either make or break your business.

It's not a brand new game, as Terroir has been available on Linux on other stores for some time now after originally releasing way back in 2017. The latest games aren't always the greatest though and since GOG do curate their store, sometimes it takes them a while to pick up titles like this. Not seen it before? Check out the original trailer below:

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Since GOG did send over a copy for testing I played it for a few hours and came away quite happy with it. What I found with Terroir was a very relaxing building tycoon sim that has some charming low-poly presentation. It's not too easy either, there's a nice amount of challenge to it so even though there's some difficulty the pace of it still makes it quite a chilled out sim.

You have plenty of variety in the types of grapes, with each having their own demands which links into the dynamic weather system that the developer said "reflects the unpredictability of real world climate".

Feature Highlight:

  • Craft wine through the game's 4 winemaking processes: Crushing, Fermentation, Pressing, and Ageing. Each type of grape needs to be crafted a certain way to achieve the best results, so you'll have to learn and master each one.
  • Start out with a single planting tile, then expand your Estate to up to 33 tiles, using 6 different tile types. Some tiles affect the ones around it, so placement is key.
  • Customize your estate with ambient items.
  • CHANCE & CIRCUMSTANCE: Terroir's random event and mission system. Players can open the Mystery Box and choose between CHANCE (a random event that could either have a positive or undesirable outcome) or CIRCUMSTANCE (a mission that a Player completes for rewards, or gets penalized for failing).
  • Join Wine Awards for a chance to earn bonuses to your wine's value and your Estate's renown.
  • Original soundtrack composed and performed by Singapore's CLARQuinet ensemble.

Find Terroir on GOG. It's 25% off until September 19th. Also available on Steam.

Article taken from GamingOnLinux.com.
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10 comments

Liam Dawe Sep 17, 2019
And yet, this game does not require wine. lol. Any chance for renewed wine puns on this game??? :P
Playing this for a few more hours may or may not have given me some new material for wine release day puns.
Rooster Sep 17, 2019
I have a strange taste in videogames. For some reason, this seems intriguing to me, so I bought it.
iiari Sep 17, 2019
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Game devs. Must. Sim. All. The. Things.

What hasn't been simmed yet that any of you would want?
Purple Library Guy Sep 18, 2019
I bet someone out there missed the "i" in "Terroir" and got something very different from what they were looking for. :D
Purple Library Guy Sep 18, 2019
Game devs. Must. Sim. All. The. Things.

What hasn't been simmed yet that any of you would want?
I think they've already done both the "paint drying" and "grass growing" sims.
Philadelphus Sep 18, 2019
Game devs. Must. Sim. All. The. Things.

What hasn't been simmed yet that any of you would want?
I want a proper, modern remake of Sim Farm. I don't want to walk around individually watering every single one of my plants, or driving farm equipment in first-person view—there are plenty of games already that will let me do that (and I don't want to do it anyway). I want a bird's eye, manager's view, where I'm not worried about hiring individual staff, I just say "I want that field harvested" and someone makes it happen as long as I've got the basic necessary equipment. Bring it from 2D into 3D so I can have idyllic rolling hills, and flesh out interactions with the world more (like, maybe competing farms? More interactions with nearby towns/cities?). Oh, and give it a similar relaxed, pastoral soundtrack to listen to as I count down the days for my crop of "red gold" strawberries to ripen (though do keep the animals and the ability to go all-crops, all-animals, or a mixture of both, that was fun). Add some long-term goals to build towards, and I'll be happy. :D
sketch Sep 18, 2019
been playing this game, sadly is heavily unbalanced and too randomical. Roguelikes are way more fair than this game. devs are unrenponsive.
Purple Library Guy Sep 18, 2019
been playing this game, sadly is heavily unbalanced and too randomical. Roguelikes are way more fair than this game. devs are unrenponsive.
Roguelikes are way more fair than agriculture. Maybe we've gotten too used to these sweet farming sims that act like crafting, where you just put input A and input B into the ground and harvest C automatically comes into existence. My understanding is it Don't Work That Way.
sketch Sep 18, 2019
been playing this game, sadly is heavily unbalanced and too randomical. Roguelikes are way more fair than this game. devs are unrenponsive.
Roguelikes are way more fair than agriculture. Maybe we've gotten too used to these sweet farming sims that act like crafting, where you just put input A and input B into the ground and harvest C automatically comes into existence. My understanding is it Don't Work That Way.

Your understanding or have you played the game 10+ hours like i did? As i said once, the game is by no means a simulator. There is literally no place on earth where one year it rains continously since march to november, and the next year is a year-long drought. The game is not even a simplified sim, it's just an incredibly randomical game for to give false sense of challenge.
Purple Library Guy Sep 18, 2019
been playing this game, sadly is heavily unbalanced and too randomical. Roguelikes are way more fair than this game. devs are unrenponsive.
Roguelikes are way more fair than agriculture. Maybe we've gotten too used to these sweet farming sims that act like crafting, where you just put input A and input B into the ground and harvest C automatically comes into existence. My understanding is it Don't Work That Way.

Your understanding or have you played the game 10+ hours like i did? As i said once, the game is by no means a simulator. There is literally no place on earth where one year it rains continously since march to november, and the next year is a year-long drought. The game is not even a simplified sim, it's just an incredibly randomical game for to give false sense of challenge.
Ah, I see. That does seem a tad extreme.
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