Developer Philip Rebohle has pushed out another major release of DXVK, the Vulkan to D3D layer used together in Wine and Steam Play.
Boasting a new feature set that pumps up the available Direct3D support to 11.4. However, certain optional features are not currently supported like Tiled Resources, Conservative Rasterization and Rasterizer Ordered Views but they may be added if ever needed. This should fix a crashing issue with Plants vs Zombies - Battle for Neighborville, which requires at least D3D 11.3.
Additionally, support for DXGI (Microsoft DirectX Graphics Infrastructure) was boosted up to version 1.5 which allows applications/games to check for HDR support but DXVK itself does not currently support HDR. Some games seem to need the interface for HDR to be there even if not used. You should also find the Rockstar Game Launcher working better with this update to DXVK, with new support for GDI interop with DXGI surfaces. Although the launcher does need some other Wine fixes due to a bug in Wine's Direct2D support.
Some resource mapping improvements were also made with the "d3d11.allowMapFlagNoWait" option enabled by default, possibly resulting in some games performing better. Developer Rebohle asked if you see regressions, to try if setting "d3d11.allowMapFlagNoWait = False" in the DXVK config fixes it when reporting a bug.
There should also be some possible performance improvements. One such change is games that make heavy use of Deferred Contexts with both Dark Souls III and Sekiro: Shadows Die Twice being mentioned as hopefully improved. There's also a possible CPU overhead improvement with more accurate resource tracking.
See the full release announcement here.
Quoting: linuxcityOk valve the ball is in your court
What do you mean by that?
Quoting: gradyvuckovicQuoting: linuxcityOk valve the ball is in your court
What do you mean by that?
Probably ; " C'mon Valve , release next Proton with that included asap "
Quoting: KeyrockValve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.
Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.
Quoting: lejimsterQuoting: KeyrockValve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.
Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.
The Elite Dangerous Launcher was also a cramp at first set up. We have reached a point where we have more problems with the launchers than with the games. :)
Quoting: NikoStudioRUHappy to say that saints row 4 is now working properly on latest proton 4.11-5 with dxvk 1.4, im new here btw so hello to all :)Hello!
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