Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4

By -
Last updated: 22 Sep 2019 at 9:33 am UTC

Developer Philip Rebohle has pushed out another major release of DXVK, the Vulkan to D3D layer used together in Wine and Steam Play.

Boasting a new feature set that pumps up the available Direct3D support to 11.4. However, certain optional features are not currently supported like Tiled Resources, Conservative Rasterization and Rasterizer Ordered Views but they may be added if ever needed. This should fix a crashing issue with Plants vs Zombies - Battle for Neighborville, which requires at least D3D 11.3.

Additionally, support for DXGI (Microsoft DirectX Graphics Infrastructure) was boosted up to version 1.5 which allows applications/games to check for HDR support but DXVK itself does not currently support HDR. Some games seem to need the interface for HDR to be there even if not used. You should also find the Rockstar Game Launcher working better with this update to DXVK, with new support for GDI interop with DXGI surfaces. Although the launcher does need some other Wine fixes due to a bug in Wine's Direct2D support.

Some resource mapping improvements were also made with the "d3d11.allowMapFlagNoWait" option enabled by default, possibly resulting in some games performing better. Developer Rebohle asked if you see regressions, to try if setting "d3d11.allowMapFlagNoWait = False" in the DXVK config fixes it when reporting a bug.

There should also be some possible performance improvements. One such change is games that make heavy use of Deferred Contexts with both Dark Souls III and Sekiro: Shadows Die Twice being mentioned as hopefully improved. There's also a possible CPU overhead improvement with more accurate resource tracking.

See the full release announcement here.

Article taken from GamingOnLinux.com.
23 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by . You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
14 comments Subscribe

NikoStudioRU 21 Sep 2019
Happy to say that saints row 4 is now working properly on latest proton 4.11-5 with dxvk 1.4, im new here btw so hello to all :)
vipor29 21 Sep 2019
Ok valve the ball is in your court
gradyvuckovic 6 years 22 Sep 2019
Ok valve the ball is in your court

What do you mean by that?
Leopard 22 Sep 2019
Ok valve the ball is in your court

What do you mean by that?

Probably ; " C'mon Valve , release next Proton with that included asap "
vipor29 22 Sep 2019
leopard knows what i was talking about lol.nothing bad guys it was just me being silly
Keyrock 22 Sep 2019
Valve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.
lejimster 22 Sep 2019
Valve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.

Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.
1xok 22 Sep 2019
Valve is usually pretty quick to update Proton, I'm sure we'll see 4.11-6 or whatever with the new DXVK in a few days.

Makes sense to wait for any fixes for the Rockstar Launcher before the update. The GTAV proton bug thread is very active trying to figure out why some people can run the launcher no problem and others are having issues.

The Elite Dangerous Launcher was also a cramp at first set up. We have reached a point where we have more problems with the launchers than with the games. :)
Purple Library Guy 22 Sep 2019
Happy to say that saints row 4 is now working properly on latest proton 4.11-5 with dxvk 1.4, im new here btw so hello to all :)
Hello!
TheRiddick 23 Sep 2019
Would like a status update on when we will see EAC and Battleye working correctly with proton.
scaine 23 Sep 2019
View PC info
  • Contributing Editor
  • Mega Supporter
Would like a status update on when we will see EAC and Battleye working correctly with proton.

Work started on that with Proton 4.11. You can see Liam's mention of it here:

Possibly just as exciting, is that a bunch of Wine "modules" are now built as Windows PE files instead of Linux libraries. Eventually, this will help some DRM and anti-cheat systems as work progresses on it. Fantastic to see work on that being done!

That was the end of July, and no word since. I suspect that migrating the core anti-cheat wine modules to be compatible will be a long road!

I'd love an update on this too, but I doubt anyone really knows when it'll be "ready".
Werner 23 Sep 2019
i really have no idea if it has something todo with proton and if it works at all, but i installed at the weekend the Game Squad (Humble Monthly) and it installed EAC on first run with proton. I didn't play online since i had no time, maybe someone else has some infos about it, maybe it is the same as it was with other game betas that EAC is not really active now. But according to protondb the game runs without issues also online, which could also be because it is still not final.

https://www.protondb.com/app/393380
TheRiddick 23 Sep 2019
You can often install anticheat software but actually playing it online is a different thing. ARMA3 will install Battleeye (via ingame prompt) but only works for 15mins in a multiplayer game then it freezes up the arma3.exe process.

And yeah Squad is early access and often they disable EAC/BE stuff. I was considering getting squad sometime down the line.


Last edited by TheRiddick on 23 Sep 2019 at 2:13 pm UTC
14 24 Sep 2019
View PC info
  • Supporter Plus
I've been running around WoW Classic tonight and I told my buddy that the game looks a little better somehow. It looks a little sharper or better colors. My fans are louder than normal while playing as well. I wonder which thing(s) affected all this. Oh well. I'm happy for it!
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: