Fluid Simulation is something you all need to try out for a few minutes to de-stress. A nice casual experience for a tired mind perhaps.
Appearing in my Twitter feed recently was a tweet from developer Pavel Dobryakov, which said "fucking hell I have managed it" with a link to a WebGL Fluid Simulation to try in a web browser. I was completely captivated by it, throwing my mouse around making shapes and adjusting all the settings. A good 30 minutes passed before I realised how the outside world faded away for a time.
It's brilliant. It's also open source on GitHub for those who want to dive into the innards.
Dobryakov also sent out another announcement recently, as it's also going to come to Steam "When done". Linux will be supported too, since this is a case of it working on pretty much anything. The system requirements are amusing, with the minimum Processor needing to be a "Potato with SSE2 instruction set support". The Steam description is also…how do I put this? Hilariously sweet. Probably as English is not their first language but it made me chuckle.
Quoting: GuestOh this is awesome.
I mean, not much more to say other than that. It's just awesome. Everyone try. Now.
Thanks for nudging, on first skimming, I didn't realize I can watch it just now.
(Besides the beauty: What computers nowadays can do in real time is simply amazing. I still remember how my father computed a black and white fractal over several weeks on my first computer... :D )
I can only dream of creating some of the 'scenery' in PT some people are capable of. ;(
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