CodeWeavers and Valve have updated Steam Play once again, this time it's quite a small release to fix up some issues.
Released today was Proton 4.11-5 with these updates:
- Fix a crash caused by certain input devices that was introduced in Proton 4.11-4.
- Fix games running in virtual desktops and semi-transparent windows, both problems introduced in Proton 4.11-4.
- Performance optimization when using a controller on amdgpu driver.
- Improvement to fsync implementation when WINEFSYNC_SPINCOUNT is set.
Full changelog can be found here as always.
Are you interested in listening to podcasts? The latest episode of Linux For Everyone has an interview with CodeWeavers which is well worth a listen. While it doesn't have any new special details (keep expectations in check), it does have some nice background info. The team at CodeWeavers sound like a great bunch.
I continue to be impressed with the progress, can't believe the amount of games that have become playable over the last year thanks to this. No Man's Sky working well with the huge update has to be a personal highlight. What has been your highlight with it recently?
Quoting: orochi_kyoBlazblue Central Fiction, perfectly playable on 4.11 after installing Media foundations libraries. Only works on 4.11 so part of the work is being done by Proton while Media Foundations is only for making the game to not crash on video playback.
Does someone know why Japanese companies have fetish with using media foundation with their games? I imagine it's because xbox, but does ps4 uses it too?
I really can't imagine a good reason for not use free and multi platforms libraries for videos besides miss information (which I think it's improbable), even if its a directx game.
It feels like they're still using just to difficult the life of linux gamers.
Quoting: BielFPsQuoting: orochi_kyoBlazblue Central Fiction, perfectly playable on 4.11 after installing Media foundations libraries. Only works on 4.11 so part of the work is being done by Proton while Media Foundations is only for making the game to not crash on video playback.
Does someone know why Japanese companies have fetish with using media foundation with their games? I imagine it's because xbox, but does ps4 uses it too?
I really can't imagine a good reason for not use free and multi platforms libraries for videos besides miss information (which I think it's improbable), even if its a directx game.
It feels like they're still using just to difficult the life of linux gamers.
PS4 does not use it, this is Microsoft Windows only. Actually I'm not even 100% sure that the shit works on Xbox, all the Microsoft pages only refer to it as Windows only, no mention of xbox at all (although info on xbox is probably locked behind some expensive sdk).
Quoting: PJ@orochi_kyo : how did you add media foundation libs? That's one of the things that prevents me from playing Darksiders.
I just use Proton-4.15-GE-4 and Darksiders work. Make sure winetricks is install too.
https://github.com/GloriousEggroll/proton-ge-custom/releases
Quoting: orochi_kyoIt feels like they're still using just to difficult the life of linux gamers.
apparently japan is very windows centric
Quoting: BielFPsMake the bad men stop!!Quoting: orochi_kyoIt feels like they're still using just to difficult the life of linux gamers.
apparently japan is very windows centric
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