We do often include affiliate links to earn us some pennies. See more here.

The team working on Total War: WARHAMMER II have put out a new development post about one of the free features being added in the next update and it sounds really fun.

Recently, The Hunter & The Beast expansion was announced that seems quite feature-filled but it's also coming alongside a big free update too. Part of this update is the inclusion of "hyper defensible" Forts for the free Mortal Empires campaign map that you get if you own both Total War: WARHAMMER games.

You've battled across the map in various locations but there's currently nothing quite like this.

I'm definitely interested in a battle through a Fort! Linux gamers have a bit of a wait though, as the free update which includes the Forts and The Hunter & The Beast expansion will release for Linux "shortly" after the Windows release on September 11th.

Read some background development info on Forts on the Total War blog post. They go over the process of designing them, with each taking quite some time to make. They also said they will be showing them actually in action some time later this week!

You can pick up your own copy of Total War: WARHAMMER from Humble Store and Steam and Total War: WARHAMMER II is also on Humble Store and Steam.

Article taken from GamingOnLinux.com.
10 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
3 comments

TheSHEEEP Sep 2, 2019
View PC info
  • Supporter Plus
Well, not sure what exactly to expect of this (the blog is very, very vague on the mechanics), but any improvement to sieges is welcome.
Might also make more battles worthwhile to actually duke out (in a normal game, I just auto-resolve 90% of battles) - both if you hold such a fort against a superior force and if you try and take one, and might have to manually fight a losing battle just to inflict as many losses as possible and take it with your second try.
Purple Library Guy Sep 2, 2019
Yeah, I like me a bit of siege warfare. You don't see a lot of it; I think it's just too difficult to implement well and so designers end up deciding the effort it would take isn't worth it. Although I suppose some "Tower Defence" games are kind of siege warfare?
LungDrago Sep 3, 2019
The problem I have with sieges in TW:Warhammer 2 is mostly the confusing rules about fighting on walls. Most of the fighting done in a siege takes place on the walls. Except some units like heroes can't go on those which screws you over when you have a fighting oriented one. Same goes for mages and their spells. Some spells can be cast on a wall, some can't. Makes it very frustrating.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.