Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

The online free to play combat sim War Thunder just had a huge new release, adding in an entirely new nation with China and plenty of upgrades elsewhere.

Some highlights include: Night Vision and Thermal Sight devices; Chinese air and ground forces; a map rotation filter; a new sound engine; three new locations; new ground vehicles, helicopters, naval vessels and aircraft for various nations, plus numerous fixes and updates for existing machines and game mechanics.

You can see their latest update video below:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

One of the biggest changes you might hear is the new sound engine, as they've done a big update to FMOD Studio from the old and unsupported Fmod Ex. This upgrade introduces increased positional accuracy of sound, reduced RAM consumption, a better sound mix so if there's an explosion near you the volume of other sound decrease if proportion to it plus lots of entirely new and improved sound effects made it in. You can read more about that specifically here.

They also added in Easy Anti-Cheat to work alongside their existing solutions. They said it would be turned on "soon after the update goes live". Currently then, it's likely that will block anyone playing it through Steam Play rather than the native Linux build. While the native version works fine for me (and continues to do so when tested today), others have reported it to work better for them with Steam Play. Hopefully CodeWeavers and Valve can get EAC supported in Wine/Steam Play soon but no update on that yet.

Find the highlights here, the full changelog here and you can download it on the official site or Steam.

Article taken from GamingOnLinux.com.
8 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
19 comments

Leopard Sep 12, 2019
That game has a Vulkan renderer but last time i checked it was in a very bad shape.
massatt212 Sep 12, 2019
is that an Easy Anti-Cheat version for linux ?
Liam Dawe Sep 12, 2019
is that an Easy Anti-Cheat version for linux ?
Should be, it has supported Linux for a long time, just not Wine/Steam Play yet.
massatt212 Sep 12, 2019
is that an Easy Anti-Cheat version for linux ?
Should be, it has supported Linux for a long time, just not Wine/Steam Play yet.

im gonna ask something stupid now
why Easy Anti-Cheat Doesn't work with Wine Prefix ?
Liam Dawe Sep 12, 2019
is that an Easy Anti-Cheat version for linux ?
Should be, it has supported Linux for a long time, just not Wine/Steam Play yet.

im gonna ask something stupid now
why Easy Anti-Cheat Doesn't work with Wine Prefix ?
Easy Anti-Cheat was never designed to work with Wine and Wine will likely need to implement a bunch of things to allow a Windows version of EAC to work.

Same story as anything in Wine, there are parts that just aren't done.
Ehvis Sep 12, 2019
View PC info
  • Supporter Plus
why Easy Anti-Cheat Doesn't work with Wine Prefix ?
Easy Anti-Cheat was never designed to work with Wine and Wine will likely need to implement a bunch of things to allow a Windows version of EAC to work.

I'd say it is even worse. EAC (and BattlEye) work based on the idea that they can keep taps on everything that's going on in your system. Working inside a Wine container would contradict that idea and basically be a means to defeat it. So unless there is some big issue in EAC, it is unlikely that the current EAC will ever work in Wine. The only real hope would be that EAC would make some changes to the client that allows it to communicate with a native version of EAC from inside Wine. Which is not unthinkable as proton games do the same with Steam (and SteamVR). But I'm guessing that the funding would need to be generous.


Last edited by Ehvis on 12 September 2019 at 2:38 pm UTC
Termy Sep 12, 2019
While i hate cheaters, i really hate the decision to use EAC. Besides the fact that the native version is a bad joke (last time i checked on my old rig i got 20-30fps on native with lowest settings and 100-120 with proton on high settings), EAC's is not really trustworthy enough to have such a wide access to your system...
It's a shame i'll have to ditch a game i've poured thousands of hours in because of something like this -.-
TheRiddick Sep 12, 2019
Native is OpenGL3.3, it runs and looks horrid. Even with top end hardware.

Unfortunately EVERY game is now getting EAC Battleye etc... nothing you can do about it. It makes sense if cheating is out of control however, I think i've seen a few games bomb just because of cheaters alone!

EAC and Battleye need to work with Steamplay crew and get it rolling FAST!


Last edited by TheRiddick on 12 September 2019 at 3:58 pm UTC
ljrk Sep 12, 2019
Weird, I have no issues at all using the Vulkan Renderer. Runs flawlessly on high settings. It's not perfectly fast but definitely playable on good settings.
TheRiddick Sep 12, 2019
Vulkan is unofficial and not supported by Gaijin at this time. You can't expect people to use it, not to mention it has crashes and black screen issues for several display engines atm.
dubigrasu Sep 12, 2019
I keep hearing about how bad native version runs, but I don't see it. It works and looks just fine for me, actually more than fine, quite good.
Probably looks better (?) with SteamPlay, but horrid, really?

horrid
/ˈhɒrɪd/
adjective
1.
causing horror.
"a horrid nightmare"
synonyms: horrifying, horrible, horrific, horrendous, dreadful, frightful, fearful, awful, terrible, shocking, appalling, hideous, grim, grisly, ghastly, harrowing, gruesome, heinous, vile, nightmarish, macabre, unspeakable, hair-raising, spine-chilling; loathsome, monstrous, abhorrent, detestable, hateful, execrable, abominable, atrocious, sickening, nauseating
"horrid apparitions"
TheRiddick Sep 12, 2019
OGL3.3 engine vs modern DX11 engine is horrid, yes. :)
Purple Library Guy Sep 12, 2019
I keep hearing about how bad native version runs, but I don't see it. It works and looks just fine for me, actually more than fine, quite good.
Probably looks better (?) with SteamPlay, but horrid, really?
How bad the view from a not-perfectly-clean window is depends partly on whether you're looking through the window or at the window.
Schattenspiegel Sep 12, 2019
The game was released 7 years ago and now find it necessary to implement an anticheat function?....at the cost of playability for basically all Linux users on top?... Well given the sorry state of the Linux client I am not surprised - shame considering the Linux version allowed me to finally make the jump away from dual booting a few years back but they never fixed the clients issues and actually made it worse every update. Would love to play it again, but not in it's current state.


Last edited by Schattenspiegel on 12 September 2019 at 4:48 pm UTC
Termy Sep 12, 2019
I keep hearing about how bad native version runs, but I don't see it. It works and looks just fine for me, actually more than fine, quite good.
Probably looks better (?) with SteamPlay, but horrid, really?

yeah, it looks OK for itself - but even then, the performance is laughable. And once you compare the graphical fidelity of native vs proton (on the same settings) and consider that proton runs on 3-4 times the FPS while looking considerably better - then yes, "horrid" is not the worst word to describe it... ;)

Also - it's been a while since i checked, but has the native version finally got cockpits implemented? Or are they still missing?


Last edited by Termy on 12 September 2019 at 4:54 pm UTC
dubigrasu Sep 12, 2019
Last time I checked WT native vs DX (not Proton) there were indeed differences when looking side by side, I remember higher quality vegetation in the DX version for example, and I think AA was lower quality for native.
That being said, the differences were not something striking. That was about the time they removed the DX9 support I believe, when there was an engine rework or something (likely last year).
Not sure if in the meantime the DX version was improved so drastically so that it would justify calling the native version as horrid. Or was the native version downgraded in image quality?
As for diff in performance, not sure how good runs in DX, but like I said, the native version runs already very well even at max settings.
I imagine though that someone needing 4K or higher refresh etc could benefit from running through Proton, if the difference in perf is so huge as stated, but again, the current state of the native version is far from being horrid.

Nevertheless, I'm even more curious now to see an actual comparison, both in quality and performance.
M@GOid Sep 12, 2019
It is my impression, or people complaining about performance on the native version are using Nvidia, while others saying its fine are on AMD?
Termy Sep 12, 2019
It is my impression, or people complaining about performance on the native version are using Nvidia, while others saying its fine are on AMD?

nope, AMD here
dubigrasu Sep 13, 2019
Since I was curious to see the differences, I took a short look at WT running both through Proton and native, and found some interesting results.
First of all the performance through Proton is almost doubled. I haven't finished yet, but for example the Tank Battle benchmark running at Maximum settings shows the native client at 75 FPS average, while through Proton jumps to 139 FPS. On the good side, the native client is extremely smooth, while through Proton still jumps now and then.

That being said, and curiously enough, the native client actually looks better at the same settings in several places. For one, looks like the actual shadow settings are running heavier on the native client. So I would have to make sure both clients are running at the exact same settings (despite what the control panel says) before settling to some definitive results.
In terms of features, what is missing from the native client are the highest AA settings, it goes only up to HQ FXAA, while DX goes to HQ TAA (TAA is stealing only about 10 FPS).
I also see with the DX client some extra patches of grass/vegetation (not sure what they are) in some cases, they are visible in the screenshots below.
Other than that, I haven't found so far any differences between the two clients in terms of image quality.
I haven't though entered in a proper battle (due to EAC) and only checked the benchmark and went to some test driving.

Here is a comparison between the two (Native on the left, Proton on the right), where you can see the shadows partially missing from the DX client.
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=b095cc2e-d6a7-11e9-b9b8-0edaf8f81e27

If the above link doesn't work, maybe this one will:
http://www.framecompare.com/image-compare/screenshotcomparison/D7YPGNNX#tab_1


Last edited by dubigrasu on 14 September 2019 at 12:09 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.