Here's a bit of interesting industry news for you on this fine Monday afternoon. Alen Ladavac, who helped to co-found the Serious Sam and Talos Principle developer Croteam has moved onto game streaming.
Announcing their change on Twitter, which links to a post on LinkedIn, Ladavac wrote about how they were making games since the age of the Floppy disk but they're moving on:
[…] With a heavy heart, I've parted ways with my dear friends and colleagues at Croteam. I love you all, guys and girls, and I will never forget all the beautiful years I spent with you and fantastic things we've created. I'm super excited to announce that I'm starting at Google München, joining the awesome Stadia team to work on finally bringing gaming into the cloud. What was once deemed impossible, now is the reality - and I'm grateful for a chance to contribute to this landmark undertaking.
Considering their experience shipping games, along with helping to get games updated with Vulkan it's not a hugely surprising move. Probably a bit of a blow to Croteam though, as they're working on Serious Sam 4: Planet Badass which has no current release date set.
In other related Stadia news, Red Dead Redemption 2 has been confirmed at launch now as well. This is a huge bit of news, as it was previously only speculated that it was coming to PC but it's now confirmed for Stadia (as well as Steam for Windows).
Stadia is set to launch in November 2019, for those who put some cash up front to get the Stadia Founder's Edition. However, this edition is sold out in certain regions, with it being replaced with a Premier Edition which includes a plain White gamepad instead of the special Night Blue version.
It will be interesting to see how Stadia can capture the market. Especially since the software stack is using Debian Linux, the Vulkan API and it will work on any computer that can access a Chrome browser. Compared to other solutions which require another dedicated application, the barrier for entry at least when talking software is low. This will open up a lot more AAA gaming to be played on Linux, which is why we're keeping a close eye on it.
A hot topic though, considering how it's basically the ultimate form of gaming DRM. You don't technically own anything, the game never really touches your PC and you need to be online to play anything. Input latency and bandwidth use are big issues for some too. We've secured a copy of the Stadia Founder's Edition to cover sometime around the release for GamingOnLinux, let's wait and see if it can win us over.
Will you be trying it out? We've also opened a new dedicated forum for all game streaming topics including Stadia, Steam Remote Play and anything else.
I myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.
If you're not just trolling: there's already code being used by some distributions:
https://fedoramagazine.org/chromium-on-fedora-finally-gets-vaapi-support/
No I'm not trolling. That's fantastic, I didn't know about that. It's even better knowing that these patches are already running in the wild. I'm on paternity leave at the moment, but will definitely push to upstream the patches once I'm back next month.
So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.Huh? Didn't some of the developers that are dropping Linux support from their game cite IL2CPP as one of the reasons for doing so? *confused*
So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.Huh? Didn't some of the developers that are dropping Linux support from their game cite IL2CPP as one of the reasons for doing so? *confused*
I'm 2 weeks late but YES! ill2cpp was added to the newest unity beta about a month ago and their reasons they cited included stadia but it's not in the official stable version of Unity which most plugins and addons support and most developers use.
Last edited by natis1 on 24 October 2019 at 11:58 pm UTC
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