One missed from the weekend, developer Philip Rebohle released a fresh update to the Vulkan layer DXVK with version 1.4.4.
A small and sweet maintenance release we have here with a couple of optimizations. The memory footprint of small and frequently updated buffers was reduced, there's some minor optimizations for "Stream Output and Append/Consume buffers (used e.g. by Unity Engine)", a bug fixed from DXVK 1.4.3 that caused some invalid state cache entries being generated, some Vulkan validation errors with geometry shaders were fixed and some "potential read-after-write hazards involving vertex and index buffers" were also solved.
Some games also got a few workarounds with this update. In particular The Elder Scrolls V: Skyrim Special Edition when used with the ENB pack should crash less, Saints Row 3/4 and Titan Quest also got a workaround for flickering issues with NVIDIA GPUs.
It also removes a "useless" d3d10.enable configuration option since it's no longer needed.
As always, see the full info on GitHub.
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