Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

As a prequel to the original stylish first-person dungeon crawler, Vaporum: Lockdown follows Lisa Teller, a scientist who is a part of a mysterious research project in the middle of an ocean.

Continuing to be inspired by the likes of Dungeon Master I and II, the Eye of the Beholder series and the more recent Legend of Grimrock I and II. Like the previous game, Vaporum, this will also support Linux and it's due out sometime early next year. Check out their first teaser trailer:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Feature Highlight:

  • First person real-time combat
  • Unique Stop Time Mode
  • Puzzles and level-wide objectives
  • Gadget-based RPG system
  • Lots of exploration, loot, and character customization
  • Mysterious storyline filled with secrets
  • Fully voiced main characters
  • Immersive steampunk setting

I was very impressed by what Fatbot Games did with Vaporum. It looked great with some wonderful design work, performed well and most importantly it was good fun. They also managed to get it performing really well after the last update. Based on that and the screenshots they've shared, I'm hopeful this will be just as good.

Some early screenshots:

Vaporum: Lockdown has a Steam page up already so you can wishlist/follow it right now.

Not played the original? You're missing out. Vaporum can be picked up from Humble Store, GOG and Steam.

Hat tip to Nevertheless.

Article taken from GamingOnLinux.com.
7 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
11 comments
Page: 1/2»
  Go to:

Beamboom Oct 30, 2019
I really hope they lose the "locked head" view in this sequel, no looking up/down. I mean, sure, "legit old-school" and all that but really, we never liked it back in the days either, our PCs just couldn't perform better then.
Ivancillo Oct 30, 2019
I will surely buy it.
Nevertheless Oct 30, 2019
It's really unique with its Steampunk setting, audio log story telling and first person grid based real time combat. I loved outmaneuvering enemies that would be too hard 1 on 1.
Tchey Oct 30, 2019
Could be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !
tuubi Oct 30, 2019
View PC info
  • Supporter Plus
Quoting: TcheyCould be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !
Isn't that how all of these first person dungeon crawlers have always worked, starting with Dungeon Master? Why did you expect this one to be any different.
Nevertheless Oct 30, 2019
Quoting: TcheyCould be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !

:D You know... I expected this..
Nevertheless Oct 30, 2019
Quoting: tuubi
Quoting: TcheyCould be an amazing game, and i will probably...

Quotereal-time combat

pass.

Arhg, whyyyyyy !
Isn't that how all of these first person dungeon crawlers have always worked, starting with Dungeon Master? Why did you expect this one to be any different.

No not all.. they had real time vs. turn based quite early on..
Tchey Oct 30, 2019
I much prefer turn based if grid based system, like in Heroes of Broken Lands, StarCrawlers, The Quest, and some others. Or at the very least, static combats. I do hate square dancing.
Nevertheless Oct 30, 2019
Quoting: TcheyI much prefer turn based if grid based system, like in Heroes of Broken Lands, StarCrawlers, The Quest, and some others. Or at the very least, static combats. I do hate square dancing.

I like both kinds. It's maneuvering / versatile approaches vs. slower reasoning.
tuubi Oct 30, 2019
View PC info
  • Supporter Plus
Quoting: TcheyI much prefer turn based if grid based system, like in Heroes of Broken Lands, StarCrawlers, The Quest, and some others. Or at the very least, static combats. I do hate square dancing.
I guess I might prefer those as well then. I was never a big fan of the real-time variant, even if it didn't manage to put me off these games completely.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.