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Feral Interactive have finally confirmed the Linux release date for Shadow of the Tomb Raider after announcing it for Linux back in November last year.

They've said today it will officially release as "Shadow of the Tomb Raider Definitive Edition" on November 5th! Looking around at dates, technically this is the earliest we've seen any of the newer Tomb Raider series arrive on Linux. The first Tomb Raider came to Linux in 2016 after an original 2013 release, with Rise of the Tomb Raider arriving on Linux 2018 after an original 2016 release and we get the final game in the reboot trilogy next month!

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Since we've waited on it for just over a year after release, we get the fancy Definitive Edition which comes with its entire collection of DLC so it's not a bad package for a patient gamer to get. Feral's previous port of Rise of the Tomb Raider performed really well too, so I've no doubt this will.

One thing the Linux version will not support is Ray Tracing, as Feral Interactive confirmed to GamingOnLinux over email.

Feral announced it on their official site, Twitter, press emails and so on. They also have a fancy mini-site setup for it if you're after a bit more information. We also still have Life is Strange 2 and Total War Saga: TROY to come from Feral yet.

Will you be picking up a copy when it releases? We shall have a livestream of the fun no doubt, be sure to follow us on Twitch for when that happens.

Article taken from GamingOnLinux.com.
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81 comments
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Desum Oct 16, 2019
Going to be interesting to compare Feral's pre-baked Vulkan wrapper to DXVK.
Liam Dawe Oct 16, 2019
Quoting: Guest
Quoting: DesumGoing to be interesting to compare Feral's pre-baked Vulkan wrapper to DXVK.

Just to keep expectations in check (and I think we all know people will be trying to compare the two come release day!), several points to keep in mind:
* Rise of the Tomb Raider I couldn't run through wine at all. I know there's been a bit of hassle from others trying to run Shadow of the Tomb Raider, so it seems a bit hit & miss. Worth considering that.
* Again based on Rise, some machines might perform much better with Feral's work. Or not. I say this based on machines with 6 cores (which I have) or more getting a much smoother experience.
* Support. Ok, that doesn't affect performance, but I'd take a few fps hit for the safety of support for the game.
* Features. At this point we don't know if anything is changed (texture formats, extra or missing graphical details, that kind of thing) which can impact results one way or another. Apples to apples comparisons may therefore be difficult.
* Feral have their game mode launcher. It'll be worth making sure anything wine based runs the same way.

Almost all games of native Vulkan port vs DXVK that I've seen (and really there aren't many) give pros & cons to each. I would expect the same here.
In addition, Feral work on the shader system so it actually loads them all in too, which should result in smooth gameplay. Proton doesn't do that of course.

Quoting: Sojiro84I guess my normal version of the game I bought and played on Windows before finally switching over, doesn't get a basic edition of the game that is Linux compatible?

Would be nice if it did, but no harm if it doesn't. But I won't buy the game twice though.
Usually the Linux version is added to all Steam packages, all previous Feral ports have so you shouldn't have an issue. Otherwise people switching from Windows to Linux would have to buy it again which is not what Steam is supposed to be about, unless the games have a specific Linux/Windows version separation with unique store pages (like Arma 2 for Mac/Linux
KuJo Oct 16, 2019
I'd have bought it anyway eventually to play it with Proton. That it runs natively and I can support Feral with it - the better. But I won't buy it in the near future. My gaming backlog is just too big for that.
beko Oct 16, 2019
Well bite me, I guess I have to spend some money on this :D Curse u Feral ;-)
1xok Oct 16, 2019
The late release date may not be a coincidence. There may be a strong connection with the Stadia version of the game. I have written down my thoughts here:

https://www.gamingonlinux.com/forum/topic/4096
Quoting: Eike
Quoting: Jewgeni Filippowitsch IwanowskiI've also been waiting for it and will buy it as soon as it's available.

Maybe I'm too old to be needing the greatest and newest games. I appreciate what's already there and as I don't spend that much time gaming anymore I might never fully finish my (rather medium sized) backlog. That's okay for me as long as once in a while there are some gems like this one released to brighten up the day.

As I don't have much time for playing anymore, I can also still satisfy my gaming needs with native ports (and whitelisted Proton games). For the same reason, I'm keeping my backlog of bought games small (half a dozen games or so). But the reason for writing...: How many games is "rather medium sized"? :-D
My "medium sized backlog" counts circa 15 titles, but perhaps I'll seriously play only half of them. I don't want to urge myself playing games just because I own a copy (= have a license...). By getting older that became more and more okay with me.
jens Oct 16, 2019
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Quoting: 1xokThe late release date may not be a coincidence. There may be a strong connection with the Stadia version of the game. I have written down my thoughts here:

https://www.gamingonlinux.com/forum/topic/4096

I don't think so. My bet is that Feral really just waited for the Definite Edition. Note that this version will be released on other platforms as well on November 5th: https://tombraider.square-enix-games.com/en-us/news/shadow-of-the-tomb-raider-definitive-edition

Thus one might even consider this as a day one release ;)


Last edited by jens on 16 October 2019 at 7:46 pm UTC
YoRHa-2B Oct 17, 2019
Quoting: DesumGoing to be interesting to compare Feral's pre-baked Vulkan wrapper to DXVK.
For starters, expect the Feral port to run smooth as butter right from the get-go. DXVK stutters a lot in this game because it has to compile so many shaders at draw time; Feral will just compile everything during the loading screen like they did with Rise. They can do that because they know what the game will do in advance, even if it's just a simple solution similar to DXVK's state cache.

Then, maybe (hopefully) they'll base their port on the D3D12 renderer which is much faster than the D3D11 one. Other than that, Wine itself also has significant overhead in SotTR for some reason, even with Fsync and all the Proton 4.11 improvements.

Feature-wise, expect to lose HBAO+. RTX and DLSS don't work on Proton anyway.

Saves may be incompatible with the Windows version of the game. This is basically the only gripe I have with Feral's games, it's annoying and seems somewhat unnecessary.


Last edited by YoRHa-2B on 17 October 2019 at 12:08 am UTC
sub Oct 17, 2019
Quoting: GuestSome random thoughts, and disclaimer: these are just ideas, I've no idea if any of this is actually the case. Just pondering really.

As an additional point about this game: it's been listed as coming to Stadia. Given that Feral have ported it to both Metal (presumably, or possibly MoltenVK I guess, though I doubt) and Vulkan, it's likely that Feral have also done the work for this game on Stadia.

Hmmm. Take it with a grain of salt but I read *somewhere* that this is not the case.
The Stadia version is not based on Feral's work.
Eike Oct 17, 2019
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Quoting: subHmmm. Take it with a grain of salt but I read *somewhere* that this is not the case.
The Stadia version is not based on Feral's work.

I'd consider this very interesting (and surprising).
Can you find this *somewhere*?
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