Goblinz Studio are currently developing Legend of Keepers, a tactical dungeon management game where you're the bad guys. It now has a free prologue available to test on Linux.
From what they said, it's a mix between a "Roguelite and a Dungeon Management" game. Blending two different game phases together, where you first setup a defensive force for your dungeon and then wait for the heroes to come along and see if you manage to mount a successful barrier. A bit like "a reversed dungeon crawler", as they say anyway.
Direct Link
Feature Highlight:
- Place traps, launch spells and slay these damn heroes looting your dungeons
- Fight with your monsters and discover their unique abilities
- Hire monsters, manage your employees and your stock of traps
- Deal with employees strikes and other fun events
Always nice to see developers bring their earlier demos, prologues, tests (and whatever else they wish to label it) onto Linux. Sadly we do see a lot of releases that clearly aren't even tested a single time on Linux, so Goblinz Studio are clearly doing it right here.
Seems like a really interesting game too, with a fantastic style to it. A little basic and short right now but impressive for a short demo of what's to come with the full game. Quite keen to see how the expand on the current idea with more strategic options, especially since the vast majority of games have you doing the dungeon crawling it's fun to be on the other side.
Want to give it a test and offer your feedback to the developer? Take a look at Legend of Keepers: Prologue on Steam.
Such event in a game remembers me Mordheim. A super game (would have been the best strategy game for the last 5 years) but all these random events where one of your warriors hard to train, cornerstone of your strategy, dies killed because ... "he slipped while running" after a long play of 60 hours to train this boss... really?
Honestly , only a loose theme ties it to Dungeon Keeper - aka use monter + traps to defend treasure form heroes
The rest is a mix of card game and turn based combat
Well , I should say turn based "combat" since the abilities in this early staged are about as balanced as the Molotov-Ribbentrop agreement. I barely had a chance to explore some monster abilities as some heroes kill them in one hit. I mean I get some special combo/difficulty but I don;t even get a chance to attack before the monster is gone.
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