Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Scarecrow Studio are now crowdfunding to finish up their very colourful comedy adventure game 3 Minutes to Midnight.

The Kickstarter campaign is now live, with a funding goal of €50,000 they need to reach by November 8. They've already amassed support with over €38,000 so it's likely it will be fully funded.

Taking inspiration from the classics like The Secret of Monkey Island, Day of the Tentacle, and Sam & Max Hit the Road (where have I heard this before?), Scarecrow Studio said 3 Minutes to Midnight will take the point and click gameplay, blend in some humour and high-definition art with an intuitive interface and a "compelling mystery" to solve. They also say it has the "largest script in point-and-click history" and "over 1000 interactable objects" so they're setting the bar for themselves pretty damn high.

You can see their full Kickstarter trailer below, a little of the gameplay start at around 2:15:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

They're promising a puzzle system that won't infuriate you too with multiple ways to find solutions and solve them, multiple different endings depending on what you do through the game and how you interact with people along with plenty of easter eggs and hidden special references to find. Overall, they estimate it will give you between 15-20 hours play-time.

However, Linux support might not be released on the same day as the Windows version as it all depends on how much funding they get (stretch goals were mentioned) when the campaign is over. I've messaged them to get a clearer answer on Linux support. Update: The developer replied to make it clear:

Hi Liam!! Thanks for contacting us! It's highly probable that we will release PC, Mac, and Linux at the same time. The stretch goal is to speed it up and make it happen sooner. But to be clear, the Linux version doesn't depend on the success of the campaign. I hope it clarifies!

You can check it out on Kickstarter and follow it on the Steam page.

Article taken from GamingOnLinux.com.
6 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
11 comments

Eike Oct 17, 2019
View PC info
  • Supporter Plus
As for Linux support, it's going to be a platform for release. However, Linux support might not be released on the same day as the Windows version as it all depends on how much funding they get (stretch goals were mentioned) when the campaign is over and they're quite clear on that.

I found this quite unclear, to be honest...:

Our aim is to release the game on Windows and, shortly after, on Switch, Xbox One, and PS4. There are plans for both Mac and Linux, plus mobile support for Android and iOS, but this is dependent on stretch goals and will take more time.
Arehandoro Oct 17, 2019
As for Linux support, it's going to be a platform for release. However, Linux support might not be released on the same day as the Windows version as it all depends on how much funding they get (stretch goals were mentioned) when the campaign is over and they're quite clear on that.

I found this quite unclear, to be honest...:

Our aim is to release the game on Windows and, shortly after, on Switch, Xbox One, and PS4. There are plans for both Mac and Linux, plus mobile support for Android and iOS, but this is dependent on stretch goals and will take more time.

This is not what the creator told me on reddit, they confirmed a Linux version with no mention of stretch goals or delays, so I might cancel my support which I backed it at the old boxed edition.
Liam Dawe Oct 17, 2019
I've messaged them to clear it up.

In the campaign comments, they said this:
Mac/Linux is at the very beginning of the stretched goals (but I didn't tell you that *wink wink*).


Last edited by Liam Dawe on 17 October 2019 at 10:58 am UTC
Eike Oct 17, 2019
View PC info
  • Supporter Plus
This is not what the creator told me on reddit, they confirmed a Linux version with no mention of stretch goals or delays, so I might cancel my support which I backed it at the old boxed edition.

I hope they want to say "We're making a Linux version, but we'll be making it earlier if we hit a certain stretch goal."
Eike Oct 17, 2019
View PC info
  • Supporter Plus
In the campaign comments, they said this:
Mac/Linux is at the very beginning of the stretched goals (but I didn't tell you that *wink wink*).

I think you already wrote about this, but enabling ports by stretch goals seems plain stupid to me:
As long as the campaign is below the stretch goal, I might invest in something I cannot play,
as soon as it reached it, the stretch goal lost its motivation for Linuxers.
Liam Dawe Oct 17, 2019
In the campaign comments, they said this:
Mac/Linux is at the very beginning of the stretched goals (but I didn't tell you that *wink wink*).

I think you already wrote about this, but enabling ports by stretch goals seems plain stupid to me:
As long as the campaign is below the stretch goal, I might invest in something I cannot play,
as soon as it reached it, the stretch goal lost its motivation for Linuxers.
I'm in two minds about it and my thoughts on it change over time. Especially as I understand why it's done sometimes. We all know Linux ports of smaller games (not talking Feral's AAA here) don't sell much on Linux and so it can be a way for a developer to ensure the initial Linux version is actually worth it.

Given how this campaign is trending, I can't imagine it not blasting past a couple of stretch goals.

Either way, I will update when the developer replies. I told them to make it a lot clearer and quoted the confusing parts + what they said on Reddit which did not mention a stretch goal.
Eike Oct 17, 2019
View PC info
  • Supporter Plus
I'm in two minds about it and my thoughts on it change over time. Especially as I understand why it's done sometimes. We all know Linux ports of smaller games (not talking Feral's AAA here) don't sell much on Linux and so it can be a way for a developer to ensure the initial Linux version is actually worth it.

What I would pledge for is a separate all-or-nothing Kickstarter campaign just for the port...

Given how this campaign is trending, I can't imagine it not blasting past a couple of stretch goals.

Yeah, I guess we can be optimistic about this one.
Arehandoro Oct 17, 2019
Here is reddit's conversation btw: https://imgur.com/a/AQZnnGO
Liam Dawe Oct 17, 2019
They just replied and told me this:
Hi Liam!! Thanks for contacting us! It's highly probable that we will release PC, Mac, and Linux at the same time. The stretch goal is to speed it up and make it happen sooner. But to be clear, the Linux version doesn't depend on the success of the campaign. I hope it clarifies!
Cyril Oct 17, 2019
I smell Iron Maiden from here, the title is too close to their song "2 Minutes To Midnight"...


Last edited by Cyril on 17 October 2019 at 2:32 pm UTC
kaiman Oct 17, 2019
Thanks for clearing up the somewhat ambiguous wording around Linux support! I had backed it nonetheless (trusting Wine to do the job in the worst case), but I'm happy to see a native release is planned no matter what. Though I hope they have already done their due diligence and don't discover that they are sitting on a vital dependency that absolutely does not run on Linux when it comes to executing that plan.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.