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The huge sounding EVERSPACE 2 from ROCKFISH Games is now live on Kickstarter

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Last updated: 5 Nov 2019 at 11:11 am UTC

The day is upon on us as the massive new space shooter with deep exploration, EVERSPACE 2, is now live on Kickstarter.

Following on from the original which supports Linux, as we wrote about before ROCKFISH Games will be continuing to support Linux with this much expanded sequel.

EVERSPACE 2 is a fast-paced single-player space shooter with deep exploration, tons of loot, classic RPG elements for PC and console. Set in a persistent open world, it is driven by a captivating sci-fi story, picking up shortly after the events of the predecessor. An approximately 20-hour-long campaign and various side missions will lead you into the endgame. Prepare yourself to beat the most vicious encounters, and master difficult challenges which will reward you with that juicy epic loot! 

They say to expect a hack and slash experience, only you're in space. With multiple ship classes, along with plenty of loot to find there will be a lot of mixing and matching you can do. Everything about it sounds bigger compared with the original. They dropped the roguelike loop and replaced it with a much bigger and open exploration game. Combat is still the key ingredient though, with a promise of much improved AI behaviours to match.

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You're not just in space this time either. You will also shoot and loot above the surface of planets too which sounds pretty awesome. From what they've teased, it looks awesome too. Honestly, I'm extremely excited about this one. I've said before in articles how much of a space nerd I am and I'm positively giddy at the thought of flying around in EVERSPACE 2 with the insane combat and deeper loot system.

From the press release:

"We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage," says Michael Schade, CEO and co-founder of ROCKFISH Games. "Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we're excited to see how many of these stretch goals our community will unlock."

Their basic goal is to get €450,000 in funding. That's still not a lot to make such a big and beautiful game so hopefully it will get funded to bring Linux another awesome action sci-fi experience. For comparison, when they had the original up on Kickstarter they did manage to get €420,252 in funding so this seems quite reasonable considering it has such a massively expanded game design.

Currently they plan to enter Early Access in September 2020, with a full release due by Q3 2021. From what they told us before, the Linux version would be due at the full release.

Find the campaign on Kickstarter and you can also follow it on Steam.

Article taken from GamingOnLinux.com.
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17 comments Subscribe

Corben 2 Oct 2019
Oh my gosh! I can't wait to get my hands at home on the demo!
Though it might not be Linux native yet, I guess it'll work flawless in proton, which is fine until the officially supported Linux version...
I got my pledge in already, hbu?

Also Everspace classic (as they call the first game now) just got an update on Linux.
Leopard 2 Oct 2019
If Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
Ehvis 2 Oct 2019
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If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.

Supraland has issues that go way beyond Vulkan, so I wouldn't use that as the best example for Vulkan performance. Even on DXVK it should be performing much better than it does. However, I don't expect Vulkan performance to be great unless some magic happens in the coming year. Makes me remember the promise of ARK of getting performance increase with D3D12 that they never managed to get. Looks like UE4 was so hopelessly written towards D3D11 and it's biting them now.
x_wing 2 Oct 2019
Wish I could pledge for more than just the standard version, but the economic situation of my country doesn't allows me to go any further (kickstarters campaigns are of high risk for Argentinian people XD). Anyway, good to know that my name will be present in the game credits :P


Last edited by x_wing on 2 Oct 2019 at 9:23 pm UTC
g000h 2 Oct 2019
Noting there's a great flash deal for original Everspace on Fanatical right now.
Shmerl 3 Oct 2019
Backed it!
DMG 3 Oct 2019
From the video and description, I do not understand the difference between 1. and 2. part? It's the same game with different locations? Or there will be something radically new?
Alm888 3 Oct 2019
Bookmarked it!

Sorry, 40€ as a "discount" is just too much for a Kickstarter project (in my country, at least). :(
Shmerl 3 Oct 2019
Second one is proper open world, instead of more limited and directed first game.
Swingswindle 3 Oct 2019
the first everspace is a linear ftl roguelite style experience where you need to keep moving to the next zone.

everspace 2 is an open world game that has more focus on exploration, and i don't think is a roguelite.
kokoko3k 3 Oct 2019
If Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
For trhe record, everspace native opengl performs about 20% better than everspace via proton and dxvk.
Tested that on a gtx 1060 and 1050ti
Supraland is another story.
So you cannot just take a game to represent the whole picture.


Last edited by kokoko3k on 3 Oct 2019 at 7:28 am UTC
Shmerl 3 Oct 2019
For Vulkan in UE, keep track of this: https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux

Until it's closed, it won't perform optimally.
Leopard 3 Oct 2019
If Unreal didn't fix their VLK renderer we might end up playing this on DXVK for getting good performance.

If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
For trhe record, everspace native opengl performs about 20% better than everspace via proton and dxvk.
Tested that on a gtx 1060 and 1050ti
Supraland is another story.
So you cannot just take a game to represent the whole picture.

If you read carefully, i was talking about their VLK renderer( which isbthe default renderer on Linux now). UE4's d3d12 path is also fucked up , which lately represented in Borderlands 3. I hope they fix VLK and d3d12 renderers though.

https://www.extremetech.com/gaming/298481-borderlands-3-is-a-rocky-mess-gearbox-promises-final-dx12-update


Last edited by Leopard on 3 Oct 2019 at 9:44 am UTC
kokoko3k 3 Oct 2019
If you read carefully, i was talking about their VLK renderer( which isbthe default renderer on Linux now).
I did it.
...so you think that even if vlk would perform worse than opengl, everspace devs would use that just because it is tht default?
Unlikely.
Ehvis 3 Oct 2019
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It should have space legs.
When you play games like X4: Foundations, Elite: Dangerous and No Man's Sky where you can leave your ship, so that you intuitively feel that you are a person and not a weird spaceship creature, you barely can go back to the ship games. I hope more games adopt this approach.

The thing that made it really good in X4 is the sense of scale that you from stepping out of you craft into the giant dock and actually needing the walkways to get around quickly. Makes it feel quite different even though it technically doesn't serve much purpose in the game.
iiari 3 Oct 2019
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Second one is proper open world, instead of more limited and directed first game.
I know that it's asking too much, but...
It should have space legs.
When you play games like X4: Foundations, Elite: Dangerous and No Man's Sky where you can leave your ship, so that you intuitively feel that you are a person and not a weird spaceship creature, you barely can go back to the ship games. I hope more games adopt this approach.
I don't know. As a loooong time space combat fan who wanted forever to get out of the ship and walk around, now having done so in a few titles, after the novelty wore off, I'm now like, "how do I get back in as quickly as possible?" :) Basically, until there's something more compelling to do out of the ship, it'll still be all about the cockpit...


Last edited by iiari on 3 Oct 2019 at 12:41 pm UTC
Corben 7 Oct 2019
Community Ambassador Giraffasaur stated on reddit, the demo does work with Proton.
He also points out that there will be a native Linux version for release, maybe sooner if feasible. But that means interested Linux gamers could back it already and take part in the alpha/beta process.

And they stated on Discord, they won't use any DRM. So until the native Linux version will be released, we are probably good with Proton to carry us through the development time.

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