The day is upon on us as the massive new space shooter with deep exploration, EVERSPACE 2, is now live on Kickstarter.
Following on from the original which supports Linux, as we wrote about before ROCKFISH Games will be continuing to support Linux with this much expanded sequel.
EVERSPACE 2 is a fast-paced single-player space shooter with deep exploration, tons of loot, classic RPG elements for PC and console. Set in a persistent open world, it is driven by a captivating sci-fi story, picking up shortly after the events of the predecessor. An approximately 20-hour-long campaign and various side missions will lead you into the endgame. Prepare yourself to beat the most vicious encounters, and master difficult challenges which will reward you with that juicy epic loot!
They say to expect a hack and slash experience, only you're in space. With multiple ship classes, along with plenty of loot to find there will be a lot of mixing and matching you can do. Everything about it sounds bigger compared with the original. They dropped the roguelike loop and replaced it with a much bigger and open exploration game. Combat is still the key ingredient though, with a promise of much improved AI behaviours to match.
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You're not just in space this time either. You will also shoot and loot above the surface of planets too which sounds pretty awesome. From what they've teased, it looks awesome too. Honestly, I'm extremely excited about this one. I've said before in articles how much of a space nerd I am and I'm positively giddy at the thought of flying around in EVERSPACE 2 with the insane combat and deeper loot system.
From the press release:
"We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage," says Michael Schade, CEO and co-founder of ROCKFISH Games. "Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we're excited to see how many of these stretch goals our community will unlock."
Their basic goal is to get €450,000 in funding. That's still not a lot to make such a big and beautiful game so hopefully it will get funded to bring Linux another awesome action sci-fi experience. For comparison, when they had the original up on Kickstarter they did manage to get €420,252 in funding so this seems quite reasonable considering it has such a massively expanded game design.
Currently they plan to enter Early Access in September 2020, with a full release due by Q3 2021. From what they told us before, the Linux version would be due at the full release.
Find the campaign on Kickstarter and you can also follow it on Steam.
Though it might not be Linux native yet, I guess it'll work flawless in proton, which is fine until the officially supported Linux version...
I got my pledge in already, hbu?
Also Everspace classic (as they call the first game now) just got an update on Linux.
If anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
Quoting: LeopardIf anyone wants to try how bad is their VLK renderer , there is a demo of game Supraland on Steam. Simply run it natively first ( it is using VLK on Linux) and then go with Proton.
Supraland has issues that go way beyond Vulkan, so I wouldn't use that as the best example for Vulkan performance. Even on DXVK it should be performing much better than it does. However, I don't expect Vulkan performance to be great unless some magic happens in the coming year. Makes me remember the promise of ARK of getting performance increase with D3D12 that they never managed to get. Looks like UE4 was so hopelessly written towards D3D11 and it's biting them now.
Last edited by x_wing on 2 October 2019 at 9:23 pm UTC
Sorry, 40€ as a "discount" is just too much for a Kickstarter project (in my country, at least). :(
everspace 2 is an open world game that has more focus on exploration, and i don't think is a roguelite.
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