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This is quite a surprise! Early yesterday we were notified that Middle-earth: Shadow of Mordor, which Feral Interactive ported to Linux in 2015 has gained a Vulkan Beta.

Since companies rarely make much money from older ports like this, it's quite fantastic to see it being given some love. Especially like this, giving it a big boost with a much newer graphics API. This is not long after Feral Interactive confirmed the Linux release date for Shadow of the Tomb Raider Definitive Edition and also announced Total War Saga: TROY for Linux too.

Without any further rambling, let's take a look at what kind of difference it makes for Shadow of Mordor. Tested on Manjaro Linux with an Intel i7-5960X and an NVIDIA 2080 Ti with the 430.40 driver. All these tests were done at 1080p and the Steam Play Proton version was 4.11-7:

Now let's take a look and see what happens when you do the same tests, with the resolution set to to 200% (4K):

That just goes to show how Linux really can perform well for gaming. The performance difference is absolutely insane when compared with their original OpenGL port. Even next to Steam Play, it seems to show that an optimised Linux release can be highly competitive and worth doing. Absolutely fantastic work from Feral Interactive.

Update: Since it was pointed out in our comments that the Linux version's Ambient Occlusion seems to be lower quality/resolution (apparently it shouldn't be noticeable) than the Windows version, here's some additional 1080p/4K testing with AO off to see what difference it makes between them:

As an additional quick look, here's the same test as done above with AO off with Windows 10 thrown into the mix:


< Min FPS, > Max FPS

If you wish to try it out, it's available without a password in the "linux_vulkan_beta" branch on Steam. To access it, right click on the game in Steam, go to Properties and the Beta tab and then select it from the dropdown box. As shown below:

Keep in mind this is a Beta and issues are to be expected. It may even gain more improvements over time, we will just have to wait and see on that.

Nowadays, all Feral Interactive ports to Linux are done with Vulkan. They seem to be doing the same as they did previously with Mad Max, giving it a Vulkan beta and gathering some feedback while not promoting it to the main supported release. Fair enough, this is a good way to do it to see how it goes.

A couple of their older titles using OpenGL could certainly use this upgrade too. The one that really needs it is the Linux port of Deus Ex: Mankind Divided. I would love to play through that one fully again with a Vulkanized performance boost.

You can pick up a copy of Middle-earth: Shadow of Mordor from the Feral Store, Humble Store and Steam.

Hat tip to dubigrasu.

Article taken from GamingOnLinux.com.
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76 comments
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beko Oct 17, 2019
Neat! Will give it a spin as well. Never really played it and just have it due to some bundle but I really liked it.
Arehandoro Oct 17, 2019
Quoting: chancho_zombietime to give it a spin, then. Haven't finished all the DLC's.

Same here.
YoRHa-2B Oct 17, 2019
And here's why it beats Proton and, in fact, Windows:
[

Not complaining though since the game's AO is quite inefficient and reducing resolution doesn't seem to have a visual impact. And in the CPU-bound case, the port probably still beats us, so good job.


Last edited by YoRHa-2B on 17 October 2019 at 11:06 am UTC
leillo1975 Oct 17, 2019
Really Great! It's never too late to play it again. I hope that Feral do the same with Deus Ex - Manking Divided, because this awesome game has the lack of the low fps
gojul Oct 17, 2019
Great ! I hope they port shadow of war as well.
Spyker Oct 17, 2019
Quoting: YoRHa-2BAnd here's why it beats Proton and, in fact, Windows:
[

Not complaining though since the game's AO is quite inefficient and reducing resolution doesn't seem to have a visual impact. And in the CPU-bound case, the port probably still beats us, so good job.

Well, if it has no visual impact on the game, using half-precision AO should be considered as an optimisation, right ?
mrdeathjr Oct 17, 2019
Downloading



^_^
YoRHa-2B Oct 17, 2019
Quoting: SpykerWell, if it has no visual impact on the game, using half-precision AO should be considered as an optimisation, right ?
I don't disagree and it's one of those little things that you can get with an official Linux port but not when running the Windows version through Proton. Another example of this is Rise of the Tomb Raider where Feral changed the shadow map fromat from D16 to D32 because D16 used to be slow/broken on RADV (and AMD actually recommends you use D32 over D16 anyway, even if it needs more memory).

FWIW, since someone already attacked me over my comment: The only reason I looked into this in the first place is because DXVK seemed unusually slow in comparison and I obviously wanted to know why, to see if there's maybe something I can improve. I'm not attacking Feral, far from it, I like their work and having officially supported games like this is important.


Last edited by YoRHa-2B on 17 October 2019 at 12:11 pm UTC
Brisse Oct 17, 2019
Nice. I agree with others here though in that DE:MD is the one that really needs this sort of enhancement.
x_wing Oct 17, 2019
Quoting: YoRHa-2B
Quoting: SpykerWell, if it has no visual impact on the game, using half-precision AO should be considered as an optimisation, right ?
I don't disagree and it's one of those little things that you can get with an official Linux port but not when running the Windows version through Proton. Another example of this is Rise of the Tomb Raider where Feral changed the shadow map fromat from D16 to D32 because D16 used to be slow/broken on RADV (and AMD actually recommends you use D32 over D16 anyway, even if it needs more memory).

AO has some problems with RadeonSI and Unity, could this change also be a workaround? (I know it's RADV in this case, but maybe there is a low level relation). https://gitlab.freedesktop.org/mesa/mesa/issues/1345
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