Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

This is an interesting open source project! vkBasalt is a new Vulkan post processing layer that currently supports Contrast Adaptive Sharpening.

Unlike Radeon Image Sharpening, vkBasalt supports Linux and works with both NVIDIA and AMD. This isn't entirely reinventing the wheel though, as it's partly based upon the ReShade port of AMD's CAS. Still, it's fun to see what hackers are able to do with little layers like this, especially when we don't have official support.

Want to see the difference it makes? The developer included a comparison shot of Skyrim:

See a bigger comparison on this dedicated page.

Seems like a really fun idea, although the result might not be to everyone's tastes it's very much personal preference. It does make it look quite a lot sharper to my eyes.

It's already seeing plenty of activity on GitHub with others helping out, in time this could be quite an interesting Vulkan layer if more options get added in.

You can find it on GitHub.

Hat tip to RTheren.

Article taken from GamingOnLinux.com.
23 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
27 comments
Page: «2/2
  Go to:

Liam Dawe Oct 21, 2019
Quoting: nox
Quoting: sub
Quoting: Liam Dawe
Quoting: sub
Quoting: Liam Dawe
Quoting: NeoTheFoxGreat job on that sliding preview, it really works well for side-by-side. You are very good at this Liam.
Can't take all credit. I implemented it using https://github.com/koenoe/cocoen, no point reinventing the wheel :)

Nice feature, Liam.

Do you notice a slight misalignment between the two pictures?
I wonder if this is due to the source material slightly shifted,
the post-processing or the implementation of the new feature?
I don't see any misalignment? Can you point it out?

Here it's just a pixel or so.
If I quickly move the slider, so that it's like swapping the images,
it clearly looks like the post-processed image is slightly shifted downwards.

Wait, this is strange. :)

When I freshly open the page, it looks fine.
Once I go to another comment page this misalignment occurs and stays until I freshly open the article,
say in another tab.

Firefox on Fedora.

Yet, it's really not a big thing.

Can you reproduce that?

I'm getting this consistently. Seems like the post-processed image is ~2 pixels further down, but it's barely noticeable.
Gonna need a shot, not happening at all for me. I'm thinking perhaps we're seeing the same thing differently. The effect on it does make it looks like things shift, but it's the same image in the same place.
qptain Nemo Oct 22, 2019
I don't care about sharpening but this is great, we need some post-processing injectors on Linux. I was actually just messing with the latest version of ReShade. It works in Wine (at least the opengl part) and it's really great.
DadSchoorse Oct 22, 2019
Quoting: PatolaAnyone had any luck compiling it under Ubuntu 18.04 with the libvulkan-dev from graphics-drivers PPA? It asks for vk_layer_dispatch_table.h which is not there.
You need to have the Vulkan sdk installed to compile vkBasalt, for Ubuntu 18.04 there is a PPA by Lunarg. But you do not need to compile vkBasalt yourself, there are precompiled Binaries
rustybroomhandle Oct 22, 2019
Quoting: qptain NemoI don't care about sharpening but this is great, we need some post-processing injectors on Linux. I was actually just messing with the latest version of ReShade. It works in Wine (at least the opengl part) and it's really great.

Same. I've had some success using ReShade with Dragon's Dogma, although the installer does not work, I had to copy a bunch of files.

Installing and using vkBasalt actually was a lot simpler and seems way more performant. So I'm eager to see more filters, maybe some basic colour profile stuff next. That and perhaps a way to mess with it while it's running. For people who like to do screenarchery.
qptain Nemo Oct 22, 2019
Quoting: rustybroomhandle
Quoting: qptain NemoI don't care about sharpening but this is great, we need some post-processing injectors on Linux. I was actually just messing with the latest version of ReShade. It works in Wine (at least the opengl part) and it's really great.

Same. I've had some success using ReShade with Dragon's Dogma, although the installer does not work, I had to copy a bunch of files.

Installing and using vkBasalt actually was a lot simpler and seems way more performant. So I'm eager to see more filters, maybe some basic colour profile stuff next. That and perhaps a way to mess with it while it's running. For people who like to do screenarchery.
The installer depends on .net so I managed to get it working in a prefix where I have .net up to 4 installed. Doesn't seem to run with Mono though, unfortunately.
Tim Oct 22, 2019
Available in Fedora COPR.
DadSchoorse Oct 22, 2019
There is a new version on GitHub that lets you change the sharpening strength.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.