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ΔV (pronounced DeltaVee), the top-down space mining game has been under constant development since its Early Access launch in August. In the last few weeks, however, a number of major updates were made to add places of interest, a crew roster, expanded upgrades and more.

Liam has covered ΔV in quite a few articles recently, but as a reminder, this Godot-powered game is based on real science, applying thermal dynamics, pressure and realistic physics to each element of your ship as you mine minerals from the asteroid comprising Saturn’s rings. The term for this is “hard sci-fi”. The game itself isn’t “hard” as such, but the science is made as realistic as possible, given the fictional setting.

So what’s new in the latest release? Well, when I first dropped around 8 hours into the game on release, the feeling of the ship and its mechanics blew me away. However, the rings themselves felt a bit empty. The desolation was quite atmospheric in fact, but it was hard to sustain interest in mining the same rocks on each run, with only an occasional other ship to break up the bleak asteroid belt.

So the addition of various Places of Interest (POIs) is a very welcome improvement. I won’t reveal what they are, and finding them takes a few dives because they’re randomly placed, but when they light up your lidar on a run, they're impossible to ignore. Better still, if you have an Astrogator on your crew when you make the discovery, you can start future runs from that POI.

Crew? Yep, we now have a range of crew to hire at Enceladus Prime, your home when you’re not mining the rings.

  • Pilots will give you extended adrenaline, which slows time down briefly, and they’ll even engage it for you in an emergency.
  • Mechanics will enhance your in-flight repairs
  • Geologists will highlight ores around you and give you an estimated market price. 
  • Astrogators are incredibly useful for the reason I outlined above!

Sadly, Astrogators can only keep track of their findings for around 2 days, so over time, your list of POI’s will reduce, forcing you back to the primary station as your starting point.

Here’s a long, no-commentary run - check the video description for jumps to a few interesting points.

SPOILER ALERT - this run includes multiple encounters and POIs, which is quite unusual in a single-run, so if you’d prefer to discover this content for yourself, skip this video for now.

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Upgrades to your ship have been seriously expanded. There are now multiple weapon-point options. Joining mass drivers and microwave guns, we now have lasers and drone launchers. Tug drones will bring objects to a halt, hauler drones will drag ore back to your ship, maintenance drones will repair your ship and there’s even a seismic imaging drone that will help estimate an asteroid’s composition.

The rockets that propel your ship have multiple upgrades now, giving more variety to the power output, durability and fuel consumption. Even the main torch/boost can be upgraded or swapped out too. There are new engine upgrades, rod upgrades and capacitor options to help deal with all this variety. Finally, new hold options include slagging units which will extract ore while in-flight, allowing you to hold huge amounts of ore at a reduced market value when you return to the station.

And that’s not all. The mineral market has been upgraded, allowing you “play the stock market” by spinning time forward at the station. Better geologists will help you make better predictions to give you an edge.

Finally, ships can now talk to you. When they do, jump into your maintenance screen which allows you to choose from branching responses, paving the way for the story mode that will be added later in development.

Frankly, the rate of progress over just a few months is quite staggering. If you haven’t played for a while, this is a great time to dip your toe into the “Mining Ore From Saturn” business!

You can pick up ΔV: Rings of Saturn on Itch (includes Steam key) or Steam.

Article taken from GamingOnLinux.com.
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About the author -
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I'm Neil, an avid Linux user since 2006 and a Linux-only gamer since 2013. I used to contribute to GOL's Funding Crowd articles, but now contribute the odd article directly, most recently the Play It Now series, and the IYL articles.

I also occasionally dabble a bit in Python, I do Internet Security for a living and finally, I'm a big fan of Neil Degrasse Tyson. And not just because he has a cool first name.
See more from me
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4 comments

Purple Library Guy Nov 28, 2019
Sooo . . . physics is accurate, but astrogators not only don't have computers to keep track of things, they can't even jot down co-ordinates in a notebook. Um, sure.
scaine Nov 28, 2019
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Ha, I made the same point on the Discord, actually. From what we know of the rings though, they're incredibly fluid. Stuff bumping into stuff all the time. Hence very difficult to keep track of stuff unless you visit it from time to time.

Ultimately, best not over think it. Hard sci-fi is superb and the attention to detail is insane but at the end of the day, this is about making a fun game, and a permanent POI marker might make certain story elements pretty difficult to maintain. Maybe it'll change in future though, who knows?
koder Nov 29, 2019
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Sooo . . . physics is accurate, but astrogators not only don't have computers to keep track of things, they can't even jot down co-ordinates in a notebook. Um, sure.
I can go into detail into science behind that. Tracking coordinates in Rings is hit hard by butterfly effect - ringroids collide with one-another all the time, and even if you record location and velocity of everything around a point that interests you, your measurements will not be ideally precise, and you don't have full data on composition of everything in vicinity to predict all the movement in long term. Errors accumulate over time, and telescopic visual identification is not really feasible for small objects.

Ultimately, astrogator doesn't don't have a coordinate but a quite complex probability-of-location function that degrades over time. On a side note, the time an astrogator can track a location is skill-dependent - good one can predict where POI is over a course of a month.
Purple Library Guy Dec 1, 2019
Sooo . . . physics is accurate, but astrogators not only don't have computers to keep track of things, they can't even jot down co-ordinates in a notebook. Um, sure.
I can go into detail into science behind that. Tracking coordinates in Rings is hit hard by butterfly effect - ringroids collide with one-another all the time, and even if you record location and velocity of everything around a point that interests you, your measurements will not be ideally precise, and you don't have full data on composition of everything in vicinity to predict all the movement in long term. Errors accumulate over time, and telescopic visual identification is not really feasible for small objects.

Ultimately, astrogator doesn't don't have a coordinate but a quite complex probability-of-location function that degrades over time. On a side note, the time an astrogator can track a location is skill-dependent - good one can predict where POI is over a course of a month.
That's reasonable, but seems to me there are limits to how far something can wander how fast. I mean, a thing in the ring is not going to double its velocity. In theory, collisions could slow it down drastically--except to be in the ring orbiting, things it collides with have to be moving in the same general direction at similar speeds. Masses of different minor gravitational pulls would have unpredictable effects . . . but only up to a point: There have to be some "attractors" in the chaos sense, or the rings would stop being rings. Even with no astrogator at all, you should be able to manage a sort of gradually growing blob of "where it might be"; you might not know where it is, exactly, but you know it's not on the far side of the orbit from where its previous vector would put it.
Certainly though a month seems more reasonable than two days.


Last edited by Purple Library Guy on 1 December 2019 at 7:04 am UTC
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