Daedalic Entertainment just released their brand new co-op focused competitive RTS, A Year Of Rain, into Early Access and they confirm that a Linux version is a high priority.
A Year Of Rain is a traditional RTS in the style of others like Starcraft, Warcraft and plenty more featuring a mix of base building, resource gathering, unit recruiting and of course lots of battles.
Direct Link
Speaking on Steam, their team said this just before release:
Yea, let me apologize for the team. We just couldn't get the Linux and Mac version ready for the Release Day. But it is high on our Roadmap! We'll share a Roadmap for everyone to see later.
That Roadmap is now up, with a clear "TOP Priority Roadmap" section that has both Linux and macOS support. When you actually go onto it, the expanded details do make it clear that both platforms were given careful thought when they started working on the game. The Linux version is almost there and they're hoping to have both up in a few weeks.
Feature Highlight:
- The ultimate Team RTS. Play together across all game modes
- Ambitious campaign, designed for co-op experience
- A 2v2 skirmish mode that is truly designed for team play
- Unique asymmetric 2v2 multiplayer mode “Against All Odds”: Two heroes face two entire armies! (To be added during Early Access)
- Three unique factions: House Rupah, the Wild Banners and the Restless Regiment
- Compelling, multi-layered story spanning all factions
- Elaborate, stylized art
- Powerful iconic heroes to lead your army
- Soundtrack by award-winning composer Neal Acree
You can wishlist/follow on Steam. When they give out more information about the upcoming Linux version, we will let you know.
And the Night Elves?
xDDDDD
Quoting: PieOrCakeThe Steam reviews are "mixed"
There is very little reviews still (like 40?) and the points (mostly pathfinding, FPS drops, and such) are the whole point of having a Early Access. So I don't know, I wouldn't trust them right now. And they aren't digging issues that exists since weeks or months. Wait and see on that.
That being said, I had that game on wishlist since a while, so I've hopes for it and I only hope W3R isn't going to just crash that niche. I mean, they likely will but I've hopes for blizzard to fuck up hard enough (or should I call it an history to believe it'll happens) to not stand alone in it.
Because AYOR isn't going to be _just_ Warcraft 3, they can do things they want. Warcraft reforged will have to be just that still, because nostalgia is a strong ass drug and people won't want it if it's not the same (plus it'd likely break the compatibility Blizzard already claimed to go for, and while it wouldn't be their first lie, it's the kind of shit that some people won't forget)
I just hope for a good map editor.
Last edited by MisterPaytwick on 7 November 2019 at 2:05 pm UTC
Quoting: PatolaQuoting: LinuxerDaedalic Entertainment also will release "Iron Danger" (a Kalevala RPG) and Linux port is already pretty much confirmed.Iron Danger Steam link
Ahhhh! Now I understand their bussines model:
Step 1: Copy every Blizzard franchise. (Warcraft, Starcraft, Diablo). And release it multiplatform.
Step 2: Wait until Blizzard says: No offline mode for single player games (Warcraft, Starcraft, Diablo). And no Linux at all.
Step 3:
Step 4: Profit.
Sounds great to me.
I wishlisted both.
Quoting: Purple Library GuyOne throwaway comment in the trailer I thought was interesting: In the online multiplayer, experienced players can get points by mentoring new ones. I'm not sure how that's likely to work out in practice, but I thought it was a nice attempt to build some friendliness into the community.That's something I've been thinking about as well.
Currently, in any RTS, matches between two teams are only really interesting if all players have about the same skill level.
In practice, good luck finding 4+ people of the same skill level... and forget about it if you just jump into some kind of "quick play" (if the number of people playing isn't massive).
That's also the reason new players barely exist online as they just get crushed immediately - and that's not much fun, leading to extremely few chewing through it until they got gud.
Others (like me) are just not that interested in spending the time to become great and would like to play only a few matches every now and then - but the nature of the competition makes that little to no fun so we don't even attempt to.
One idea would be to have matches in which certain players can only attack/battle with certain other players, for example a 2vs2 match where both teams have one experienced player and a new one. The experienced ones can fight only amongst themselves (until one is down), same for the new players.
A mentor program of some kind (maybe the new player can rate their mentor after the match or something?) could also be combined with that.
It's certainly a problem and good that someone tackles it with ... well, any ideas at all.
Last edited by TheSHEEEP on 7 November 2019 at 8:00 pm UTC
The discussions tells you, this was a mistake:
https://steamcommunity.com/app/319540/discussions/1/1644304412664432419/
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