CodeWeavers, the company that helps to support development of Wine and are currently partnered up with Valve to help with Steam Play/Proton have a new Graphics Developer position open.
This is a completely different position to the one we posted about before, which is a more generalised role. Instead, their new Graphics Developer position would have you working on Wine's Direct3D implementation. Quite a complicated role, involving early DirectDraw up until modern Direct3D 12 in addition to Vulkan and OpenGL.
Going from what the position says, it's open to people working in their Minnesota USA office and Remote applicants too. So even if you don't live close but you have the knowledge, applying to help further Wine and Steam Play Proton could be your next job.
I spoke with CodeWeavers President, James Ramey, who confirmed that while the immediate need of this position is to support Steam Play Proton they're also working on several other titles outside of Proton too. They said there's certainly no shortage of work right now.
See the open position here.
Last edited by edo on 14 November 2019 at 5:15 am UTC
Though CodeWeavers one is better, since it's a firmly FOSS option, which is not so common.
Last edited by Shmerl on 14 November 2019 at 1:02 am UTC
Surprised they haven't gone open-source yet and ditch the binary method, my guess as to why they haven't is because their drivers have a lot of cheats and hacks that would make them look real bad if opened up to public eyes.
Quoting: TheRiddickMeanwhile NVIDIA is doing their driver code all by themselves in-house.
Surprised they haven't gone open-source yet and ditch the binary method, my guess as to why they haven't is because their drivers have a lot of cheats and hacks that would make them look real bad if opened up to public eyes.
Or more like they don't care and don't get the point of open source in general.
Last edited by Shmerl on 14 November 2019 at 5:28 am UTC
Quoting: TheRiddickMeanwhile NVIDIA is doing their driver code all by themselves in-house.
Surprised they haven't gone open-source yet and ditch the binary method, my guess as to why they haven't is because their drivers have a lot of cheats and hacks that would make them look real bad if opened up to public eyes.
nVidia do not want open-source their drivers - it is a fact (they do not provide real help to Nouveau - except some parts about support their mobile Tegra SoC). But even if they want - probably they cannot just open-source their proprietary driver... Why? Probably code ownership/license burden...
Quoting: lelorrainHopefully that will bring Wine at the same level as Proton: I have some windows games from both GoG and Steam, and unfortunately the steam version works on Steamplay while the GoG version does not on Wine... and I prefer to play game without the Steam client in my background!
You don’t need steam for proton. You can use proton directly, lutris is great help with that.
Quoting: ShmerlAnother interesting position is from Valve for SteamOS developers: https://www.valvesoftware.com/en/jobs?job_id=36
Though CodeWeavers one is better, since it's a firmly FOSS option, which is not so common.
Is that a current offer?
Because... "Working with OEMs throughout the hardware product cycle from design through production and maintenance"...
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