The team behind the free and open source game engine, Godot Engine, have another progress report to share on Vulkan support coming to Godot Engine 4.0. Plus, they have a new Code of Conduct.
With the 4.0 update that brings in Vulkan, it's also going to give developers a much more powerful Global Illumination system. Godot's support for it landed in the 3.0 release but they said it was quite limited, so they've reworked it. The new system offers much better performance, 100% real-time lighting, voxel ambient occlusion, support for dynamic objects, multiple bounce lighting and more to come.
Thanks to all of this, Godot Engine 4.0 will include "a fast and complete solution for real-time global illumination, in an easy to use package" which certainly will help those making 3D games. A very exciting advancement for the open source game engine.
As for the Code of Conduct, it all sounds pretty sane. They expect contributors to remain polite and be welcoming to all regardless of race, ethnicity, language proficiency, age and so on.
See more on the official Godot Engine website.
Quoting: psymin-- SNIP --So, the takeaways here are that bigotry is both immutable and okay and we shouldn't mind if someone kills half of the entire humanity or funds someone with similar aspirations, as long as they don't do that in our community. Cool cool.
I'll just go and say that if I was operating an open source project with any sort of community, if I know you follow a hateful ideology that aims to harm me, my community or someone else purely based on irrational prejudices, I'll kick you to the curb and not even entertain the notion that your ideology might be considered normal. Either you fix yourself or you make sure I never find it out.
My own personal stance is the same rainbows and sunshine as always, I hope people can always find a way to get along. Even when views are different, as hard as that can be sometimes.
See more from me