With the Stadia streaming service from Google launching on November 19th for those with the Founder's Edition or Premiere Edition, they're finally revealing what will be available.
It will only have 12, yes 12, titles at launch and a few of them are sequels. They are: Assassin's Creed Odyssey, Destiny 2, GYLT, Just Dance 2020, Kine, Mortal Kombat 11, Red Dead Redemption 2, Thumper, Tomb Raider + Rise + Shadow and lastly Samurai Shodown.
The only title you will get included in the Stadia Pro subscription (three months free with the Founder/Premier Edition) is Destiny 2, all others you have to pay for. If you stop paying for Stadia Pro, you lose access to any free games claimed and only keep those you've paid for normally.
Google said more will be coming before 2019 is up like Borderlands 3, Darksiders Genesis, Dragon Ball Xenoverse 2 and more although the dates of them are "Subject to Change". You can see the announcement about them here.
This Debian Linux and Vulkan powered streaming service certainly has an uphill battle to win over gamers and this launch line up, honestly, doesn't seem all that great. With the leaks about Steam Cloud Gaming (#1, #2), Stadia may have an even bigger fight coming.
We have a Stadia Founder's Edition pre-ordered to cover it here, although our thoughts on how Stadia runs on Linux may be quite delayed as they ship it out based on order date. Checking back on it, ours is saying to be delivered by November 27th.
Quoting: BielFPsThat's my main reason why I think this will be another flop. It's not viable in third world countries (where low spec pcs would been benefit) and only avaliable in first world ones (…)
Other issue is that in "third-world" countries they use mainly GSM to access internet and Stadia needs really good fiber.
As far as I know in US everyone can afford good internet connection but many people can't afford good hardware and I guess that's the target.
Here in Poland you can get good fiber simply only in big cities, I would gladly pay for one but where I live there are none. :|
Last edited by pskosinski on 11 November 2019 at 9:59 pm UTC
Quoting: YoRHa-2BIt is not as simple as that. You have input lag in all games.Quoting: DonkeyWith the lack of content presented so far it looks more and more like this project will fail. I hope it will not since it could add so many positive technical things to the gaming industry.I disagree. I mean yes, it has some genuine advantages for multiplayer games since cheating should be impossible and there's going to no unreliable client<>server or client<>client sync (but in exchange you get input lag), and people don't have to pay the high entry fee for a console or gaming PC, but that's about where the advantages for the consumer end.
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For multiplayer games the input depends on how much the server is willing to trust the client data. For services like Stadia the input lag should be well known and quite predictable. Remember that the communication delay is only in single direction. If you send a ping message then the input lag is half that. On a good internet connection that would equal well above 60fps. In gaming terms this problem is actually a variation of rubber banding.
It is the same for single player games if the update frequency is low (which is likely the case if you run a game with 4k + HDR). A game running as a slide show is usually uncontrollable because of input lag.
With on-line streaming services it should actually be possible to reduce input lag just because the simple fact that the fps is high. Then you also get the benefit of much more storage for cut scenes in high quality. There is a possibility of a much more advance AI. The benefit of much easier server programming which hopefully could help the indie market. Also the thing google were talking about which will allow people to pick up from someone else stream sounds like an interesting concept.
I don't mind if the streaming market will become successful but what google has presented so far leaves a lot to wish for. Also, I would be surprised if at launch, everything will be working smoothly. I don't think they will reach the level of what is potentiality possible with today's hardware. It will take a while.
Quoting: pskosinskiAs far as I know in US everyone can afford good internet connection but many people can't afford good hardware and I guess that's the target.
Roughly 8% of the US has no access to high-speed internet.
I'd be surprised if my internet here in Canada could handle Stadia. I'm in a big city, but I can't even stream Stardew Valley from Steam to my tablet.
The same reason I don't have a console, nor use a controller.
Quoting: BielFPsQuoting: YoRHa-2BAnd Google, in their infinite wisdom, decided to not launch Stadia in any of the regions where the latter would actually matter.
This! Totally this!!
That's my main reason why I think this will be another flop. It's not viable in third world countries (where low spec pcs would been benefit) and only avaliable in first world ones (where people can afford high end hardware, therefore, will have a better experience playing local)
The idea of streaming games it's not bad in concept and I believe it'll probably be the future of all software (for better or worse), but like VR, it's a technology "too soon to succeed"
Isn't this technically a "Soft" or "Beta" launch, hence the subscription requirement for the Founder's Edition? I know the general version of the service doesn't launch till next year, so my guess is that this is to get actual users on the platform to get real-world performance data so they are less likely to run into issues on the true launch day
same with odyssey...
but i dont want google... i hope it is true, that valve starts a streaming service
However, a potential exception for me is that I am interested in how cloud-computing resources could aid in rendering seamless, incredibly expansive and detailed experiences that wouldn't be feasible on even the beefiest gaming rig. That being said, I am skeptical. Game developers frequently don't do an outstanding job fleshing out content on a small scale let alone on a massive scale. This is not necessarily their fault; they are subject to resource constraints as well as internal and external pressures. I don't think most publishers would be receptive to letting games incubate longer in development than they already do even if the games were much more intricate, and I'm not interested in a half-assed game in which the actual content is sparse, it's just spread over a procedurally-generated sprawling expanse, or a game where character models and mannerisms are incredibly detailed but the game is bereft of story, purpose, or entertainment.
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