We do often include affiliate links to earn us some pennies. See more here.

With the Stadia streaming service from Google launching on November 19th for those with the Founder's Edition or Premiere Edition, they're finally revealing what will be available.

It will only have 12, yes 12, titles at launch and a few of them are sequels. They are: Assassin's Creed Odyssey, Destiny 2, GYLT, Just Dance 2020, Kine, Mortal Kombat 11, Red Dead Redemption 2, Thumper, Tomb Raider + Rise + Shadow and lastly Samurai Shodown.

The only title you will get included in the Stadia Pro subscription (three months free with the Founder/Premier Edition) is Destiny 2, all others you have to pay for. If you stop paying for Stadia Pro, you lose access to any free games claimed and only keep those you've paid for normally.

Google said more will be coming before 2019 is up like Borderlands 3, Darksiders Genesis, Dragon Ball Xenoverse 2 and more although the dates of them are "Subject to Change". You can see the announcement about them here.

This Debian Linux and Vulkan powered streaming service certainly has an uphill battle to win over gamers and this launch line up, honestly, doesn't seem all that great. With the leaks about Steam Cloud Gaming (#1, #2), Stadia may have an even bigger fight coming.

We have a Stadia Founder's Edition pre-ordered to cover it here, although our thoughts on how Stadia runs on Linux may be quite delayed as they ship it out based on order date. Checking back on it, ours is saying to be delivered by November 27th.

Article taken from GamingOnLinux.com.
14 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
63 comments
Page: «3/7»
  Go to:

pskosinski Nov 11, 2019
Quoting: BielFPsThat's my main reason why I think this will be another flop. It's not viable in third world countries (where low spec pcs would been benefit) and only avaliable in first world ones (…)

Other issue is that in "third-world" countries they use mainly GSM to access internet and Stadia needs really good fiber.

As far as I know in US everyone can afford good internet connection but many people can't afford good hardware and I guess that's the target.

Here in Poland you can get good fiber simply only in big cities, I would gladly pay for one but where I live there are none. :|


Last edited by pskosinski on 11 November 2019 at 9:59 pm UTC
Donkey Nov 11, 2019
Quoting: YoRHa-2B
Quoting: DonkeyWith the lack of content presented so far it looks more and more like this project will fail. I hope it will not since it could add so many positive technical things to the gaming industry.
I disagree. I mean yes, it has some genuine advantages for multiplayer games since cheating should be impossible and there's going to no unreliable client<>server or client<>client sync (but in exchange you get input lag), and people don't have to pay the high entry fee for a console or gaming PC, but that's about where the advantages for the consumer end.

...
It is not as simple as that. You have input lag in all games.
For multiplayer games the input depends on how much the server is willing to trust the client data. For services like Stadia the input lag should be well known and quite predictable. Remember that the communication delay is only in single direction. If you send a ping message then the input lag is half that. On a good internet connection that would equal well above 60fps. In gaming terms this problem is actually a variation of rubber banding.
It is the same for single player games if the update frequency is low (which is likely the case if you run a game with 4k + HDR). A game running as a slide show is usually uncontrollable because of input lag.

With on-line streaming services it should actually be possible to reduce input lag just because the simple fact that the fps is high. Then you also get the benefit of much more storage for cut scenes in high quality. There is a possibility of a much more advance AI. The benefit of much easier server programming which hopefully could help the indie market. Also the thing google were talking about which will allow people to pick up from someone else stream sounds like an interesting concept.

I don't mind if the streaming market will become successful but what google has presented so far leaves a lot to wish for. Also, I would be surprised if at launch, everything will be working smoothly. I don't think they will reach the level of what is potentiality possible with today's hardware. It will take a while.
Nezchan Nov 12, 2019
Quoting: pskosinskiAs far as I know in US everyone can afford good internet connection but many people can't afford good hardware and I guess that's the target.

Roughly 8% of the US has no access to high-speed internet.

I'd be surprised if my internet here in Canada could handle Stadia. I'm in a big city, but I can't even stream Stardew Valley from Steam to my tablet.
Purple Library Guy Nov 12, 2019
Sheesh. Not even a baker's dozen.
Mountain Man Nov 12, 2019
Are they trying to fail?
oldrocker99 Nov 12, 2019
View PC info
  • Supporter Plus
Nothing at all to interest me; I do not play twitch games, because I totally suck at them.

The same reason I don't have a console, nor use a controller.
EagleDelta Nov 12, 2019
Quoting: BielFPs
Quoting: YoRHa-2BAnd Google, in their infinite wisdom, decided to not launch Stadia in any of the regions where the latter would actually matter.

This! Totally this!!

That's my main reason why I think this will be another flop. It's not viable in third world countries (where low spec pcs would been benefit) and only avaliable in first world ones (where people can afford high end hardware, therefore, will have a better experience playing local)

The idea of streaming games it's not bad in concept and I believe it'll probably be the future of all software (for better or worse), but like VR, it's a technology "too soon to succeed"

Isn't this technically a "Soft" or "Beta" launch, hence the subscription requirement for the Founder's Edition? I know the general version of the service doesn't launch till next year, so my guess is that this is to get actual users on the platform to get real-world performance data so they are less likely to run into issues on the true launch day
mylka Nov 12, 2019
id stream RDR2, because i dont have 110GB on my hard drive and i would play it for weeks/months
same with odyssey...
but i dont want google... i hope it is true, that valve starts a streaming service
dvd Nov 12, 2019
If stadia is only 10$ a month, you put that away for 4 years you can buy a computer that will be able to run most games on hihg/ultra for at least a year, and run games quite a number of years afterwards. Also, places where buying a computer might be a blocking factor, don't generally have stable internet connections to stream 1080p let alone 4k. Services like these could be attractive to those that consider the bare minimum of setting up a computer (like turning on their consoles) a chore, or "too much".
vector Nov 12, 2019
When taking total cost of ownership into account, I do hope a library of Stadia games proves to be an accessible luxury for people who have heretofore been priced out of the market. Games preservation, mod support, lack of offline access, etc are further removed on the hierarchy of wants/values for the person who doesn't have particularly viable means of gaming without cloud gaming. As it currently stands, cloud gaming isn't for me; I lose more value than I gain.

However, a potential exception for me is that I am interested in how cloud-computing resources could aid in rendering seamless, incredibly expansive and detailed experiences that wouldn't be feasible on even the beefiest gaming rig. That being said, I am skeptical. Game developers frequently don't do an outstanding job fleshing out content on a small scale let alone on a massive scale. This is not necessarily their fault; they are subject to resource constraints as well as internal and external pressures. I don't think most publishers would be receptive to letting games incubate longer in development than they already do even if the games were much more intricate, and I'm not interested in a half-assed game in which the actual content is sparse, it's just spread over a procedurally-generated sprawling expanse, or a game where character models and mannerisms are incredibly detailed but the game is bereft of story, purpose, or entertainment.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.