With the Stadia streaming service from Google launching on November 19th for those with the Founder's Edition or Premiere Edition, they're finally revealing what will be available.
It will only have 12, yes 12, titles at launch and a few of them are sequels. They are: Assassin's Creed Odyssey, Destiny 2, GYLT, Just Dance 2020, Kine, Mortal Kombat 11, Red Dead Redemption 2, Thumper, Tomb Raider + Rise + Shadow and lastly Samurai Shodown.
The only title you will get included in the Stadia Pro subscription (three months free with the Founder/Premier Edition) is Destiny 2, all others you have to pay for. If you stop paying for Stadia Pro, you lose access to any free games claimed and only keep those you've paid for normally.
Google said more will be coming before 2019 is up like Borderlands 3, Darksiders Genesis, Dragon Ball Xenoverse 2 and more although the dates of them are "Subject to Change". You can see the announcement about them here.
This Debian Linux and Vulkan powered streaming service certainly has an uphill battle to win over gamers and this launch line up, honestly, doesn't seem all that great. With the leaks about Steam Cloud Gaming (#1, #2), Stadia may have an even bigger fight coming.
We have a Stadia Founder's Edition pre-ordered to cover it here, although our thoughts on how Stadia runs on Linux may be quite delayed as they ship it out based on order date. Checking back on it, ours is saying to be delivered by November 27th.
We'll be able to judge if Stadia was a success or not in ~5 years or so.
Quoting: Mountain ManAre they trying to fail?
Might be, kind of. Because it would be slightly inconvenient if everybody would rush to try it out, overstressing the servers and then leave with a "Stadia sucks" because all they got was a "server full" message or bad performance.
Quoting: NezchanQuoting: Whitewolfe80Quoting: NezchanAnd not a single one I'm interested in. Which saves me the FOMO, I guess.
The price and content of the subscriptions ensures i will never feel FOMO also i bc i dont believe fomo is a thing and if it has become a thing we need to destroy social media now.
Oh, poor innocent. It was a thing before social media even existed, it just didn't have a catchy acronym.
It definitely was a thing before social media, but post-social media it's been far easier for companies to leverage FOMO against an exponentially larger, and more susceptible, audience.
Not "believing" in FOMO is like not believing in the entire field of consumer psychology. Anyone interested really ought to watch the BBC documentary "The Century of the Self" (Wikipedia article. Incredibly interesting stuff.
Another thing I read is about negative latency or AI in gaming is fatal since it predicts beforehand a shot or any other action loading the experience.
If it were a platform that can download the video game for Linux flatpak type so that developers and companies remain calm about its code that is locked without access to the source code.
Quoting: PhiladelphusI'm not super-familiar with all these games (none of them are stuff I'd be interested in), but aren't they all character-based action-oriented games? Come to think of it, for a streaming service, why don't they have any single player games that aren't action-oriented? Y'know, ones where the slightest input lag wouldn't destroy people's ability to enjoy it?
German computer magazine c't has asked people to play games on PCs without telling them they were streamed - and the people didn't even realize. Furthermore, every online game has the same communication lines to cross...
Quoting: pskosinskiOther issue is that in "third-world" countries they use mainly GSM to access internet and Stadia needs really good fiber.
As far as I know in US everyone can afford good internet connection but many people can't afford good hardware and I guess that's the target.
Here in Poland you can get good fiber simply only in big cities, I would gladly pay for one but where I live there are none. :|
Yup, I do live in one (the most expensive one btw) and I know that unfortunately it's impossible to a project like Stadia to succeed here due to poor network infrastructure, but ironically would be the perfect place for consumers because of the vast low end pc/notebooks here.
Quoting: EagleDeltaIsn't this technically a "Soft" or "Beta" launch, hence the subscription requirement for the Founder's Edition? I know the general version of the service doesn't launch till next year, so my guess is that this is to get actual users on the platform to get real-world performance data so they are less likely to run into issues on the true launch day
Even though it's still beta, average consumer want only the better experience, so if the first impression is "it's worse than playing with my high end pc" then people won't use it anymore. Valve made a similar mistake with Steam machines because they didn't refined the system (SteamOS, drivers, big picture...) before launching it for the public, then was released and floped.
Different from Netflix, the smallest input lag can be terrible when we talk about games (especially the fast paced ones) and this will be the main complaint when it release officially.
Some people may continue to use, but it'll be a niche, and a niche can't sustain this kind of market.
Quoting: HopfenmeisterBecause it would be slightly inconvenient if everybody would rush to try it out, overstressing the servers and then leave with a "Stadia sucks" because all they got was a "server full" message or bad performance.
In my opinion you're more right than you know :)
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