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We have Google Stadia (soon), PlayStation Now, Xbox Game Streaming, EA's Project Atlas is coming and more but what about Valve with Steam? Well, sounds like Steam Cloud Gaming is coming.

For those who don't remember or perhaps aren't regular readers, I actually wrote an article back in November 2018 describing how I thought Valve would launch such a service. Well, there's more pointing towards me being right in some way about that.

SteamDB put out a Twitter post today, showing off a code update to the partner site, with new terms developers need to sign which talks about Steam Cloud Gaming.

Everything Valve has been doing over the last few years would add up quite nicely to this. Valve worked on the Steam Link hardware to stream around the home, moving onto the Steam Link application to expand it further to mobile devices, In-Home Streaming was re-branded to Remote Play and started allowing you to stream from your PC to any other outside the home and just recently, Remote Play Together to let you host a local co-op/multiplayer game for others across the world to join in as if they were sat next to you.

The next logical step? Certainly seems like a full streaming service would fit in with where they're going with all this. Now we think about Steam Play Proton, Valve's attempt to get Windows-only games to work and perform well on Linux. If Steam Cloud Gaming turns out to be something you stream from Valve, it's safe to assume it would be from Linux-powered servers so Steam Play would fit in there.

With all these new streaming services coming, Valve did need to do something extra to stay competitive if this is where gaming is going. Like it or not, they're already here and a lot of people already use them. The more that do, the less likely people are to get games from Steam.

This is all speculation though of course, nothing is yet confirmed. For all we know, whatever this Steam Cloud Gaming bit is that developers need to sign could just be the umbrella branding for all of Valve's current and future streaming stuff and not necessarily a brand new thing.

What are you thoughts? What exactly will Steam Cloud Gaming be? Let us know in the comments.

Article taken from GamingOnLinux.com.
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Eike Nov 6, 2019
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Quoting: Shmerla strong incentive to make a proper Linux port like in case of Stadia which requires Linux strictly.

Are we sure about this?
Mohandevir Nov 6, 2019
It's never been in Valve's mentality to remove features. They always add new ones. I don't see why this would be different. Dropping the desktop experience would mean a major change of mentality/business model. It doesn't make sense.

P.S. The day Valve drops the desktop experience, it will be the same as when they dropped support for 32bit PCs... No one will care and Microsoft will have done the same long before. :)


Last edited by Mohandevir on 6 November 2019 at 5:56 pm UTC
jens Nov 6, 2019
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Quoting: GuestWe use Linux because it's better and not Microsoft's BS and we can control open source software. We download and play games and control them ourselves instead of submitting ourselves to Microsoft's, Google's, and now Valve's "cloud" BS.

Please speak for yourself and use I instead of we. I'm pretty certain that my reasons for using Linux and the way how I'm using it are not the same as yours.


Last edited by jens on 6 November 2019 at 6:06 pm UTC
jens Nov 6, 2019
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On-topic: This indeed seems just a logical move. I'm glad to be the beta tester of the techniques used to build this service :)
Shmerl Nov 6, 2019
Quoting: Eike
Quoting: Shmerla strong incentive to make a proper Linux port like in case of Stadia which requires Linux strictly.

Are we sure about this?

About what exactly, that Stadia requires Linux? Yes, that's a fact.
Shmerl Nov 6, 2019
Quoting: jensPlease speak for yourself and use I instead of we. I'm pretty certain that my reasons for using Linux and the way how I'm using it are not the same as yours.

Usage of we is fine here, that's the majority of Linux users, so for sure more than one. And I don't agree that Linux community has to downplay open source values, just because some don't share them. Quite on the contrary actually.

Regarding Steam cloud itself - I see no negative effect from them making it, as long as they won't push anything to it exclusively preventing releases in other stores for regular desktop Linux.


Last edited by Shmerl on 6 November 2019 at 6:28 pm UTC
gustavoyaraujo Nov 6, 2019
Sounds great, but I really want to see all those anti cheat stuff working on my Linux pc first.
micha Nov 6, 2019
Would love to have the choice of running games locally or through the cloud.

If Valve servers all run Linux it would mean all games supported in their cloud service should run locally as well. Either with a native build or through SteamPlay/Proton - few exceptions aside. Cloud support would certainly be a great incentive for developers to support at least either one.
Nevertheless Nov 6, 2019
Quoting: michaWould love to have the choice of running games locally or through the cloud.

If Valve servers all run Linux it would mean all games supported in their cloud service should run locally as well. Either with a native build or through SteamPlay/Proton - few exceptions aside. Cloud support would certainly be a great incentive for developers to support at least either one.

... especially when they can use almost the same versions for Steam Cloud Gaming, native Linux on Steam and for Stadia. A Windows version using Vulkan is also not so very different from that.
This all seems a very logical step to me! The question is: Will the streaming service cost extra, or will/can Valve use it as a bonus service to justify their 30% revenue?
Shmerl Nov 6, 2019
In the context of Vulkan gradually obsoleting lock-in junk. These are problematic:

QuotePlayStation Now, Xbox Game Streaming, EA's Project Atlas

I'd assume (is there any info?) that PlayStation Now will continue pushing their GNM and Xbox Streaming will push DX12 lock-in? What about EA Atlas? What software stack are they using?
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