NVIDIA have pushed out the second Vulkan Beta Driver in the space of a week, with 435.27.07 now available for Linux.
Quite a small one this time, mainly just fixing up some issues found:
- Fixed a bug that caused graphical corruption, reducing visibility in caves, in Steam Play title Assassin's Creed: Odyssey
- Fixed a bug that caused applications running directly on a display (such as VR HMDs) to tear when a G-SYNC or G-SYNC Compatible monitor is plugged in the system
Really good to see NVIDIA react so fast to issues, their drivers have come a long way in a few years.
Another reminder to prevent some confusion: 440.31 is the latest stable Linux driver, which is a different series to the Vulkan and OpenGL Beta drivers which usually have the extra two version points at the end. Eventually, changes from the Vulkan/OpenGL Betas make it into the stable series.
You can find the Vulkan Beta Drivers here.
Some you may have missed, popular articles from the last month:
6 comments
QuoteFixed a bug that caused applications running directly on a display (such as VR HMDs) to tear when a G-SYNC or G-SYNC Compatible monitor is plugged in the system
Now that's the fix that I wanted to see!
1 Likes, Who?
I don't really understand all these title specific "fixes": The games are obviously all using the same graphics APIs, so isn't this essentially a bug on the application side?
I mean, most upgrades of the nvidia drivers, regardless of platform, are largely due to very specific issues in very specific games. It all sounds *so* application specific, I am wondering if not Nvidia are running the errands of the engine makers / game makers?
Or what's really going on here?
I mean, most upgrades of the nvidia drivers, regardless of platform, are largely due to very specific issues in very specific games. It all sounds *so* application specific, I am wondering if not Nvidia are running the errands of the engine makers / game makers?
Or what's really going on here?
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Quoting: BeamboomI don't really understand all these title specific "fixes": The games are obviously all using the same graphics APIs, so isn't this essentially a bug on the application side?I'd wager that specific games are just the first to hit and report such issues. Read it more like a courtesy note instead of messages like "Fixed a bug where X broke when Y was called while Z was void" 😜
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Quoting: BeamboomI don't really understand all these title specific "fixes": The games are obviously all using the same graphics APIs, so isn't this essentially a bug on the application side?
I don't think the fix is specifically for the game. The way I see it is that Vulkan drivers are relatively new and so are the Vulkan compatibility tests. Both are still evolving through experience. Nvidia probably recognised quickly that DXVK provided a much bigger test bed than the slowly appearing native games, which is why several Nvidia devs are active in the issues list. Currently these games are probably hitting (valid) corner cases where the driver needs a slight adjustment or maybe even a clarification of the spec.
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Quoting: EhvisQuoting: BeamboomI don't really understand all these title specific "fixes": The games are obviously all using the same graphics APIs, so isn't this essentially a bug on the application side?
I don't think the fix is specifically for the game. The way I see it is that Vulkan drivers are relatively new and so are the Vulkan compatibility tests. Both are still evolving through experience. Nvidia probably recognised quickly that DXVK provided a much bigger test bed than the slowly appearing native games, which is why several Nvidia devs are active in the issues list. Currently these games are probably hitting (valid) corner cases where the driver needs a slight adjustment or maybe even a clarification of the spec.
Yes, seems like a win for both parties. The same applies to AMD/Mesa drivers as well I guess. DXVK contributed massively for getting all Vulkan drivers to a next level.
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It seems the people behind the graphics-drivers PPA are dead.
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