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Valve have decided to remove the training wheels from Remote Play Together and give it a released sticker along with a big sale.

What is Remote Play Together? It's a feature available in the Steam client, that allows you to host a local multiplayer game for others online to actually join you. Only the host needs to own a copy too! It's pretty sweet stuff and works across Linux, macOS, Windows, Android and iOS for some sweet cross-platform online gaming together.

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Quite a short Beta period, considering it only went live just less than a month ago. If you do need more info, you can find it here.

Valve have also announced a huge Remote Play Together Sale, to which I can highly recommend Lovers in a Dangerous Spacetime which is an absolute riot together with others. This event will also be featuring livestreams from people around the world using Remote Play Together on the sale page. The sale and streaming event ends on November 25 at 6PM UTC.

If you've made use of this feature, do let everyone know your thoughts in the comments.

Article taken from GamingOnLinux.com.
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20 comments

Pinguino Nov 20, 2019
Wonderful news, I hope it works as well as it should. Too bad Cuphead is not on sale even though it's featured in the YouTube promo.
x_wing Nov 20, 2019
This video shows that Valve definitely knows on how to publicity their products using their brand assets.
Linas Nov 20, 2019
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Unfortunately I am having audio problems with Remote Play. Anyone knows where is the best place to report this to Valve?
dpanter Nov 20, 2019
Shortest beta ever, what happened to Valve Time? :O
Nezchan Nov 20, 2019
I wonder how much fast a connection you need for this to work properly. Roomie has throttles in place because she works remotely and needs a certain amount of our bandwidth, and what's left doesn't seem to be enough to even stream Stardew Valley to my tablet, let alone connect to a remote session of Overcooked 2 or whatever.


Last edited by Nezchan on 20 November 2019 at 8:35 pm UTC
RickAndTired Nov 20, 2019
Works well for me, my friends don't notice any latency.

Only problem is that they can hear themselves through Discord.
Grifter Nov 20, 2019
let alone connect to a remote session of Overcooked 2 or whatever.

Overcooked 2 has proper multiplayer so no need to use this for it, though the first Overcooked would benefit from it =) That said, Overcooked2's networking leaves a lot to be desired, and it can be really glitchy and laggy even between good connections.
pb Nov 21, 2019
Overcooked 2 has proper multiplayer so no need to use this for it

...unless the other players don't own Overcooked 2.
Nezchan Nov 21, 2019
let alone connect to a remote session of Overcooked 2 or whatever.

Overcooked 2 has proper multiplayer so no need to use this for it, though the first Overcooked would benefit from it =) That said, Overcooked2's networking leaves a lot to be desired, and it can be really glitchy and laggy even between good connections.

This literally is designed so people can play if they don't own the game or have it installed.
Mezron Nov 21, 2019
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As a fighting and brawler game fan this is all that I ever wanted and has brought me back to Steam.
Xaero_Vincent Nov 21, 2019
I'm surprised Valve is allowing people who don't own to play remotely with friends in Co-op. Only one person needs to own said game?

I'm also surprised that game developers are okay with this as well, since it means a friend can play without owning the game and thus less game revenue?


Last edited by Xaero_Vincent on 21 November 2019 at 5:17 am UTC
toojays Nov 21, 2019
I'm surprised Valve is allowing people who don't own to play remotely with friends in Co-op. Only one person needs to own said game?

I'm also surprised that game developers are okay with this as well, since it means a friend can play without owning the game and thus less game revenue?

The idea is that if you play a game with a friend and enjoy it there's a good chance you'll buy it to play without that friend. Valve said devs who aren't happy with this can opt out.
bidinou Nov 21, 2019
What about input lag ?
pb Nov 21, 2019
I'm surprised Valve is allowing people who don't own to play remotely with friends in Co-op. Only one person needs to own said game?

I'm also surprised that game developers are okay with this as well, since it means a friend can play without owning the game and thus less game revenue?

If you invite a friend over and you play together on your couch, they don't need to own the game. But if your friend likes the game and wants to play some more, they need to buy it. The idea is to allow for the same experience here with the hope for achieving the same effect.
Rooster Nov 21, 2019
Great, now if they did it the other way around (meaning I could play online only MP games on one computer with my GF), that would be even better.

Btw, there is also a discount on Crazy Coach Coop bundle: https://store.steampowered.com/bundle/2679/Cozy_Couch_CoOp_Bundle/


Last edited by Rooster on 21 November 2019 at 12:51 pm UTC
MayeulC Nov 21, 2019
Well, I was never able to get it working. Nor in-home streaming, with my current graphics card, R9 Fury. It doesn't work when streaming to/from my laptop, nor to my phone.

Input works, sound works. But graphics are garbled.

Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?
Linas Nov 21, 2019
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Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?

I think you are right about Wayland being the problem. Last time I tried (a few months ago) taking screenshots in GNOME would result in garbled images. For gaming XOrg is the right choice right now.
MayeulC Nov 21, 2019
Now that I think about it again, it might be due to my using Wayland (with sway). I'll try to dig into this. Any pointers?

I think you are right about Wayland being the problem. Last time I tried (a few months ago) taking screenshots in GNOME would result in garbled images. For gaming XOrg is the right choice right now.

I wouldn't say so. Yes, some games are broken due to XWayland (Evochron mercenary via SteamPlay for instance, or Planetary anihilation, other having focus/resize issues, but I'm playing with fire with my tiling Wayland compositor...).

That said, I haven't had a single game:
  • crash my compositor

  • borrow the mouse pointer/keyboard/etc and never release it

  • change the desktop resolution

  • prevent me from multitasking

  • resist my attempts at tiling them


And of course, with much better security. So it's actually quite a pleasant experience for most titles. I also don't think I've had to remap my keyboard (games that use keycodes allow remapping them in-game, the ones that use scancodes show the wrong prompt but have the right mappings, IIRC).

Now, if steam would enable Wayland support by default in their SDL build/config, that'd be great, maybe I'll toy around with SDL2's SDL_DYNAMIC_API, or just LD-preloading my system's together with SDL_VIDEODRIVER=wayland :)
Nibelheim Nov 21, 2019
I tried this 1 hour later.

It's amazing, it works pretty well. I can play Windows friend games which doesn't work on Linux in multiplayer.

I think it's a reply against Google Stadia and it's nice. Great job Valve !
edo Nov 27, 2019
I tried this 1 hour later.

It's amazing, it works pretty well. I can play Windows friend games which doesn't work on Linux in multiplayer.

I think it's a reply against Google Stadia and it's nice. Great job Valve !

The internet requirements are certainly similar to stadia. It needs a good internet, much much better than what you would need to play games like csgo or tf2
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